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Diffstat (limited to 'modules/mono/editor/editor_internal_calls.cpp')
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index f7f710f3f1..5bf3839e94 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -47,7 +47,7 @@
#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_marshal.h"
-#include "../utils/osx_utils.h"
+#include "../utils/macos_utils.h"
#include "code_completion.h"
#include "godotsharp_export.h"
@@ -198,10 +198,10 @@ MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
return GDMonoMarshal::mono_string_from_godot(path.simplify_path());
}
-MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
-#ifdef OSX_ENABLED
+MonoBoolean godot_icall_Internal_IsMacOSAppBundleInstalled(MonoString *p_bundle_id) {
+#ifdef MACOS_ENABLED
String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
- return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
+ return (MonoBoolean)macos_is_app_bundle_installed(bundle_id);
#else
(void)p_bundle_id; // UNUSED
return (MonoBoolean) false;
@@ -366,7 +366,7 @@ void register_editor_internal_calls() {
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath);
- GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled);
+ GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsMacOSAppBundleInstalled", godot_icall_Internal_IsMacOSAppBundleInstalled);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble);
GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration);