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Diffstat (limited to 'modules/mono/editor/csharp_project.h')
-rw-r--r-- | modules/mono/editor/csharp_project.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h new file mode 100644 index 0000000000..4832d2251e --- /dev/null +++ b/modules/mono/editor/csharp_project.h @@ -0,0 +1,44 @@ +/*************************************************************************/ +/* csharp_project.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef CSHARP_PROJECT_H +#define CSHARP_PROJECT_H + +#include "ustring.h" + +namespace CSharpProject { + +String generate_core_api_project(const String &p_dir, const Vector<String> &p_files = Vector<String>()); +String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files = Vector<String>()); +String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>()); + +void add_item(const String &p_project_path, const String &p_item_type, const String &p_include); +} + +#endif // CSHARP_PROJECT_H |