diff options
Diffstat (limited to 'modules/mono/editor/GodotTools')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs | 47 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs | 2 |
2 files changed, 45 insertions, 4 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index aed25f5ac5..b9b2b0fded 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -125,12 +125,20 @@ namespace GodotTools.Export dependencies[projectDllName] = projectDllSrcPath; + if (platform == OS.Platforms.Android) { - string platformBclDir = DeterminePlatformBclDir(platform); + string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext"); + string monoAndroidAssemblyPath = Path.Combine(godotAndroidExtProfileDir, "Mono.Android.dll"); + + if (!File.Exists(monoAndroidAssemblyPath)) + throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath); - internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, platformBclDir, dependencies); + dependencies["Mono.Android"] = monoAndroidAssemblyPath; } + var initialDependencies = dependencies.Duplicate(); + internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, DeterminePlatformBclDir(platform), dependencies); + string outputDataDir = null; if (PlatformHasTemplateDir(platform)) @@ -579,6 +587,12 @@ namespace GodotTools.Export return null; } + private static string GetBclProfileDir(string profile) + { + string templatesDir = Internal.FullTemplatesDir; + return Path.Combine(templatesDir, "bcl", profile); + } + private static string DeterminePlatformBclDir(string platform) { string templatesDir = Internal.FullTemplatesDir; @@ -590,18 +604,45 @@ namespace GodotTools.Export platformBclDir = Path.Combine(templatesDir, "bcl", profile); if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll"))) + { + if (PlatformRequiresCustomBcl(platform)) + throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}"); + platformBclDir = null; // Use the one we're running on + } } return platformBclDir; } + /// <summary> + /// Determines whether the BCL bundled with the Godot editor can be used for the target platform, + /// or if it requires a custom BCL that must be distributed with the export templates. + /// </summary> + private static bool PlatformRequiresCustomBcl(string platform) + { + if (new[] {OS.Platforms.Android, OS.Platforms.HTML5}.Contains(platform)) + return true; + + // The 'net_4_x' BCL is not compatible between Windows and the other platforms. + // We use the names 'net_4_x_win' and 'net_4_x' to differentiate between the two. + + bool isWinOrUwp = new[] + { + OS.Platforms.Windows, + OS.Platforms.UWP + }.Contains(platform); + + return OS.IsWindows ? !isWinOrUwp : isWinOrUwp; + } + private static string DeterminePlatformBclProfile(string platform) { switch (platform) { case OS.Platforms.Windows: case OS.Platforms.UWP: + return "net_4_x_win"; case OS.Platforms.OSX: case OS.Platforms.X11: case OS.Platforms.Server: @@ -627,7 +668,7 @@ namespace GodotTools.Export } [MethodImpl(MethodImplOptions.InternalCall)] - private static extern void internal_GetExportedAssemblyDependencies(string projectDllName, string projectDllSrcPath, + private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies, string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 1a8c26acd7..e89ea0c476 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -65,7 +65,7 @@ namespace GodotTools.Utils private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android)); private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5)); - public static bool IsWindows => _isWindows.Value; + public static bool IsWindows => _isWindows.Value || IsUWP; public static bool IsOSX => _isOSX.Value; public static bool IsX11 => _isX11.Value; public static bool IsServer => _isServer.Value; |