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Diffstat (limited to 'modules/mono/editor/csharp_project.cpp')
-rw-r--r-- | modules/mono/editor/csharp_project.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp new file mode 100644 index 0000000000..bde5f0fd0b --- /dev/null +++ b/modules/mono/editor/csharp_project.cpp @@ -0,0 +1,120 @@ +/*************************************************************************/ +/* csharp_project.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "csharp_project.h" + +#include "os/os.h" +#include "project_settings.h" + +#include "../mono_gd/gd_mono_class.h" +#include "../mono_gd/gd_mono_marshal.h" + +namespace CSharpProject { + +String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) { + + _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) + + GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator"); + + Variant dir = p_dir; + Variant compile_items = p_files; + const Variant *args[2] = { &dir, &compile_items }; + MonoObject *ex = NULL; + MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex); + + if (ex) { + mono_print_unhandled_exception(ex); + ERR_FAIL_V(String()); + } + + return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : ""; +} + +String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) { + + _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) + + GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator"); + + Variant dir = p_dir; + Variant core_dll_path = p_core_dll_path; + Variant compile_items = p_files; + const Variant *args[3] = { &dir, &core_dll_path, &compile_items }; + MonoObject *ex = NULL; + MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex); + + if (ex) { + mono_print_unhandled_exception(ex); + ERR_FAIL_V(String()); + } + + return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : ""; +} + +String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) { + + _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) + + GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator"); + + Variant dir = p_dir; + Variant name = p_name; + Variant compile_items = p_files; + const Variant *args[3] = { &dir, &name, &compile_items }; + MonoObject *ex = NULL; + MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex); + + if (ex) { + mono_print_unhandled_exception(ex); + ERR_FAIL_V(String()); + } + + return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : ""; +} + +void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) { + + _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) + + GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils"); + + Variant project_path = p_project_path; + Variant item_type = p_item_type; + Variant include = p_include; + const Variant *args[3] = { &project_path, &item_type, &include }; + MonoObject *ex = NULL; + klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex); + + if (ex) { + mono_print_unhandled_exception(ex); + ERR_FAIL(); + } +} +} // CSharpProject |