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Diffstat (limited to 'modules/mono/editor/godotsharp_export.cpp')
-rw-r--r-- | modules/mono/editor/godotsharp_export.cpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp new file mode 100644 index 0000000000..387929a02e --- /dev/null +++ b/modules/mono/editor/godotsharp_export.cpp @@ -0,0 +1,163 @@ +/*************************************************************************/ +/* godotsharp_export.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "godotsharp_export.h" + +#include "../csharp_script.h" +#include "../godotsharp_defs.h" +#include "../godotsharp_dirs.h" +#include "godotsharp_builds.h" + +void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) { + + if (p_type != CSharpLanguage::get_singleton()->get_type()) + return; + + ERR_FAIL_COND(p_path.get_extension() != CSharpLanguage::get_singleton()->get_extension()); + + // TODO what if the source file is not part of the game's C# project + + if (!GLOBAL_GET("mono/export/include_scripts_content")) { + // We don't want to include the source code on exported games + add_file(p_path, Vector<uint8_t>(), false); + skip(); + } +} + +void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) { + + // TODO right now there is no way to stop the export process with an error + + String build_config = p_debug ? "Debug" : "Release"; + + ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config)); + + // Add API assemblies + + String core_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll"); + ERR_FAIL_COND(!_add_assembly(core_api_dll_path, core_api_dll_path)); + + String editor_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); + ERR_FAIL_COND(!_add_assembly(editor_api_dll_path, editor_api_dll_path)); + + // Add project assembly + + String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name"); + if (project_dll_name.empty()) { + project_dll_name = "UnnamedProject"; + } + + String project_dll_src_path = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config).plus_file(project_dll_name + ".dll"); + String project_dll_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(project_dll_name + ".dll"); + ERR_FAIL_COND(!_add_assembly(project_dll_src_path, project_dll_dst_path)); + + // Add dependencies + + MonoDomain *prev_domain = mono_domain_get(); + MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain"); + + ERR_FAIL_COND(!export_domain); + ERR_FAIL_COND(!mono_domain_set(export_domain, false)); + + Map<String, String> dependencies; + dependencies.insert("mscorlib", GDMono::get_singleton()->get_corlib_assembly()->get_path()); + + GDMonoAssembly *scripts_assembly = GDMonoAssembly::load_from(project_dll_name, project_dll_src_path, /* refonly: */ true); + + ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name); + ERR_FAIL_COND(!scripts_assembly); + + Error depend_error = _get_assembly_dependencies(scripts_assembly, dependencies); + + GDMono::get_singleton()->finalize_and_unload_domain(export_domain); + mono_domain_set(prev_domain, false); + + ERR_FAIL_COND(depend_error != OK); + + for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) { + String depend_src_path = E->value(); + String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file()); + ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path)); + } +} + +bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) { + + FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ); + ERR_FAIL_COND_V(!f, false); + + Vector<uint8_t> data; + data.resize(f->get_len()); + f->get_buffer(data.ptrw(), data.size()); + + add_file(p_dst_path, data, false); + + return true; +} + +Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies) { + + MonoImage *image = p_assembly->get_image(); + + for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) { + MonoAssemblyName *ref_aname = aname_prealloc; + mono_assembly_get_assemblyref(image, i, ref_aname); + String ref_name = mono_assembly_name_get_name(ref_aname); + + if (ref_name == "mscorlib" || r_dependencies.find(ref_name)) + continue; + + GDMonoAssembly *ref_assembly = NULL; + if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true)) { + ERR_EXPLAIN("Cannot load refonly assembly: " + ref_name); + ERR_FAIL_V(ERR_CANT_RESOLVE); + } + + r_dependencies.insert(ref_name, ref_assembly->get_path()); + + Error err = _get_assembly_dependencies(ref_assembly, r_dependencies); + if (err != OK) + return err; + } + + return OK; +} + +GodotSharpExport::GodotSharpExport() { + // MonoAssemblyName is an incomplete type (internal to mono), so we can't allocate it ourselves. + // There isn't any api to allocate an empty one either, so we need to do it this way. + aname_prealloc = mono_assembly_name_new("whatever"); + mono_assembly_name_free(aname_prealloc); // "it does not frees the object itself, only the name members" (typo included) +} + +GodotSharpExport::~GodotSharpExport() { + if (aname_prealloc) + mono_free(aname_prealloc); +} |