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diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
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+/*************************************************************************/
+/* csharp_project.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "csharp_project.h"
+
+#include "os/os.h"
+#include "project_settings.h"
+
+#include "../mono_gd/gd_mono_class.h"
+#include "../mono_gd/gd_mono_marshal.h"
+
+namespace CSharpProject {
+
+String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
+
+ Variant dir = p_dir;
+ Variant compile_items = p_files;
+ const Variant *args[2] = { &dir, &compile_items };
+ MonoObject *ex = NULL;
+ MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(String());
+ }
+
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+}
+
+String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
+
+ Variant dir = p_dir;
+ Variant core_dll_path = p_core_dll_path;
+ Variant compile_items = p_files;
+ const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
+ MonoObject *ex = NULL;
+ MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(String());
+ }
+
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+}
+
+String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
+
+ Variant dir = p_dir;
+ Variant name = p_name;
+ Variant compile_items = p_files;
+ const Variant *args[3] = { &dir, &name, &compile_items };
+ MonoObject *ex = NULL;
+ MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(String());
+ }
+
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+}
+
+void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
+
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
+ GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
+
+ Variant project_path = p_project_path;
+ Variant item_type = p_item_type;
+ Variant include = p_include;
+ const Variant *args[3] = { &project_path, &item_type, &include };
+ MonoObject *ex = NULL;
+ klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL();
+ }
+}
+} // CSharpProject