summaryrefslogtreecommitdiff
path: root/modules/mono/editor/godotsharp_editor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/editor/godotsharp_editor.cpp')
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
new file mode 100644
index 0000000000..5aaf029495
--- /dev/null
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -0,0 +1,256 @@
+/*************************************************************************/
+/* godotsharp_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godotsharp_editor.h"
+
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "scene/gui/control.h"
+#include "scene/main/node.h"
+
+#include "../csharp_script.h"
+#include "../godotsharp_dirs.h"
+#include "../mono_gd/gd_mono.h"
+#include "../utils/path_utils.h"
+#include "bindings_generator.h"
+#include "csharp_project.h"
+#include "net_solution.h"
+
+#ifdef WINDOWS_ENABLED
+#include "../utils/mono_reg_utils.h"
+#endif
+
+class MonoReloadNode : public Node {
+ GDCLASS(MonoReloadNode, Node)
+
+protected:
+ void _notification(int p_what) {
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+ CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ } break;
+ default: {
+ } break;
+ };
+ }
+};
+
+GodotSharpEditor *GodotSharpEditor::singleton = NULL;
+
+bool GodotSharpEditor::_create_project_solution() {
+
+ EditorProgress pr("create_csharp_solution", "Generating solution...", 2);
+
+ pr.step("Generating C# project...");
+
+ String path = OS::get_singleton()->get_resource_dir();
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ String guid = CSharpProject::generate_game_project(path, name);
+
+ if (guid.length()) {
+
+ NETSolution solution(name);
+
+ if (!solution.set_path(path)) {
+ show_error_dialog("Failed to create solution.");
+ return false;
+ }
+
+ Vector<String> extra_configs;
+ extra_configs.push_back("Tools");
+
+ solution.add_new_project(name, guid, extra_configs);
+
+ Error sln_error = solution.save();
+
+ if (sln_error != OK) {
+ show_error_dialog("Failed to save solution.");
+ return false;
+ }
+
+ if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ return false;
+
+ if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ return false;
+
+ pr.step("Done");
+
+ // Here, after all calls to progress_task_step
+ call_deferred("_remove_create_sln_menu_option");
+
+ } else {
+ show_error_dialog("Failed to create C# project.");
+ }
+
+ return true;
+}
+
+void GodotSharpEditor::_remove_create_sln_menu_option() {
+
+ menu_popup->remove_item(menu_popup->get_item_index(MENU_CREATE_SLN));
+
+ if (menu_popup->get_item_count() == 0)
+ menu_button->hide();
+
+ bottom_panel_btn->show();
+}
+
+void GodotSharpEditor::_menu_option_pressed(int p_id) {
+
+ switch (p_id) {
+ case MENU_CREATE_SLN: {
+
+ _create_project_solution();
+ } break;
+ default:
+ ERR_FAIL();
+ }
+}
+
+void GodotSharpEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
+ ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
+ ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed);
+}
+
+void GodotSharpEditor::show_error_dialog(const String &p_message, const String &p_title) {
+
+ error_dialog->set_title(p_title);
+ error_dialog->set_text(p_message);
+ error_dialog->popup_centered_minsize();
+}
+
+Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
+
+ ExternalEditor editor = ExternalEditor(int(EditorSettings::get_singleton()->get("mono/editor/external_editor")));
+
+ switch (editor) {
+ case EDITOR_CODE: {
+ List<String> args;
+ args.push_back(ProjectSettings::get_singleton()->get_resource_path());
+
+ String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
+
+ if (p_line >= 0) {
+ args.push_back("-g");
+ args.push_back(script_path + ":" + itos(p_line) + ":" + itos(p_col));
+ } else {
+ args.push_back(script_path);
+ }
+
+ static String program = path_which("code");
+
+ Error err = OS::get_singleton()->execute(program.length() ? program : "code", args, false);
+
+ if (err != OK) {
+ ERR_PRINT("GodotSharp: Could not execute external editor");
+ return err;
+ }
+ } break;
+ case EDITOR_MONODEVELOP: {
+ if (!monodevel_instance)
+ monodevel_instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path()));
+
+ String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
+ monodevel_instance->execute(script_path);
+ } break;
+ case EDITOR_VISUAL_STUDIO:
+ // TODO
+ // devenv <PathToSolutionFolder>
+ // devenv /edit <PathToCsFile> /command "edit.goto <Line>"
+ // HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7
+ default:
+ return ERR_UNAVAILABLE;
+ }
+
+ return OK;
+}
+
+bool GodotSharpEditor::overrides_external_editor() {
+
+ return ExternalEditor(int(EditorSettings::get_singleton()->get("mono/editor/external_editor"))) != EDITOR_NONE;
+}
+
+GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
+
+ singleton = this;
+
+ monodevel_instance = NULL;
+
+ editor = p_editor;
+
+ error_dialog = memnew(AcceptDialog);
+ editor->get_gui_base()->add_child(error_dialog);
+
+ bottom_panel_btn = editor->add_bottom_panel_item("Mono", memnew(MonoBottomPanel(editor)));
+
+ godotsharp_builds = memnew(GodotSharpBuilds);
+
+ editor->add_child(memnew(MonoReloadNode));
+
+ menu_button = memnew(MenuButton);
+ menu_button->set_text("Mono");
+ menu_popup = menu_button->get_popup();
+
+ String sln_path = GodotSharpDirs::get_project_sln_path();
+ String csproj_path = GodotSharpDirs::get_project_csproj_path();
+
+ if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
+ bottom_panel_btn->hide();
+ menu_popup->add_item("Create C# solution", MENU_CREATE_SLN);
+ }
+
+ menu_popup->connect("id_pressed", this, "_menu_option_pressed");
+
+ if (menu_popup->get_item_count() == 0)
+ menu_button->hide();
+
+ editor->get_menu_hb()->add_child(menu_button);
+
+ // External editor settings
+ EditorSettings *ed_settings = EditorSettings::get_singleton();
+ if (!ed_settings->has("mono/editor/external_editor")) {
+ ed_settings->set("mono/editor/external_editor", EDITOR_NONE);
+ }
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code"));
+}
+
+GodotSharpEditor::~GodotSharpEditor() {
+
+ singleton = NULL;
+
+ memdelete(godotsharp_builds);
+
+ if (monodevel_instance) {
+ memdelete(monodevel_instance);
+ monodevel_instance = NULL;
+ }
+}