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Diffstat (limited to 'modules/mono/editor/code_completion.cpp')
-rw-r--r--modules/mono/editor/code_completion.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index d911f6461c..7bce6f2c21 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -120,8 +120,8 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
} break;
case CompletionKind::NODE_PATHS: {
{
- // AutoLoads
- OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ // Autoloads.
+ HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
const ProjectSettings::AutoloadInfo &info = E.value;
@@ -144,7 +144,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
}
} break;
case CompletionKind::SCENE_PATHS: {
- DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
List<String> directories;
directories.push_back(dir_access->get_current_dir());
@@ -155,7 +155,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
@@ -172,7 +172,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
}
} break;
case CompletionKind::SHADER_PARAMS: {
- print_verbose("Shared params completion for C# not implemented.");
+ print_verbose("Shader uniforms completion for C# is not implemented yet.");
} break;
case CompletionKind::SIGNALS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());