diff options
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs | 107 |
1 files changed, 105 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 22cf89695d..1edc426e00 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -1,6 +1,8 @@ using GodotTools.Core; using System.Collections.Generic; +using System.Diagnostics; using System.IO; +using System.Linq; using DotNet.Globbing; using Microsoft.Build.Construction; @@ -12,6 +14,8 @@ namespace GodotTools.ProjectEditor { var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); + Debug.Assert(root != null); + var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\"); if (root.AddItemChecked(itemType, normalizedInclude)) @@ -23,7 +27,8 @@ namespace GodotTools.ProjectEditor string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories); // We want relative paths - for (int i = 0; i < files.Length; i++) { + for (int i = 0; i < files.Length; i++) + { files[i] = files[i].RelativeToPath(rootDirectory); } @@ -35,7 +40,7 @@ namespace GodotTools.ProjectEditor var result = new List<string>(); var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); - GlobOptions globOptions = new GlobOptions(); + var globOptions = new GlobOptions(); globOptions.Evaluation.CaseInsensitive = false; var root = ProjectRootElement.Open(projectPath); @@ -68,5 +73,103 @@ namespace GodotTools.ProjectEditor return result.ToArray(); } + + /// Simple function to make sure the Api assembly references are configured correctly + public static void FixApiHintPath(string projectPath) + { + var root = ProjectRootElement.Open(projectPath); + Debug.Assert(root != null); + + bool dirty = false; + + void AddPropertyIfNotPresent(string name, string condition, string value) + { + if (root.PropertyGroups + .Any(g => g.Condition == string.Empty || g.Condition == condition && + g.Properties + .Any(p => p.Name == name && + p.Value == value && + (p.Condition == condition || g.Condition == condition)))) + { + return; + } + + root.AddProperty(name, value).Condition = condition; + dirty = true; + } + + AddPropertyIfNotPresent(name: "ApiConfiguration", + condition: " '$(Configuration)' != 'Release' ", + value: "Debug"); + AddPropertyIfNotPresent(name: "ApiConfiguration", + condition: " '$(Configuration)' == 'Release' ", + value: "Release"); + + void SetReferenceHintPath(string referenceName, string condition, string hintPath) + { + foreach (var itemGroup in root.ItemGroups.Where(g => + g.Condition == string.Empty || g.Condition == condition)) + { + var references = itemGroup.Items.Where(item => + item.ItemType == "Reference" && + item.Include == referenceName && + (item.Condition == condition || itemGroup.Condition == condition)); + + var referencesWithHintPath = references.Where(reference => + reference.Metadata.Any(m => m.Name == "HintPath")); + + if (referencesWithHintPath.Any(reference => reference.Metadata + .Any(m => m.Name == "HintPath" && m.Value == hintPath))) + { + // Found a Reference item with the right HintPath + return; + } + + var referenceWithHintPath = referencesWithHintPath.FirstOrDefault(); + if (referenceWithHintPath != null) + { + // Found a Reference item with a wrong HintPath + foreach (var metadata in referenceWithHintPath.Metadata.ToList() + .Where(m => m.Name == "HintPath")) + { + // Safe to remove as we duplicate with ToList() to loop + referenceWithHintPath.RemoveChild(metadata); + } + + referenceWithHintPath.AddMetadata("HintPath", hintPath); + dirty = true; + return; + } + + var referenceWithoutHintPath = references.FirstOrDefault(); + if (referenceWithoutHintPath != null) + { + // Found a Reference item without a HintPath + referenceWithoutHintPath.AddMetadata("HintPath", hintPath); + dirty = true; + return; + } + } + + // Found no Reference item at all. Add it. + root.AddItem("Reference", referenceName).Condition = condition; + dirty = true; + } + + const string coreProjectName = "GodotSharp"; + const string editorProjectName = "GodotSharpEditor"; + + const string coreCondition = ""; + const string editorCondition = " '$(Configuration)' == 'Tools' "; + + var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll"; + var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll"; + + SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath); + SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath); + + if (dirty) + root.Save(); + } } } |