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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs8
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs5
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs9
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs19
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs10
20 files changed, 150 insertions, 16 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
index ef135da51a..2febf37f05 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/AssemblyHasScriptsAttribute.cs
@@ -2,17 +2,27 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute that determines if an assembly has scripts. If so, what types of scripts the assembly has.
+ /// </summary>
[AttributeUsage(AttributeTargets.Assembly)]
public class AssemblyHasScriptsAttribute : Attribute
{
private readonly bool requiresLookup;
private readonly System.Type[] scriptTypes;
+ /// <summary>
+ /// Constructs a new AssemblyHasScriptsAttribute instance.
+ /// </summary>
public AssemblyHasScriptsAttribute()
{
requiresLookup = true;
}
+ /// <summary>
+ /// Constructs a new AssemblyHasScriptsAttribute instance.
+ /// </summary>
+ /// <param name="scriptTypes">The specified type(s) of scripts.</param>
public AssemblyHasScriptsAttribute(System.Type[] scriptTypes)
{
requiresLookup = false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
index e93bc89811..0b00878e8c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/DisableGodotGeneratorsAttribute.cs
@@ -2,6 +2,9 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute that disables Godot Generators.
+ /// </summary>
[AttributeUsage(AttributeTargets.Class)]
public class DisableGodotGeneratorsAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
index 6adf044886..46eb128d37 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
@@ -2,12 +2,20 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute used to export objects.
+ /// </summary>
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
private PropertyHint hint;
private string hintString;
+ /// <summary>
+ /// Constructs a new ExportAttribute Instance.
+ /// </summary>
+ /// <param name="hint">A hint to the exported object.</param>
+ /// <param name="hintString">A string representing the exported object.</param>
public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
index 55848769d5..8d4ff0fdb7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
@@ -2,6 +2,9 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute for a method.
+ /// </summary>
[AttributeUsage(AttributeTargets.Method)]
internal class GodotMethodAttribute : Attribute
{
@@ -9,6 +12,10 @@ namespace Godot
public string MethodName { get { return methodName; } }
+ /// <summary>
+ /// Constructs a new GodotMethodAttribute instance.
+ /// </summary>
+ /// <param name="methodName">The name of the method.</param>
public GodotMethodAttribute(string methodName)
{
this.methodName = methodName;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
index b8b9bc660c..f0d37c344d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
@@ -2,9 +2,15 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// Constructs a new AnyPeerAttribute instance. Members with the AnyPeerAttribute are given authority over their own player.
+ /// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class AnyPeerAttribute : Attribute { }
+ /// <summary>
+ /// Constructs a new AuthorityAttribute instance. Members with the AuthorityAttribute are given authority over the game.
+ /// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class AuthorityAttribute : Attribute { }
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
index 12eb1035c3..3ebb6612de 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ScriptPathAttribute.cs
@@ -2,11 +2,18 @@ using System;
namespace Godot
{
+ /// <summary>
+ /// An attribute that contains the path to the object's script.
+ /// </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class ScriptPathAttribute : Attribute
{
private string path;
+ /// <summary>
+ /// Constructs a new ScriptPathAttribute instance.
+ /// </summary>
+ /// <param name="path">The file path to the script</param>
public ScriptPathAttribute(string path)
{
this.path = path;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 656796c5c7..37bdc42c2d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -526,10 +526,10 @@ namespace Godot
/// <summary>
/// Introduce an additional rotation around the given <paramref name="axis"/>
- /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector.
+ /// by <paramref name="angle"/> (in radians). The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated basis matrix.</returns>
public Basis Rotated(Vector3 axis, real_t phi)
{
@@ -770,10 +770,10 @@ namespace Godot
/// <summary>
/// Constructs a pure rotation basis matrix, rotated around the given <paramref name="axis"/>
- /// by <paramref name="phi"/> (in radians). The axis must be a normalized vector.
+ /// by <paramref name="angle"/> (in radians). The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
public Basis(Vector3 axis, real_t phi)
{
Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
index 072e0f20ff..6475237002 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
@@ -4,9 +4,16 @@ namespace Godot
{
public static class Dispatcher
{
+ /// <summary>
+ /// Implements an external instance of GodotTaskScheduler.
+ /// </summary>
+ /// <returns>A GodotTaskScheduler instance.</returns>
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
+ /// <summary>
+ /// Initializes the synchronization context as the context of the GodotTaskScheduler.
+ /// </summary>
public static GodotSynchronizationContext SynchronizationContext =>
godot_icall_DefaultGodotTaskScheduler().Context;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
index c01c926e82..1b599beab5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
@@ -14,6 +14,9 @@ namespace Godot
_queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
+ /// <summary>
+ /// Calls the Key method on each workItem object in the _queue to activate their callbacks.
+ /// </summary>
public void ExecutePendingContinuations()
{
while (_queue.TryTake(out var workItem))
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
index 8eaeea50dc..408bed71b2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
@@ -6,11 +6,25 @@ using System.Threading.Tasks;
namespace Godot
{
+ /// <summary>
+ /// GodotTaskScheduler contains a linked list of tasks to perform as a queue. Methods
+ /// within the class are used to control the queue and perform the contained tasks.
+ /// </summary>
public class GodotTaskScheduler : TaskScheduler
{
+ /// <summary>
+ /// The current synchronization context.
+ /// </summary>
internal GodotSynchronizationContext Context { get; }
+
+ /// <summary>
+ /// The queue of tasks for the task scheduler.
+ /// </summary>
private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
+ /// <summary>
+ /// Constructs a new GodotTaskScheduler instance.
+ /// </summary>
public GodotTaskScheduler()
{
Context = new GodotSynchronizationContext();
@@ -53,12 +67,19 @@ namespace Godot
}
}
+ /// <summary>
+ /// Executes all queued tasks and pending tasks from the current context.
+ /// </summary>
public void Activate()
{
ExecuteQueuedTasks();
Context.ExecutePendingContinuations();
}
+ /// <summary>
+ /// Loops through and attempts to execute each task in _tasks.
+ /// </summary>
+ /// <exception cref="InvalidOperationException"></exception>
private void ExecuteQueuedTasks()
{
while (true)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
index 0397957d00..e747e03c1e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
@@ -1,10 +1,17 @@
namespace Godot
{
+ /// <summary>
+ /// An interface that requires a GetAwaiter() method to get a reference to the Awaiter.
+ /// </summary>
public interface IAwaitable
{
IAwaiter GetAwaiter();
}
+ /// <summary>
+ /// A templated interface that requires a GetAwaiter() method to get a reference to the Awaiter.
+ /// </summary>
+ /// <typeparam name="TResult">A reference to the result to be passed out.</typeparam>
public interface IAwaitable<out TResult>
{
IAwaiter<TResult> GetAwaiter();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
index d3be9d781c..dec225eb29 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
@@ -2,6 +2,9 @@ using System.Runtime.CompilerServices;
namespace Godot
{
+ /// <summary>
+ /// An interface that requires a boolean for completion status and a method that gets the result of completion.
+ /// </summary>
public interface IAwaiter : INotifyCompletion
{
bool IsCompleted { get; }
@@ -9,6 +12,10 @@ namespace Godot
void GetResult();
}
+ /// <summary>
+ /// A templated interface that requires a boolean for completion status and a method that gets the result of completion and returns it.
+ /// </summary>
+ /// <typeparam name="TResult">A reference to the result to be passed out.</typeparam>
public interface IAwaiter<out TResult> : INotifyCompletion
{
bool IsCompleted { get; }
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
index c3fa2f3e82..90b4d1b8d3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
@@ -1,5 +1,8 @@
namespace Godot
{
+ /// <summary>
+ /// An interface that requires methods for before and after serialization.
+ /// </summary>
public interface ISerializationListener
{
void OnBeforeSerialize();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
index ee4d0eed08..50ae2eb112 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
@@ -80,6 +80,11 @@ namespace Godot
private static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>);
/// <summary>
+ /// Returns <see langword="true"/> if the <see cref="FlagsAttribute"/> is applied to the given type.
+ /// </summary>
+ private static bool TypeHasFlagsAttribute(Type type) => type.IsDefined(typeof(FlagsAttribute), false);
+
+ /// <summary>
/// Returns the generic type definition of <paramref name="type"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 8e253388bf..89947899cb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -297,9 +297,9 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform by <paramref name="phi"/> (in radians), using matrix multiplication.
+ /// Rotates the transform by <paramref name="angle"/> (in radians), using matrix multiplication.
/// </summary>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
public Transform2D Rotated(real_t phi)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 5d9aabdd2f..7b211b6577 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -186,11 +186,11 @@ namespace Godot
}
/// <summary>
- /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="phi"/> (in radians),
+ /// Rotates the transform around the given <paramref name="axis"/> by <paramref name="angle"/> (in radians),
/// using matrix multiplication. The axis must be a normalized vector.
/// </summary>
/// <param name="axis">The axis to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate, in radians.</param>
+ /// <param name="angle">The angle to rotate, in radians.</param>
/// <returns>The rotated transformation matrix.</returns>
public Transform3D Rotated(Vector3 axis, real_t phi)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 8679f28132..9e990ce83e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -81,6 +81,15 @@ namespace Godot
}
}
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y)
+ {
+ x = this.x;
+ y = this.y;
+ }
+
internal void Normalize()
{
real_t lengthsq = LengthSquared();
@@ -461,9 +470,9 @@ namespace Godot
}
/// <summary>
- /// Rotates this vector by <paramref name="phi"/> radians.
+ /// Rotates this vector by <paramref name="angle"/> radians.
/// </summary>
- /// <param name="phi">The angle to rotate by, in radians.</param>
+ /// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
public Vector2 Rotated(real_t phi)
{
@@ -502,8 +511,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
- /// This method also handles interpolating the lengths if the input vectors have different lengths.
- /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
+ /// This method also handles interpolating the lengths if the input vectors
+ /// have different lengths. For the special case of one or both input vectors
+ /// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 9b51de5c8c..412a885daa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -82,6 +82,15 @@ namespace Godot
}
/// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y)
+ {
+ x = this.x;
+ y = this.y;
+ }
+
+ /// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 1e60fb9523..56859da7f2 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -96,6 +96,16 @@ namespace Godot
}
}
+ /// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out real_t x, out real_t y, out real_t z)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ }
+
internal void Normalize()
{
real_t lengthsq = LengthSquared();
@@ -478,11 +488,11 @@ namespace Godot
}
/// <summary>
- /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="phi"/> radians.
+ /// Rotates this vector around a given <paramref name="axis"/> vector by <paramref name="angle"/> (in radians).
/// The <paramref name="axis"/> vector must be a normalized vector.
/// </summary>
/// <param name="axis">The vector to rotate around. Must be normalized.</param>
- /// <param name="phi">The angle to rotate by, in radians.</param>
+ /// <param name="angle">The angle to rotate by, in radians.</param>
/// <returns>The rotated vector.</returns>
public Vector3 Rotated(Vector3 axis, real_t phi)
{
@@ -541,8 +551,9 @@ namespace Godot
/// Returns the result of the spherical linear interpolation between
/// this vector and <paramref name="to"/> by amount <paramref name="weight"/>.
///
- /// This method also handles interpolating the lengths if the input vectors have different lengths.
- /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp].
+ /// This method also handles interpolating the lengths if the input vectors
+ /// have different lengths. For the special case of one or both input vectors
+ /// having zero length, this method behaves like <see cref="Lerp"/>.
/// </summary>
/// <param name="to">The destination vector for interpolation.</param>
/// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
index eb06d2b87e..abfd2ae720 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs
@@ -97,6 +97,16 @@ namespace Godot
}
/// <summary>
+ /// Helper method for deconstruction into a tuple.
+ /// </summary>
+ public void Deconstruct(out int x, out int y, out int z)
+ {
+ x = this.x;
+ y = this.y;
+ z = this.z;
+ }
+
+ /// <summary>
/// Returns a new vector with all components in absolute values (i.e. positive).
/// </summary>
/// <returns>A vector with <see cref="Mathf.Abs(int)"/> called on each component.</returns>