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-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs9
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs48
9 files changed, 34 insertions, 46 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
index caf0b9c7bb..cfd5c88a58 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid>
- <TargetFramework>net5.0</TargetFramework>
- <LangVersion>7.2</LangVersion>
+ <TargetFramework>net6.0</TargetFramework>
+ <LangVersion>10</LangVersion>
</PropertyGroup>
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index dff40fb846..bde14b2b40 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
- <TargetFramework>net5.0</TargetFramework>
- <LangVersion>7.2</LangVersion>
+ <TargetFramework>net6.0</TargetFramework>
+ <LangVersion>10</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index d921e2f6a2..fb6d2a707b 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -22,7 +22,7 @@ namespace GodotTools.ProjectEditor
root.Sdk = GodotSdkAttrValue;
var mainGroup = root.AddPropertyGroup();
- mainGroup.AddProperty("TargetFramework", "net5.0");
+ mainGroup.AddProperty("TargetFramework", "net6.0");
mainGroup.AddProperty("EnableDynamicLoading", "true");
string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj
index 7d8b83d5f0..d60e6343ea 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <TargetFramework>net5.0</TargetFramework>
+ <TargetFramework>net6.0</TargetFramework>
<!-- Specify compile items manually to avoid including dangling generated items. -->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
</PropertyGroup>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index d2e3ecff57..221deede2f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Diagnostics;
-using System.Globalization;
using System.IO;
using System.Text;
using System.Threading.Tasks;
@@ -42,9 +41,9 @@ namespace GodotTools.Build
var process = new Process { StartInfo = startInfo };
if (stdOutHandler != null)
- process.OutputDataReceived += (s, e) => stdOutHandler.Invoke(e.Data);
+ process.OutputDataReceived += (_, e) => stdOutHandler.Invoke(e.Data);
if (stdErrHandler != null)
- process.ErrorDataReceived += (s, e) => stdErrHandler.Invoke(e.Data);
+ process.ErrorDataReceived += (_, e) => stdErrHandler.Invoke(e.Data);
process.Start();
@@ -102,9 +101,9 @@ namespace GodotTools.Build
var process = new Process { StartInfo = startInfo };
if (stdOutHandler != null)
- process.OutputDataReceived += (s, e) => stdOutHandler.Invoke(e.Data);
+ process.OutputDataReceived += (_, e) => stdOutHandler.Invoke(e.Data);
if (stdErrHandler != null)
- process.ErrorDataReceived += (s, e) => stdErrHandler.Invoke(e.Data);
+ process.ErrorDataReceived += (_, e) => stdErrHandler.Invoke(e.Data);
process.Start();
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index eb54effc01..2765391a27 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
- <TargetFramework>net5.0</TargetFramework>
+ <TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
- <LangVersion>9</LangVersion>
+ <LangVersion>10</LangVersion>
<!-- The Godot editor uses the Debug Godot API assemblies -->
<GodotApiConfiguration>Debug</GodotApiConfiguration>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index be53b8f1cf..00170a1ef7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -99,9 +99,6 @@ namespace GodotTools.Internals
private static extern void godot_icall_Internal_FullExportTemplatesDir(out godot_string dest);
[DllImport(GodotDllName)]
- private static extern void godot_icall_Internal_SimplifyGodotPath(in godot_string path, out godot_string dest);
-
- [DllImport(GodotDllName)]
private static extern bool godot_icall_Internal_IsMacOSAppBundleInstalled(in godot_string bundleId);
[DllImport(GodotDllName)]
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
index 4f03d46570..89bda704bb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/FsPathUtils.cs
@@ -8,7 +8,7 @@ namespace GodotTools.Utils
{
public static class FsPathUtils
{
- private static readonly string _resourcePath = ProjectSettings.GlobalizePath("res://");
+ private static readonly string ResourcePath = ProjectSettings.GlobalizePath("res://");
private static bool PathStartsWithAlreadyNorm(this string childPath, string parentPath)
{
@@ -34,7 +34,7 @@ namespace GodotTools.Utils
public static string LocalizePathWithCaseChecked(string path)
{
string pathNorm = path.NormalizePath() + Path.DirectorySeparatorChar;
- string resourcePathNorm = _resourcePath.NormalizePath() + Path.DirectorySeparatorChar;
+ string resourcePathNorm = ResourcePath.NormalizePath() + Path.DirectorySeparatorChar;
if (!pathNorm.PathStartsWithAlreadyNorm(resourcePathNorm))
return null;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index 73e3df4d2c..50c5dc96a7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
+using System.Runtime.Versioning;
using System.Text;
using GodotTools.Internals;
@@ -131,43 +132,34 @@ namespace GodotTools.Utils
new[] { Names.MacOS, Names.Server, Names.Haiku, Names.Android, Names.iOS }
.Concat(LinuxBSDPlatforms).ToArray();
- private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
- private static readonly Lazy<bool> _isMacOS = new Lazy<bool>(() => IsOS(Names.MacOS));
- private static readonly Lazy<bool> _isLinuxBSD = new Lazy<bool>(() => IsAnyOS(LinuxBSDPlatforms));
- private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
- private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
- private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
- private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
- private static readonly Lazy<bool> _isiOS = new Lazy<bool>(() => IsOS(Names.iOS));
- private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
- private static readonly Lazy<bool> _isUnixLike = new Lazy<bool>(() => IsAnyOS(UnixLikePlatforms));
+ private static readonly Lazy<bool> _isWindows = new(() => IsOS(Names.Windows));
+ private static readonly Lazy<bool> _isMacOS = new(() => IsOS(Names.MacOS));
+ private static readonly Lazy<bool> _isLinuxBSD = new(() => IsAnyOS(LinuxBSDPlatforms));
+ private static readonly Lazy<bool> _isServer = new(() => IsOS(Names.Server));
+ private static readonly Lazy<bool> _isUWP = new(() => IsOS(Names.UWP));
+ private static readonly Lazy<bool> _isHaiku = new(() => IsOS(Names.Haiku));
+ private static readonly Lazy<bool> _isAndroid = new(() => IsOS(Names.Android));
+ private static readonly Lazy<bool> _isiOS = new(() => IsOS(Names.iOS));
+ private static readonly Lazy<bool> _isHTML5 = new(() => IsOS(Names.HTML5));
+ private static readonly Lazy<bool> _isUnixLike = new(() => IsAnyOS(UnixLikePlatforms));
- // TODO SupportedOSPlatformGuard once we target .NET 6
- // [SupportedOSPlatformGuard("windows")]
- public static bool IsWindows => _isWindows.Value || IsUWP;
+ [SupportedOSPlatformGuard("windows")] public static bool IsWindows => _isWindows.Value || IsUWP;
- // [SupportedOSPlatformGuard("osx")]
- public static bool IsMacOS => _isMacOS.Value;
+ [SupportedOSPlatformGuard("osx")] public static bool IsMacOS => _isMacOS.Value;
- // [SupportedOSPlatformGuard("linux")]
- public static bool IsLinuxBSD => _isLinuxBSD.Value;
+ [SupportedOSPlatformGuard("linux")] public static bool IsLinuxBSD => _isLinuxBSD.Value;
- // [SupportedOSPlatformGuard("linux")]
- public static bool IsServer => _isServer.Value;
+ [SupportedOSPlatformGuard("linux")] public static bool IsServer => _isServer.Value;
- // [SupportedOSPlatformGuard("windows")]
- public static bool IsUWP => _isUWP.Value;
+ [SupportedOSPlatformGuard("windows")] public static bool IsUWP => _isUWP.Value;
public static bool IsHaiku => _isHaiku.Value;
- // [SupportedOSPlatformGuard("android")]
- public static bool IsAndroid => _isAndroid.Value;
+ [SupportedOSPlatformGuard("android")] public static bool IsAndroid => _isAndroid.Value;
- // [SupportedOSPlatformGuard("ios")]
- public static bool IsiOS => _isiOS.Value;
+ [SupportedOSPlatformGuard("ios")] public static bool IsiOS => _isiOS.Value;
- // [SupportedOSPlatformGuard("browser")]
- public static bool IsHTML5 => _isHTML5.Value;
+ [SupportedOSPlatformGuard("browser")] public static bool IsHTML5 => _isHTML5.Value;
public static bool IsUnixLike => _isUnixLike.Value;
public static char PathSep => IsWindows ? ';' : ':';
@@ -204,7 +196,7 @@ namespace GodotTools.Utils
string nameExt = Path.GetExtension(name);
bool hasPathExt = !string.IsNullOrEmpty(nameExt) &&
- windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
+ windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list