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-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs489
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diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
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--- a/modules/mono/glue/Managed/Files/AABB.cs
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@@ -1,489 +0,0 @@
-// file: core/math/aabb.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/aabb.cpp
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-using System;
-using System.Runtime.InteropServices;
-#if REAL_T_IS_DOUBLE
-using real_t = System.Double;
-#else
-using real_t = System.Single;
-#endif
-
-namespace Godot
-{
- [Serializable]
- [StructLayout(LayoutKind.Sequential)]
- public struct AABB : IEquatable<AABB>
- {
- private Vector3 _position;
- private Vector3 _size;
-
- public Vector3 Position
- {
- get { return _position; }
- set { _position = value; }
- }
-
- public Vector3 Size
- {
- get { return _size; }
- set { _size = value; }
- }
-
- public Vector3 End
- {
- get { return _position + _size; }
- set { _size = value - _position; }
- }
-
- public bool Encloses(AABB with)
- {
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
-
- return src_min.x <= dst_min.x &&
- src_max.x > dst_max.x &&
- src_min.y <= dst_min.y &&
- src_max.y > dst_max.y &&
- src_min.z <= dst_min.z &&
- src_max.z > dst_max.z;
- }
-
- public AABB Expand(Vector3 point)
- {
- Vector3 begin = _position;
- Vector3 end = _position + _size;
-
- if (point.x < begin.x)
- begin.x = point.x;
- if (point.y < begin.y)
- begin.y = point.y;
- if (point.z < begin.z)
- begin.z = point.z;
-
- if (point.x > end.x)
- end.x = point.x;
- if (point.y > end.y)
- end.y = point.y;
- if (point.z > end.z)
- end.z = point.z;
-
- return new AABB(begin, end - begin);
- }
-
- public real_t GetArea()
- {
- return _size.x * _size.y * _size.z;
- }
-
- public Vector3 GetEndpoint(int idx)
- {
- switch (idx)
- {
- case 0:
- return new Vector3(_position.x, _position.y, _position.z);
- case 1:
- return new Vector3(_position.x, _position.y, _position.z + _size.z);
- case 2:
- return new Vector3(_position.x, _position.y + _size.y, _position.z);
- case 3:
- return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
- case 4:
- return new Vector3(_position.x + _size.x, _position.y, _position.z);
- case 5:
- return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
- case 6:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
- case 7:
- return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
- default:
- throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
- }
- }
-
- public Vector3 GetLongestAxis()
- {
- var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
-
- if (_size.y > max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
- }
-
- if (_size.z > max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- }
-
- return axis;
- }
-
- public Vector3.Axis GetLongestAxisIndex()
- {
- var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
-
- if (_size.y > max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = _size.y;
- }
-
- if (_size.z > max_size)
- {
- axis = Vector3.Axis.Z;
- }
-
- return axis;
- }
-
- public real_t GetLongestAxisSize()
- {
- real_t max_size = _size.x;
-
- if (_size.y > max_size)
- max_size = _size.y;
-
- if (_size.z > max_size)
- max_size = _size.z;
-
- return max_size;
- }
-
- public Vector3 GetShortestAxis()
- {
- var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = _size.x;
-
- if (_size.y < max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = _size.y;
- }
-
- if (_size.z < max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- }
-
- return axis;
- }
-
- public Vector3.Axis GetShortestAxisIndex()
- {
- var axis = Vector3.Axis.X;
- real_t max_size = _size.x;
-
- if (_size.y < max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = _size.y;
- }
-
- if (_size.z < max_size)
- {
- axis = Vector3.Axis.Z;
- }
-
- return axis;
- }
-
- public real_t GetShortestAxisSize()
- {
- real_t max_size = _size.x;
-
- if (_size.y < max_size)
- max_size = _size.y;
-
- if (_size.z < max_size)
- max_size = _size.z;
-
- return max_size;
- }
-
- public Vector3 GetSupport(Vector3 dir)
- {
- Vector3 half_extents = _size * 0.5f;
- Vector3 ofs = _position + half_extents;
-
- return ofs + new Vector3(
- dir.x > 0f ? -half_extents.x : half_extents.x,
- dir.y > 0f ? -half_extents.y : half_extents.y,
- dir.z > 0f ? -half_extents.z : half_extents.z);
- }
-
- public AABB Grow(real_t by)
- {
- var res = this;
-
- res._position.x -= by;
- res._position.y -= by;
- res._position.z -= by;
- res._size.x += 2.0f * by;
- res._size.y += 2.0f * by;
- res._size.z += 2.0f * by;
-
- return res;
- }
-
- public bool HasNoArea()
- {
- return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
- }
-
- public bool HasNoSurface()
- {
- return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
- }
-
- public bool HasPoint(Vector3 point)
- {
- if (point.x < _position.x)
- return false;
- if (point.y < _position.y)
- return false;
- if (point.z < _position.z)
- return false;
- if (point.x > _position.x + _size.x)
- return false;
- if (point.y > _position.y + _size.y)
- return false;
- if (point.z > _position.z + _size.z)
- return false;
-
- return true;
- }
-
- public AABB Intersection(AABB with)
- {
- Vector3 src_min = _position;
- Vector3 src_max = _position + _size;
- Vector3 dst_min = with._position;
- Vector3 dst_max = with._position + with._size;
-
- Vector3 min, max;
-
- if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- {
- return new AABB();
- }
-
- min.x = src_min.x > dst_min.x ? src_min.x : dst_min.x;
- max.x = src_max.x < dst_max.x ? src_max.x : dst_max.x;
-
- if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- {
- return new AABB();
- }
-
- min.y = src_min.y > dst_min.y ? src_min.y : dst_min.y;
- max.y = src_max.y < dst_max.y ? src_max.y : dst_max.y;
-
- if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- {
- return new AABB();
- }
-
- min.z = src_min.z > dst_min.z ? src_min.z : dst_min.z;
- max.z = src_max.z < dst_max.z ? src_max.z : dst_max.z;
-
- return new AABB(min, max - min);
- }
-
- public bool Intersects(AABB with)
- {
- if (_position.x >= with._position.x + with._size.x)
- return false;
- if (_position.x + _size.x <= with._position.x)
- return false;
- if (_position.y >= with._position.y + with._size.y)
- return false;
- if (_position.y + _size.y <= with._position.y)
- return false;
- if (_position.z >= with._position.z + with._size.z)
- return false;
- if (_position.z + _size.z <= with._position.z)
- return false;
-
- return true;
- }
-
- public bool IntersectsPlane(Plane plane)
- {
- Vector3[] points =
- {
- new Vector3(_position.x, _position.y, _position.z),
- new Vector3(_position.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
- new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
- };
-
- bool over = false;
- bool under = false;
-
- for (int i = 0; i < 8; i++)
- {
- if (plane.DistanceTo(points[i]) > 0)
- over = true;
- else
- under = true;
- }
-
- return under && over;
- }
-
- public bool IntersectsSegment(Vector3 from, Vector3 to)
- {
- real_t min = 0f;
- real_t max = 1f;
-
- for (int i = 0; i < 3; i++)
- {
- real_t segFrom = from[i];
- real_t segTo = to[i];
- real_t boxBegin = _position[i];
- real_t boxEnd = boxBegin + _size[i];
- real_t cmin, cmax;
-
- if (segFrom < segTo)
- {
- if (segFrom > boxEnd || segTo < boxBegin)
- return false;
-
- real_t length = segTo - segFrom;
- cmin = segFrom < boxBegin ? (boxBegin - segFrom) / length : 0f;
- cmax = segTo > boxEnd ? (boxEnd - segFrom) / length : 1f;
- }
- else
- {
- if (segTo > boxEnd || segFrom < boxBegin)
- return false;
-
- real_t length = segTo - segFrom;
- cmin = segFrom > boxEnd ? (boxEnd - segFrom) / length : 0f;
- cmax = segTo < boxBegin ? (boxBegin - segFrom) / length : 1f;
- }
-
- if (cmin > min)
- {
- min = cmin;
- }
-
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
- return true;
- }
-
- public AABB Merge(AABB with)
- {
- Vector3 beg1 = _position;
- Vector3 beg2 = with._position;
- var end1 = new Vector3(_size.x, _size.y, _size.z) + beg1;
- var end2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg2;
-
- var min = new Vector3(
- beg1.x < beg2.x ? beg1.x : beg2.x,
- beg1.y < beg2.y ? beg1.y : beg2.y,
- beg1.z < beg2.z ? beg1.z : beg2.z
- );
-
- var max = new Vector3(
- end1.x > end2.x ? end1.x : end2.x,
- end1.y > end2.y ? end1.y : end2.y,
- end1.z > end2.z ? end1.z : end2.z
- );
-
- return new AABB(min, max - min);
- }
-
- // Constructors
- public AABB(Vector3 position, Vector3 size)
- {
- _position = position;
- _size = size;
- }
- public AABB(Vector3 position, real_t width, real_t height, real_t depth)
- {
- _position = position;
- _size = new Vector3(width, height, depth);
- }
- public AABB(real_t x, real_t y, real_t z, Vector3 size)
- {
- _position = new Vector3(x, y, z);
- _size = size;
- }
- public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth)
- {
- _position = new Vector3(x, y, z);
- _size = new Vector3(width, height, depth);
- }
-
- public static bool operator ==(AABB left, AABB right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(AABB left, AABB right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is AABB)
- {
- return Equals((AABB)obj);
- }
-
- return false;
- }
-
- public bool Equals(AABB other)
- {
- return _position == other._position && _size == other._size;
- }
-
- public bool IsEqualApprox(AABB other)
- {
- return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other._size);
- }
-
- public override int GetHashCode()
- {
- return _position.GetHashCode() ^ _size.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0} - {1}", new object[]
- {
- _position.ToString(),
- _size.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0} - {1}", new object[]
- {
- _position.ToString(format),
- _size.ToString(format)
- });
- }
- }
-}