diff options
Diffstat (limited to 'modules/mono/editor/csharp_project.h')
-rw-r--r-- | modules/mono/editor/csharp_project.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h index d852139de0..b42762cea2 100644 --- a/modules/mono/editor/csharp_project.h +++ b/modules/mono/editor/csharp_project.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,11 +35,11 @@ namespace CSharpProject { -String generate_core_api_project(const String &p_dir, const Vector<String> &p_files = Vector<String>()); -String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files = Vector<String>()); -String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>()); +bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items, + const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items); void add_item(const String &p_project_path, const String &p_item_type, const String &p_include); + } // namespace CSharpProject #endif // CSHARP_PROJECT_H |