diff options
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.cpp')
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp new file mode 100644 index 0000000000..1bad8a3f85 --- /dev/null +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -0,0 +1,482 @@ +/*************************************************************************/ +/* godotsharp_builds.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godotsharp_builds.h" + +#include "main/main.h" + +#include "../godotsharp_dirs.h" +#include "../mono_gd/gd_mono_class.h" +#include "../mono_gd/gd_mono_marshal.h" +#include "../utils/path_utils.h" +#include "bindings_generator.h" +#include "godotsharp_editor.h" + +void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) { + + String solution = GDMonoMarshal::mono_string_to_godot(p_solution); + String config = GDMonoMarshal::mono_string_to_godot(p_config); + GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code); +} + +#ifdef UNIX_ENABLED +String _find_build_engine_on_unix(const String &p_name) { + String ret = path_which(p_name); + + if (ret.length()) + return ret; + + const char *locations[] = { +#ifdef OSX_ENABLED + "/Library/Frameworks/Mono.framework/Versions/Current/bin/", +#endif + "/opt/novell/mono/bin/" + }; + + for (int i = 0; i < sizeof(locations) / sizeof(const char *); i++) { + String location = locations[i]; + + if (FileAccess::exists(location + p_name)) { + return location; + } + } + + return String(); +} +#endif + +MonoString *godot_icall_BuildInstance_get_MSBuildPath() { + + GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))); + +#if defined(WINDOWS_ENABLED) + switch (build_tool) { + case GodotSharpBuilds::MSBUILD: { + static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path(); + + if (msbuild_tools_path.length()) { + if (!msbuild_tools_path.ends_with("\\")) + msbuild_tools_path += "\\"; + + return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe"); + } + + OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n"); + } + case GodotSharpBuilds::MSBUILD_MONO: { + String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat"); + + if (!FileAccess::exists(msbuild_path)) { + WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path); + } + + return GDMonoMarshal::mono_string_from_godot(msbuild_path); + } + case GodotSharpBuilds::XBUILD: { + String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat"); + + if (!FileAccess::exists(xbuild_path)) { + WARN_PRINTS("Cannot find xbuild ('mono/builds/build_tool'). Tried with path: " + xbuild_path); + } + + return GDMonoMarshal::mono_string_from_godot(xbuild_path); + } + default: + ERR_EXPLAIN("You don't deserve to live"); + CRASH_NOW(); + } +#elif defined(UNIX_ENABLED) + static String msbuild_path = _find_build_engine_on_unix("msbuild"); + static String xbuild_path = _find_build_engine_on_unix("xbuild"); + + if (build_tool != GodotSharpBuilds::XBUILD) { + if (msbuild_path.empty()) { + WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool')."); + return NULL; + } + } else { + if (xbuild_path.empty()) { + WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool')."); + return NULL; + } + } + + return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path); +#else + return NULL; +#endif +} + +void GodotSharpBuilds::_register_internal_calls() { + + mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback); + mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath); +} + +void GodotSharpBuilds::show_build_error_dialog(const String &p_message) { + + GodotSharpEditor::get_singleton()->show_error_dialog(p_message, "Build error"); + MonoBottomPanel::get_singleton()->show_build_tab(); +} + +bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config) { + + String api_sln_file = p_api_sln_dir.plus_file(p_name + ".sln"); + String api_assembly_dir = p_api_sln_dir.plus_file("bin").plus_file(p_config); + String api_assembly_file = api_assembly_dir.plus_file(p_name + ".dll"); + + if (!FileAccess::exists(api_assembly_file)) { + MonoBuildInfo api_build_info(api_sln_file, p_config); + api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings + + if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) { + show_build_error_dialog("Failed to build " + p_name + " solution."); + return false; + } + } + + return true; +} + +bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) { + + String assembly_file = p_assembly_name + ".dll"; + String assembly_src = p_src_dir.plus_file(assembly_file); + String assembly_dst = p_dst_dir.plus_file(assembly_file); + + if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) { + DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + + String xml_file = p_assembly_name + ".xml"; + if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK) + WARN_PRINTS("Failed to copy " + xml_file); + + String pdb_file = p_assembly_name + ".pdb"; + if (da->copy(p_src_dir.plus_file(pdb_file), p_dst_dir.plus_file(pdb_file)) != OK) + WARN_PRINTS("Failed to copy " + pdb_file); + + Error err = da->copy(assembly_src, assembly_dst); + + memdelete(da); + + if (err != OK) { + show_build_error_dialog("Failed to copy " API_ASSEMBLY_NAME ".dll"); + return false; + } + } + + return true; +} + +bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { + + String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; + String api_build_config = "Release"; + + EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4); + + pr.step("Generating " + api_name + " solution"); + + uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash(); + uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash(); + + String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash)); + String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash)); + + String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir; + String api_sln_file = api_sln_dir.plus_file(api_name + ".sln"); + + if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) { + String core_api_assembly; + + if (p_api_type == API_EDITOR) { + core_api_assembly = core_api_sln_dir.plus_file("bin") + .plus_file(api_build_config) + .plus_file(API_ASSEMBLY_NAME ".dll"); + } + +#ifndef DEBUG_METHODS_ENABLED +#error "How am I supposed to generate the bindings?" +#endif + + BindingsGenerator &gen = BindingsGenerator::get_singleton(); + bool gen_verbose = OS::get_singleton()->is_stdout_verbose(); + + Error err = p_api_type == API_CORE ? + gen.generate_cs_core_project(api_sln_dir, gen_verbose) : + gen.generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); + + if (err != OK) { + show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err)); + return false; + } + } + + pr.step("Building " + api_name + " solution"); + + if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config)) + return false; + + pr.step("Copying " + api_name + " assembly"); + + String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir(); + + // Create assemblies directory if needed + if (!DirAccess::exists(res_assemblies_dir)) { + DirAccess *da = DirAccess::create_for_path(res_assemblies_dir); + Error err = da->make_dir_recursive(res_assemblies_dir); + memdelete(da); + + if (err != OK) { + show_build_error_dialog("Failed to create assemblies directory. Error: " + itos(err)); + return false; + } + } + + // Copy the built assembly to the assemblies directory + String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config); + if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name)) + return false; + + pr.step("Done"); + + return true; +} + +bool godotsharp_build_callback() { + + if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) + return true; // No solution to build + + if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE)) + return false; + + if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR)) + return false; + + EditorProgress pr("mono_project_debug_build", "Building project solution...", 2); + + pr.step("Building project solution"); + + MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), "Tools"); + if (!GodotSharpBuilds::get_singleton()->build(build_info)) { + GodotSharpBuilds::show_build_error_dialog("Failed to build project solution"); + return false; + } + + pr.step("Done"); + + return true; +} + +GodotSharpBuilds *GodotSharpBuilds::singleton = NULL; + +void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) { + + BuildProcess *match = builds.getptr(p_build_info); + ERR_FAIL_COND(!match); + + BuildProcess &bp = *match; + bp.on_exit(p_exit_code); +} + +void GodotSharpBuilds::restart_build(MonoBuildTab *p_build_tab) { +} + +void GodotSharpBuilds::stop_build(MonoBuildTab *p_build_tab) { +} + +bool GodotSharpBuilds::build(const MonoBuildInfo &p_build_info) { + + BuildProcess *match = builds.getptr(p_build_info); + + if (match) { + BuildProcess &bp = *match; + bp.start(true); + return bp.exit_code == 0; + } else { + BuildProcess bp = BuildProcess(p_build_info); + bp.start(true); + builds.set(p_build_info, bp); + return bp.exit_code == 0; + } +} + +bool GodotSharpBuilds::build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) { + + BuildProcess *match = builds.getptr(p_build_info); + + if (match) { + BuildProcess &bp = *match; + bp.start(); + return !bp.exited; // failed to start + } else { + BuildProcess bp = BuildProcess(p_build_info, p_callback); + bp.start(); + builds.set(p_build_info, bp); + return !bp.exited; // failed to start + } +} + +GodotSharpBuilds::GodotSharpBuilds() { + + singleton = this; + + EditorNode::get_singleton()->add_build_callback(&godotsharp_build_callback); + + // Build tool settings + EditorSettings *ed_settings = EditorSettings::get_singleton(); + if (!ed_settings->has_setting("mono/builds/build_tool")) { + ed_settings->set_setting("mono/builds/build_tool", MSBUILD); + } + ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild")); +} + +GodotSharpBuilds::~GodotSharpBuilds() { + + singleton = NULL; +} + +void GodotSharpBuilds::BuildProcess::on_exit(int p_exit_code) { + + exited = true; + exit_code = p_exit_code; + build_tab->on_build_exit(p_exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); + build_instance.unref(); + + if (exit_callback) + exit_callback(exit_code); +} + +void GodotSharpBuilds::BuildProcess::start(bool p_blocking) { + + _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) + + exit_code = -1; + + String logs_dir = GodotSharpDirs::get_build_logs_dir().plus_file(build_info.solution.md5_text() + "_" + build_info.configuration); + + if (build_tab) { + build_tab->on_build_start(); + } else { + build_tab = memnew(MonoBuildTab(build_info, logs_dir)); + MonoBottomPanel::get_singleton()->add_build_tab(build_tab); + } + + if (p_blocking) { + // Required in order to update the build tasks list + Main::iteration(); + } + + if (!exited) { + ERR_PRINT("BuildProcess::start called, but process still running"); + exited = true; + build_tab->on_build_exec_failed("!exited"); + return; + } + + exited = false; + + // Remove old issues file + + String issues_file = "msbuild_issues.csv"; + DirAccessRef d = DirAccess::create_for_path(logs_dir); + if (d->file_exists(issues_file)) { + Error err = d->remove(issues_file); + if (err != OK) { + ERR_PRINTS("Cannot remove file: " + logs_dir.plus_file(issues_file)); + exited = true; + build_tab->on_build_exec_failed("Cannot remove file: " + issues_file); + return; + } + } + + GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance"); + + MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw()); + + // Construct + + Variant solution = build_info.solution; + Variant config = build_info.configuration; + + const Variant *ctor_args[2] = { &solution, &config }; + + MonoObject *ex = NULL; + GDMonoMethod *ctor = klass->get_method(".ctor", 2); + ctor->invoke(mono_object, ctor_args, &ex); + + if (ex) { + exited = true; + build_tab->on_build_exec_failed("The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex)); + ERR_FAIL(); + } + + // Call Build + + Variant logger_assembly = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(EDITOR_TOOLS_ASSEMBLY_NAME) + ".dll"; + Variant logger_output_dir = logs_dir; + Variant custom_props = build_info.custom_props; + + const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props }; + + ex = NULL; + GDMonoMethod *build_method = klass->get_method(p_blocking ? "Build" : "BuildAsync", 3); + build_method->invoke(mono_object, args, &ex); + + if (ex) { + exited = true; + build_tab->on_build_exec_failed("The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex)); + ERR_FAIL(); + } + + // Build returned + + if (p_blocking) { + exited = true; + exit_code = klass->get_field("exitCode")->get_int_value(mono_object); + + if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose()) + OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8()); + + build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR); + } else { + build_instance = MonoGCHandle::create_strong(mono_object); + exited = false; + } +} + +GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) { + + build_info = p_build_info; + build_tab = NULL; + exit_callback = p_callback; + exited = true; + exit_code = -1; +} |