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Diffstat (limited to 'modules/mono/editor/godotsharp_export.cpp')
-rw-r--r-- | modules/mono/editor/godotsharp_export.cpp | 144 |
1 files changed, 0 insertions, 144 deletions
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp deleted file mode 100644 index d065aa30e5..0000000000 --- a/modules/mono/editor/godotsharp_export.cpp +++ /dev/null @@ -1,144 +0,0 @@ -/*************************************************************************/ -/* godotsharp_export.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "godotsharp_export.h" - -#include <mono/metadata/image.h> - -#include "core/config/project_settings.h" -#include "core/io/file_access_pack.h" -#include "core/os/os.h" - -#include "../mono_gd/gd_mono.h" -#include "../mono_gd/gd_mono_assembly.h" -#include "../mono_gd/gd_mono_cache.h" -#include "../utils/macros.h" - -namespace GodotSharpExport { - -MonoAssemblyName *new_mono_assembly_name() { - // Mono has no public API to create an empty MonoAssemblyName and the struct is private. - // As such the only way to create it is with a stub name and then clear it. - - MonoAssemblyName *aname = mono_assembly_name_new("stub"); - CRASH_COND(aname == nullptr); - mono_assembly_name_free(aname); // Frees the string fields, not the struct - return aname; -} - -struct AssemblyRefInfo { - String name; - uint16_t major = 0; - uint16_t minor = 0; - uint16_t build = 0; - uint16_t revision = 0; -}; - -AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) { - const MonoTableInfo *table_info = mono_image_get_table_info(p_image, MONO_TABLE_ASSEMBLYREF); - - uint32_t cols[MONO_ASSEMBLYREF_SIZE]; - - mono_metadata_decode_row(table_info, index, cols, MONO_ASSEMBLYREF_SIZE); - - return { - String::utf8(mono_metadata_string_heap(p_image, cols[MONO_ASSEMBLYREF_NAME])), - (uint16_t)cols[MONO_ASSEMBLYREF_MAJOR_VERSION], - (uint16_t)cols[MONO_ASSEMBLYREF_MINOR_VERSION], - (uint16_t)cols[MONO_ASSEMBLYREF_BUILD_NUMBER], - (uint16_t)cols[MONO_ASSEMBLYREF_REV_NUMBER] - }; -} - -Error get_assembly_dependencies(GDMonoAssembly *p_assembly, MonoAssemblyName *reusable_aname, const Vector<String> &p_search_dirs, Dictionary &r_assembly_dependencies) { - MonoImage *image = p_assembly->get_image(); - - for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { - AssemblyRefInfo ref_info = get_assemblyref_name(image, i); - - const String &ref_name = ref_info.name; - - if (r_assembly_dependencies.has(ref_name)) { - continue; - } - - mono_assembly_get_assemblyref(image, i, reusable_aname); - - GDMonoAssembly *ref_assembly = nullptr; - if (!GDMono::get_singleton()->load_assembly(ref_name, reusable_aname, &ref_assembly, p_search_dirs)) { - ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'."); - } - - r_assembly_dependencies[ref_name] = ref_assembly->get_path(); - - Error err = get_assembly_dependencies(ref_assembly, reusable_aname, p_search_dirs, r_assembly_dependencies); - ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'."); - } - - return OK; -} - -Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, - const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_assembly_dependencies) { - MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport"); - ERR_FAIL_NULL_V(export_domain, FAILED); - _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain); - - _GDMONO_SCOPE_DOMAIN_(export_domain); - - Vector<String> search_dirs; - GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir); - - if (p_custom_bcl_dir.length()) { - // Only one mscorlib can be loaded. We need this workaround to make sure we get it from the right BCL directory. - r_assembly_dependencies["mscorlib"] = p_custom_bcl_dir.plus_file("mscorlib.dll").simplify_path(); - } - - for (const Variant *key = p_initial_assemblies.next(); key; key = p_initial_assemblies.next(key)) { - String assembly_name = *key; - String assembly_path = p_initial_assemblies[*key]; - - GDMonoAssembly *assembly = nullptr; - bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly); - - ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'."); - - MonoAssemblyName *reusable_aname = new_mono_assembly_name(); - SCOPE_EXIT { mono_free(reusable_aname); }; - - Error err = get_assembly_dependencies(assembly, reusable_aname, search_dirs, r_assembly_dependencies); - if (err != OK) { - return err; - } - } - - return OK; -} -} // namespace GodotSharpExport |