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-rw-r--r--modules/mono/editor/godotsharp_export.cpp144
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diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
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--- a/modules/mono/editor/godotsharp_export.cpp
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@@ -1,144 +0,0 @@
-/*************************************************************************/
-/* godotsharp_export.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godotsharp_export.h"
-
-#include <mono/metadata/image.h>
-
-#include "core/config/project_settings.h"
-#include "core/io/file_access_pack.h"
-#include "core/os/os.h"
-
-#include "../mono_gd/gd_mono.h"
-#include "../mono_gd/gd_mono_assembly.h"
-#include "../mono_gd/gd_mono_cache.h"
-#include "../utils/macros.h"
-
-namespace GodotSharpExport {
-
-MonoAssemblyName *new_mono_assembly_name() {
- // Mono has no public API to create an empty MonoAssemblyName and the struct is private.
- // As such the only way to create it is with a stub name and then clear it.
-
- MonoAssemblyName *aname = mono_assembly_name_new("stub");
- CRASH_COND(aname == nullptr);
- mono_assembly_name_free(aname); // Frees the string fields, not the struct
- return aname;
-}
-
-struct AssemblyRefInfo {
- String name;
- uint16_t major = 0;
- uint16_t minor = 0;
- uint16_t build = 0;
- uint16_t revision = 0;
-};
-
-AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) {
- const MonoTableInfo *table_info = mono_image_get_table_info(p_image, MONO_TABLE_ASSEMBLYREF);
-
- uint32_t cols[MONO_ASSEMBLYREF_SIZE];
-
- mono_metadata_decode_row(table_info, index, cols, MONO_ASSEMBLYREF_SIZE);
-
- return {
- String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME])),
- (uint16_t)cols[MONO_ASSEMBLYREF_MAJOR_VERSION],
- (uint16_t)cols[MONO_ASSEMBLYREF_MINOR_VERSION],
- (uint16_t)cols[MONO_ASSEMBLYREF_BUILD_NUMBER],
- (uint16_t)cols[MONO_ASSEMBLYREF_REV_NUMBER]
- };
-}
-
-Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) {
- MonoImage *image = p_assembly->get_image();
-
- for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
- AssemblyRefInfo ref_info = get_assemblyref_name(image, i);
-
- const String &ref_name = ref_info.name;
-
- if (r_assembly_dependencies.has(ref_name)) {
- continue;
- }
-
- mono_assembly_get_assemblyref(image, i, reusable_aname);
-
- GDMonoAssembly *ref_assembly = nullptr;
- if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, p_search_dirs)) {
- ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
- }
-
- r_assembly_dependencies[ref_name] = ref_assembly->get_path();
-
- Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");
- }
-
- return OK;
-}
-
-Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies,
- const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_assembly_dependencies) {
- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport");
- ERR_FAIL_NULL_V(export_domain, FAILED);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
-
- _GDMONO_SCOPE_DOMAIN_(export_domain);
-
- Vector<String> search_dirs;
- GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir);
-
- if (p_custom_bcl_dir.length()) {
- // Only one mscorlib can be loaded. We need this workaround to make sure we get it from the right BCL directory.
- r_assembly_dependencies["mscorlib"] = p_custom_bcl_dir.plus_file("mscorlib.dll").simplify_path();
- }
-
- for (const Variant *key = p_initial_assemblies.next(); key; key = p_initial_assemblies.next(key)) {
- String assembly_name = *key;
- String assembly_path = p_initial_assemblies[*key];
-
- GDMonoAssembly *assembly = nullptr;
- bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly);
-
- ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
-
- MonoAssemblyName *reusable_aname = new_mono_assembly_name();
- SCOPE_EXIT { mono_free(reusable_aname); };
-
- Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies);
- if (err != OK) {
- return err;
- }
- }
-
- return OK;
-}
-} // namespace GodotSharpExport