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-rw-r--r--modules/mono/editor/godotsharp_builds.cpp632
1 files changed, 0 insertions, 632 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
deleted file mode 100644
index a962d6df27..0000000000
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ /dev/null
@@ -1,632 +0,0 @@
-/*************************************************************************/
-/* godotsharp_builds.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "godotsharp_builds.h"
-
-#include "core/os/os.h"
-#include "core/vector.h"
-#include "main/main.h"
-
-#include "../glue/cs_glue_version.gen.h"
-#include "../godotsharp_dirs.h"
-#include "../mono_gd/gd_mono_class.h"
-#include "../mono_gd/gd_mono_marshal.h"
-#include "../utils/path_utils.h"
-#include "bindings_generator.h"
-#include "csharp_project.h"
-#include "godotsharp_editor.h"
-
-#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
-#define PROP_NAME_MSBUILD_VS "MSBuild (VS Build Tools)"
-#define PROP_NAME_XBUILD "xbuild (Deprecated)"
-
-void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
-
- String solution = GDMonoMarshal::mono_string_to_godot(p_solution);
- String config = GDMonoMarshal::mono_string_to_godot(p_config);
- GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
-}
-
-static Vector<const char *> _get_msbuild_hint_dirs() {
- Vector<const char *> ret;
-#ifdef OSX_ENABLED
- ret.push_back("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
- ret.push_back("/usr/local/var/homebrew/linked/mono/bin/");
-#endif
- ret.push_back("/opt/novell/mono/bin/");
- return ret;
-}
-
-#ifdef UNIX_ENABLED
-String _find_build_engine_on_unix(const String &p_name) {
- String ret = path_which(p_name);
-
- if (ret.length())
- return ret;
-
- String ret_fallback = path_which(p_name + ".exe");
- if (ret_fallback.length())
- return ret_fallback;
-
- static Vector<const char *> locations = _get_msbuild_hint_dirs();
-
- for (int i = 0; i < locations.size(); i++) {
- String hint_path = locations[i] + p_name;
-
- if (FileAccess::exists(hint_path)) {
- return hint_path;
- }
- }
-
- return String();
-}
-#endif
-
-MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
-
- GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
-
-#if defined(WINDOWS_ENABLED)
- switch (build_tool) {
- case GodotSharpBuilds::MSBUILD_VS: {
- static String msbuild_tools_path;
-
- if (msbuild_tools_path.empty() || !FileAccess::exists(msbuild_tools_path)) {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
-
- if (msbuild_tools_path.empty()) {
- ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Tried with path: " + msbuild_tools_path);
- return NULL;
- }
- }
-
- if (!msbuild_tools_path.ends_with("\\"))
- msbuild_tools_path += "\\";
-
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
- } break;
- case GodotSharpBuilds::MSBUILD_MONO: {
- String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
-
- if (!FileAccess::exists(msbuild_path)) {
- ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
- return NULL;
- }
-
- return GDMonoMarshal::mono_string_from_godot(msbuild_path);
- } break;
- case GodotSharpBuilds::XBUILD: {
- String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
-
- if (!FileAccess::exists(xbuild_path)) {
- ERR_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
- return NULL;
- }
-
- return GDMonoMarshal::mono_string_from_godot(xbuild_path);
- } break;
- default:
- ERR_EXPLAIN("You don't deserve to live");
- CRASH_NOW();
- }
-#elif defined(UNIX_ENABLED)
- static String msbuild_path;
- static String xbuild_path;
-
- if (build_tool == GodotSharpBuilds::XBUILD) {
- if (xbuild_path.empty() || !FileAccess::exists(xbuild_path)) {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- xbuild_path = _find_build_engine_on_unix("msbuild");
- }
-
- if (xbuild_path.empty()) {
- ERR_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
- return NULL;
- }
- } else {
- if (msbuild_path.empty() || !FileAccess::exists(msbuild_path)) {
- // Try to search it again if it wasn't found last time or if it was removed from its location
- msbuild_path = _find_build_engine_on_unix("msbuild");
- }
-
- if (msbuild_path.empty()) {
- ERR_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
- return NULL;
- }
- }
-
- return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
-#else
- (void)build_tool; // UNUSED
-
- ERR_EXPLAIN("Not implemented on this platform");
- ERR_FAIL_V(NULL);
-#endif
-}
-
-MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
-
-#if defined(WINDOWS_ENABLED)
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.bin_dir.length()) {
- return GDMonoMarshal::mono_string_from_godot(mono_reg_info.bin_dir);
- }
-
- ERR_EXPLAIN("Cannot find Mono's binaries directory in the registry");
- ERR_FAIL_V(NULL);
-#else
- return NULL;
-#endif
-}
-
-MonoBoolean godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows() {
-
-#if defined(WINDOWS_ENABLED)
- return GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool"))) == GodotSharpBuilds::MSBUILD_MONO;
-#else
- return false;
-#endif
-}
-
-MonoBoolean godot_icall_BuildInstance_get_PrintBuildOutput() {
-
- return (bool)EDITOR_GET("mono/builds/print_build_output");
-}
-
-void GodotSharpBuilds::register_internal_calls() {
-
- static bool registered = false;
- ERR_FAIL_COND(registered);
- registered = true;
-
- mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_PrintBuildOutput", (void *)godot_icall_BuildInstance_get_PrintBuildOutput);
-}
-
-void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
-
- GodotSharpEditor::get_singleton()->show_error_dialog(p_message, "Build error");
- MonoBottomPanel::get_singleton()->show_build_tab();
-}
-
-bool GodotSharpBuilds::build_api_sln(const String &p_api_sln_dir, const String &p_config) {
-
- String api_sln_file = p_api_sln_dir.plus_file(API_SOLUTION_NAME ".sln");
-
- String core_api_assembly_dir = p_api_sln_dir.plus_file(CORE_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config);
- String core_api_assembly_file = core_api_assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
-
- String editor_api_assembly_dir = p_api_sln_dir.plus_file(EDITOR_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config);
- String editor_api_assembly_file = editor_api_assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
-
- if (!FileAccess::exists(core_api_assembly_file) || !FileAccess::exists(editor_api_assembly_file)) {
- MonoBuildInfo api_build_info(api_sln_file, p_config);
- // TODO Replace this global NoWarn with '#pragma warning' directives on generated files,
- // once we start to actively document manually maintained C# classes
- api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings
-
- if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) {
- show_build_error_dialog("Failed to build " API_SOLUTION_NAME " solution.");
- return false;
- }
- }
-
- return true;
-}
-
-bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) {
-
- // Create destination directory if needed
- if (!DirAccess::exists(p_dst_dir)) {
- DirAccess *da = DirAccess::create_for_path(p_dst_dir);
- Error err = da->make_dir_recursive(p_dst_dir);
- memdelete(da);
-
- if (err != OK) {
- show_build_error_dialog("Failed to create destination directory for the API assemblies. Error: " + itos(err));
- return false;
- }
- }
-
- String assembly_file = p_assembly_name + ".dll";
- String assembly_src = p_src_dir.plus_file(assembly_file);
- String assembly_dst = p_dst_dir.plus_file(assembly_file);
-
- if (!FileAccess::exists(assembly_dst) ||
- FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
- GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
-
- String xml_file = p_assembly_name + ".xml";
- if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK)
- WARN_PRINTS("Failed to copy " + xml_file);
-
- String pdb_file = p_assembly_name + ".pdb";
- if (da->copy(p_src_dir.plus_file(pdb_file), p_dst_dir.plus_file(pdb_file)) != OK)
- WARN_PRINTS("Failed to copy " + pdb_file);
-
- Error err = da->copy(assembly_src, assembly_dst);
-
- if (err != OK) {
- show_build_error_dialog("Failed to copy " + assembly_file);
- return false;
- }
-
- GDMono::get_singleton()->metadata_set_api_assembly_invalidated(p_api_type, false);
- }
-
- return true;
-}
-
-String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
-
- uint64_t api_hash = p_api_type == APIAssembly::API_CORE ?
- GDMono::get_singleton()->get_api_core_hash() :
- GDMono::get_singleton()->get_api_editor_hash();
- return String::num_uint64(api_hash) +
- "_" + String::num_uint64(BindingsGenerator::get_version()) +
- "_" + String::num_uint64(CS_GLUE_VERSION);
-}
-
-bool GodotSharpBuilds::make_api_assembly(APIAssembly::Type p_api_type) {
-
- String api_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
-
- String editor_prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir();
- String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir();
-
- if (FileAccess::exists(editor_prebuilt_api_dir.plus_file(api_name + ".dll"))) {
- EditorProgress pr("mono_copy_prebuilt_api_assembly", "Copying prebuilt " + api_name + " assembly...", 1);
- pr.step("Copying " + api_name + " assembly", 0);
- return GodotSharpBuilds::copy_api_assembly(editor_prebuilt_api_dir, res_assemblies_dir, api_name, p_api_type);
- }
-
- String api_build_config = "Release";
-
- EditorProgress pr("mono_build_release_" API_SOLUTION_NAME, "Building " API_SOLUTION_NAME " solution...", 3);
-
- pr.step("Generating " API_SOLUTION_NAME " solution", 0);
-
- String api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
- .plus_file(_api_folder_name(APIAssembly::API_CORE));
-
- String api_sln_file = api_sln_dir.plus_file(API_SOLUTION_NAME ".sln");
-
- if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) {
- BindingsGenerator bindings_generator;
-
- if (!OS::get_singleton()->is_stdout_verbose()) {
- bindings_generator.set_log_print_enabled(false);
- }
-
- Error err = bindings_generator.generate_cs_api(api_sln_dir);
- if (err != OK) {
- show_build_error_dialog("Failed to generate " API_SOLUTION_NAME " solution. Error: " + itos(err));
- return false;
- }
- }
-
- pr.step("Building " API_SOLUTION_NAME " solution", 1);
-
- if (!GodotSharpBuilds::build_api_sln(api_sln_dir, api_build_config))
- return false;
-
- pr.step("Copying " + api_name + " assembly", 2);
-
- // Copy the built assembly to the assemblies directory
- String api_assembly_dir = api_sln_dir.plus_file(api_name).plus_file("bin").plus_file(api_build_config);
- if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
- return false;
-
- return true;
-}
-
-bool GodotSharpBuilds::build_project_blocking(const String &p_config, const Vector<String> &p_godot_defines) {
-
- if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
- return true; // No solution to build
-
- if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE))
- return false;
-
- if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR))
- return false;
-
- EditorProgress pr("mono_project_debug_build", "Building project solution...", 1);
- pr.step("Building project solution", 0);
-
- MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
-
- // Add Godot defines
-#ifdef WINDOWS_ENABLED
- String constants = "GodotDefineConstants=\"";
-#else
- String constants = "GodotDefineConstants=\\\"";
-#endif
-
- for (int i = 0; i < p_godot_defines.size(); i++) {
- constants += "GODOT_" + p_godot_defines[i].to_upper().replace("-", "_").replace(" ", "_").replace(";", "_") + ";";
- }
-
-#ifdef REAL_T_IS_DOUBLE
- constants += "GODOT_REAL_T_IS_DOUBLE;";
-#endif
-
-#ifdef WINDOWS_ENABLED
- constants += "\"";
-#else
- constants += "\\\"";
-#endif
- build_info.custom_props.push_back(constants);
-
- if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
- GodotSharpBuilds::show_build_error_dialog("Failed to build project solution");
- return false;
- }
-
- return true;
-}
-
-bool GodotSharpBuilds::editor_build_callback() {
-
- if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
- return true; // No solution to build
-
- String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
- String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
-
- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
- ERR_FAIL_COND_V(metadata_err != OK, false);
-
- if (FileAccess::exists(scripts_metadata_path_editor)) {
- DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
-
- ERR_EXPLAIN("Failed to copy scripts metadata file");
- ERR_FAIL_COND_V(copy_err != OK, false);
- }
-
- Vector<String> godot_defines;
- godot_defines.push_back(OS::get_singleton()->get_name());
- godot_defines.push_back(sizeof(void *) == 4 ? "32" : "64");
- return build_project_blocking("Tools", godot_defines);
-}
-
-GodotSharpBuilds *GodotSharpBuilds::singleton = NULL;
-
-void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) {
-
- BuildProcess *match = builds.getptr(p_build_info);
- ERR_FAIL_NULL(match);
-
- BuildProcess &bp = *match;
- bp.on_exit(p_exit_code);
-}
-
-void GodotSharpBuilds::restart_build(MonoBuildTab *p_build_tab) {
-}
-
-void GodotSharpBuilds::stop_build(MonoBuildTab *p_build_tab) {
-}
-
-bool GodotSharpBuilds::build(const MonoBuildInfo &p_build_info) {
-
- BuildProcess *match = builds.getptr(p_build_info);
-
- if (match) {
- BuildProcess &bp = *match;
- bp.start(true);
- return bp.exit_code == 0;
- } else {
- BuildProcess bp = BuildProcess(p_build_info);
- bp.start(true);
- builds.set(p_build_info, bp);
- return bp.exit_code == 0;
- }
-}
-
-bool GodotSharpBuilds::build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) {
-
- BuildProcess *match = builds.getptr(p_build_info);
-
- if (match) {
- BuildProcess &bp = *match;
- bp.start();
- return !bp.exited; // failed to start
- } else {
- BuildProcess bp = BuildProcess(p_build_info, p_callback);
- bp.start();
- builds.set(p_build_info, bp);
- return !bp.exited; // failed to start
- }
-}
-
-GodotSharpBuilds::GodotSharpBuilds() {
-
- singleton = this;
-
- EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::editor_build_callback);
-
- // Build tool settings
- EditorSettings *ed_settings = EditorSettings::get_singleton();
-
-#ifdef WINDOWS_ENABLED
- EDITOR_DEF("mono/builds/build_tool", MSBUILD_VS);
-#else
- EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
-#endif
-
- ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
- PROP_NAME_MSBUILD_MONO
-#ifdef WINDOWS_ENABLED
- "," PROP_NAME_MSBUILD_VS
-#endif
- "," PROP_NAME_XBUILD));
-
- EDITOR_DEF("mono/builds/print_build_output", false);
-}
-
-GodotSharpBuilds::~GodotSharpBuilds() {
-
- singleton = NULL;
-}
-
-void GodotSharpBuilds::BuildProcess::on_exit(int p_exit_code) {
-
- exited = true;
- exit_code = p_exit_code;
- build_tab->on_build_exit(p_exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
- build_instance.unref();
-
- if (exit_callback)
- exit_callback(exit_code);
-}
-
-void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
-
- _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
-
- exit_code = -1;
-
- String log_dirpath = build_info.get_log_dirpath();
-
- if (build_tab) {
- build_tab->on_build_start();
- } else {
- build_tab = memnew(MonoBuildTab(build_info, log_dirpath));
- MonoBottomPanel::get_singleton()->add_build_tab(build_tab);
- }
-
- if (p_blocking) {
- // Required in order to update the build tasks list
- Main::iteration();
- }
-
- if (!exited) {
- exited = true;
- String message = "Tried to start build process, but it is already running";
- build_tab->on_build_exec_failed(message);
- ERR_EXPLAIN(message);
- ERR_FAIL();
- }
-
- exited = false;
-
- // Remove old issues file
-
- String issues_file = get_msbuild_issues_filename();
- DirAccessRef d = DirAccess::create_for_path(log_dirpath);
- if (d->file_exists(issues_file)) {
- Error err = d->remove(issues_file);
- if (err != OK) {
- exited = true;
- String file_path = ProjectSettings::get_singleton()->localize_path(log_dirpath).plus_file(issues_file);
- String message = "Cannot remove issues file: " + file_path;
- build_tab->on_build_exec_failed(message);
- ERR_EXPLAIN(message);
- ERR_FAIL();
- }
- }
-
- GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance");
-
- MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_mono_ptr());
-
- // Construct
-
- Variant solution = build_info.solution;
- Variant config = build_info.configuration;
-
- const Variant *ctor_args[2] = { &solution, &config };
-
- MonoException *exc = NULL;
- GDMonoMethod *ctor = klass->get_method(".ctor", 2);
- ctor->invoke(mono_object, ctor_args, &exc);
-
- if (exc) {
- exited = true;
- GDMonoUtils::debug_unhandled_exception(exc);
- String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(exc);
- build_tab->on_build_exec_failed(message);
- ERR_EXPLAIN(message);
- ERR_FAIL();
- }
-
- // Call Build
-
- String logger_assembly_path = GDMono::get_singleton()->get_editor_tools_assembly()->get_path();
- Variant logger_assembly = ProjectSettings::get_singleton()->globalize_path(logger_assembly_path);
- Variant logger_output_dir = log_dirpath;
- Variant custom_props = build_info.custom_props;
-
- const Variant *args[3] = { &logger_assembly, &logger_output_dir, &custom_props };
-
- exc = NULL;
- GDMonoMethod *build_method = klass->get_method(p_blocking ? "Build" : "BuildAsync", 3);
- build_method->invoke(mono_object, args, &exc);
-
- if (exc) {
- exited = true;
- GDMonoUtils::debug_unhandled_exception(exc);
- String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(exc);
- build_tab->on_build_exec_failed(message);
- ERR_EXPLAIN(message);
- ERR_FAIL();
- }
-
- // Build returned
-
- if (p_blocking) {
- exited = true;
- exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
-
- if (exit_code != 0) {
- String log_filepath = build_info.get_log_dirpath().plus_file(get_msbuild_log_filename());
- print_verbose("MSBuild exited with code: " + itos(exit_code) + ". Log file: " + log_filepath);
- }
-
- build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
- } else {
- build_instance = MonoGCHandle::create_strong(mono_object);
- exited = false;
- }
-}
-
-GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) :
- build_info(p_build_info),
- build_tab(NULL),
- exit_callback(p_callback),
- exited(true),
- exit_code(-1) {
-}