diff options
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.h')
-rw-r--r-- | modules/mono/editor/godotsharp_builds.h | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h deleted file mode 100644 index 2e9050e12e..0000000000 --- a/modules/mono/editor/godotsharp_builds.h +++ /dev/null @@ -1,103 +0,0 @@ -/*************************************************************************/ -/* godotsharp_builds.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOTSHARP_BUILDS_H -#define GODOTSHARP_BUILDS_H - -#include "../mono_gd/gd_mono.h" -#include "mono_bottom_panel.h" -#include "mono_build_info.h" - -typedef void (*GodotSharpBuild_ExitCallback)(int); - -class GodotSharpBuilds { - -private: - struct BuildProcess { - Ref<MonoGCHandle> build_instance; - MonoBuildInfo build_info; - MonoBuildTab *build_tab; - GodotSharpBuild_ExitCallback exit_callback; - bool exited; - int exit_code; - - void on_exit(int p_exit_code); - void start(bool p_blocking = false); - - BuildProcess() {} - BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL); - }; - - HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds; - - static String _api_folder_name(APIAssembly::Type p_api_type); - - static GodotSharpBuilds *singleton; - -public: - enum BuildTool { - MSBUILD_MONO, -#ifdef WINDOWS_ENABLED - MSBUILD_VS, -#endif - XBUILD // Deprecated - }; - - _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; } - - static void register_internal_calls(); - - static void show_build_error_dialog(const String &p_message); - - static const char *get_msbuild_issues_filename() { return "msbuild_issues.csv"; } - static const char *get_msbuild_log_filename() { return "msbuild_log.txt"; } - - void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code); - - void restart_build(MonoBuildTab *p_build_tab); - void stop_build(MonoBuildTab *p_build_tab); - - bool build(const MonoBuildInfo &p_build_info); - bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL); - - static bool build_api_sln(const String &p_api_sln_dir, const String &p_config); - static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type); - - static bool make_api_assembly(APIAssembly::Type p_api_type); - - static bool build_project_blocking(const String &p_config, const Vector<String> &p_godot_defines); - - static bool editor_build_callback(); - - GodotSharpBuilds(); - ~GodotSharpBuilds(); -}; - -#endif // GODOTSHARP_BUILDS_H |