diff options
Diffstat (limited to 'modules/mono/editor/GodotTools')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index d782d4e61b..2ceb4888a2 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -168,13 +168,13 @@ namespace GodotTools.Export // Add dependency assemblies - var dependencies = new Godot.Collections.Dictionary<string, string>(); + var assemblies = new Godot.Collections.Dictionary<string, string>(); string projectDllName = GodotSharpEditor.ProjectAssemblyName; string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig); string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll"); - dependencies[projectDllName] = projectDllSrcPath; + assemblies[projectDllName] = projectDllSrcPath; if (platform == OS.Platforms.Android) { @@ -184,15 +184,15 @@ namespace GodotTools.Export if (!File.Exists(monoAndroidAssemblyPath)) throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath); - dependencies["Mono.Android"] = monoAndroidAssemblyPath; + assemblies["Mono.Android"] = monoAndroidAssemblyPath; } string bclDir = DeterminePlatformBclDir(platform); - var initialDependencies = dependencies.Duplicate(); - internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, bclDir, dependencies); + var initialAssemblies = assemblies.Duplicate(); + internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies); - AddI18NAssemblies(dependencies, bclDir); + AddI18NAssemblies(assemblies, bclDir); string outputDataDir = null; @@ -211,20 +211,32 @@ namespace GodotTools.Export Directory.CreateDirectory(outputDataGameAssembliesDir); } - foreach (var dependency in dependencies) + foreach (var assembly in assemblies) { - string dependSrcPath = dependency.Value; - - if (assembliesInsidePck) - { - string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile()); - AddFile(dependSrcPath, dependDstPath); - } - else + void AddToAssembliesDir(string fileSrcPath) { - string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile()); - File.Copy(dependSrcPath, dependDstPath); + if (assembliesInsidePck) + { + string fileDstPath = Path.Combine(resAssembliesDir, fileSrcPath.GetFile()); + AddFile(fileSrcPath, fileDstPath); + } + else + { + Debug.Assert(outputDataDir != null); + string fileDstPath = Path.Combine(outputDataDir, "Assemblies", fileSrcPath.GetFile()); + File.Copy(fileSrcPath, fileDstPath); + } } + + string assemblySrcPath = assembly.Value; + + string assemblyPathWithoutExtension = Path.ChangeExtension(assemblySrcPath, null); + string pdbSrcPath = assemblyPathWithoutExtension + ".pdb"; + + AddToAssembliesDir(assemblySrcPath); + + if (File.Exists(pdbSrcPath)) + AddToAssembliesDir(pdbSrcPath); } // AOT compilation @@ -254,7 +266,7 @@ namespace GodotTools.Export ToolchainPath = aotToolchainPath }; - AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, dependencies); + AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, assemblies); } } @@ -366,7 +378,7 @@ namespace GodotTools.Export if (PlatformRequiresCustomBcl(platform)) throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}"); - platformBclDir = typeof(object).Assembly.Location; // Use the one we're running on + platformBclDir = typeof(object).Assembly.Location.GetBaseDir(); // Use the one we're running on } } @@ -425,7 +437,7 @@ namespace GodotTools.Export } [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies, - string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies); + private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialAssemblies, + string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencyAssemblies); } } |