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Diffstat (limited to 'modules/mono/editor/godotsharp_builds.cpp')
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp130
1 files changed, 84 insertions, 46 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 2f2b5768db..43d58caad2 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -39,6 +39,10 @@
#include "bindings_generator.h"
#include "godotsharp_editor.h"
+#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
+#define PROP_NAME_MSBUILD_VS "MSBuild (VS Build Tools)"
+#define PROP_NAME_XBUILD "xbuild (Deprecated)"
+
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
String solution = GDMonoMarshal::mono_string_to_godot(p_solution);
@@ -76,46 +80,42 @@ String _find_build_engine_on_unix(const String &p_name) {
}
#endif
-void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, MonoString **r_framework_path) {
+MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
#if defined(WINDOWS_ENABLED)
switch (build_tool) {
- case GodotSharpBuilds::MSBUILD: {
+ case GodotSharpBuilds::MSBUILD_VS: {
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
if (msbuild_tools_path.length()) {
if (!msbuild_tools_path.ends_with("\\"))
msbuild_tools_path += "\\";
- // FrameworkPathOverride
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.assembly_dir.length()) {
- *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
-
- String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
- *r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path);
- } else {
- ERR_PRINT("Cannot find Mono's assemblies directory in the registry");
- }
-
- return;
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
}
if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
- } // fall through
+ OS::get_singleton()->print("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...\n");
+ } // FALL THROUGH
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
if (!FileAccess::exists(msbuild_path)) {
- WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path);
+ WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
}
- *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_path);
+ return GDMonoMarshal::mono_string_from_godot(msbuild_path);
+ } break;
+ case GodotSharpBuilds::XBUILD: {
+ String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
- return;
+ if (!FileAccess::exists(xbuild_path)) {
+ WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ }
+
+ return GDMonoMarshal::mono_string_from_godot(xbuild_path);
} break;
default:
ERR_EXPLAIN("You don't deserve to live");
@@ -125,31 +125,74 @@ void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, Mono
static String msbuild_path = _find_build_engine_on_unix("msbuild");
static String xbuild_path = _find_build_engine_on_unix("xbuild");
- if (build_tool != GodotSharpBuilds::XBUILD) {
- if (msbuild_path.empty()) {
- WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
- return;
+ if (build_tool == GodotSharpBuilds::XBUILD) {
+ if (xbuild_path.empty()) {
+ WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
+ return NULL;
}
} else {
- if (xbuild_path.empty()) {
- WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
- return;
+ if (msbuild_path.empty()) {
+ WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
+ return NULL;
}
}
- *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+ return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+#else
+ (void)build_tool; // UNUSED
+
+ ERR_EXPLAIN("Not implemented on this platform");
+ ERR_FAIL_V(NULL);
+#endif
+}
+
+MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
+
+#if defined(WINDOWS_ENABLED)
+ const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
+ if (mono_reg_info.assembly_dir.length()) {
+ String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
+ return GDMonoMarshal::mono_string_from_godot(framework_path);
+ }
+
+ ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
+ ERR_FAIL_V(NULL);
+#else
+ return NULL;
+#endif
+}
+
+MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
+
+#if defined(WINDOWS_ENABLED)
+ const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
+ if (mono_reg_info.bin_dir.length()) {
+ return GDMonoMarshal::mono_string_from_godot(mono_reg_info.bin_dir);
+ }
+
+ ERR_EXPLAIN("Cannot find Mono's binaries directory in the registry");
+ ERR_FAIL_V(NULL);
+#else
+ return NULL;
+#endif
+}
- return;
+MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() {
+
+#if defined(WINDOWS_ENABLED)
+ return GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))) == GodotSharpBuilds::MSBUILD_MONO;
#else
- ERR_PRINT("Not implemented on this platform");
- return;
+ return false;
#endif
}
void GodotSharpBuilds::_register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
}
void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
@@ -386,20 +429,14 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
-#ifdef WINDOWS_ENABLED
- // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
- EDITOR_DEF("mono/builds/build_tool", MSBUILD);
-#else
EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
-#endif
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
+ PROP_NAME_MSBUILD_MONO
#ifdef WINDOWS_ENABLED
- "MSBuild (Mono),MSBuild (System)"
-#else
- "MSBuild (Mono),xbuild (Deprecated)"
+ "," PROP_NAME_MSBUILD_VS
#endif
- ));
+ "," PROP_NAME_XBUILD));
}
GodotSharpBuilds::~GodotSharpBuilds() {
@@ -424,12 +461,12 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exit_code = -1;
- String logs_dir = GodotSharpDirs::get_build_logs_dir().plus_file(build_info.solution.md5_text() + "_" + build_info.configuration);
+ String log_dirpath = build_info.get_log_dirpath();
if (build_tab) {
build_tab->on_build_start();
} else {
- build_tab = memnew(MonoBuildTab(build_info, logs_dir));
+ build_tab = memnew(MonoBuildTab(build_info, log_dirpath));
MonoBottomPanel::get_singleton()->add_build_tab(build_tab);
}
@@ -451,12 +488,12 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Remove old issues file
String issues_file = "msbuild_issues.csv";
- DirAccessRef d = DirAccess::create_for_path(logs_dir);
+ DirAccessRef d = DirAccess::create_for_path(log_dirpath);
if (d->file_exists(issues_file)) {
Error err = d->remove(issues_file);
if (err != OK) {
exited = true;
- String file_path = ProjectSettings::get_singleton()->localize_path(logs_dir).plus_file(issues_file);
+ String file_path = ProjectSettings::get_singleton()->localize_path(log_dirpath).plus_file(issues_file);
String message = "Cannot remove issues file: " + file_path;
build_tab->on_build_exec_failed(message);
ERR_EXPLAIN(message);
@@ -490,8 +527,9 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
// Call Build
- Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll";
- Variant logger_output_dir = logs_dir;
+ String logger_assembly_path = GDMono::get_singleton()->get_editor_tools_assembly()->get_path();
+ Variant logger_assembly = ProjectSettings::get_singleton()->globalize_path(logger_assembly_path);
+ Variant logger_output_dir = log_dirpath;
Variant custom_props = build_info.custom_props;
const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props };