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-rw-r--r--modules/mono/editor/dotnet_solution.h63
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diff --git a/modules/mono/editor/dotnet_solution.h b/modules/mono/editor/dotnet_solution.h
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--- a/modules/mono/editor/dotnet_solution.h
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-/*************************************************************************/
-/* dotnet_solution.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NET_SOLUTION_H
-#define NET_SOLUTION_H
-
-#include "core/map.h"
-#include "core/ustring.h"
-
-struct DotNetSolution {
- String name;
-
- struct ProjectInfo {
- String guid;
- String relpath; // Must be relative to the solution directory
- Vector<String> configs;
- };
-
- void add_new_project(const String &p_name, const ProjectInfo &p_project_info);
- bool has_project(const String &p_name) const;
- const ProjectInfo &get_project_info(const String &p_name) const;
- bool remove_project(const String &p_name);
-
- Error save();
-
- bool set_path(const String &p_existing_path);
- String get_path();
-
- DotNetSolution(const String &p_name);
-
-private:
- String path;
- Map<String, ProjectInfo> projects;
-};
-
-#endif // NET_SOLUTION_H