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-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs33
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs94
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs219
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs207
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs45
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj53
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs13
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs21
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs46
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs88
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs35
13 files changed, 0 insertions, 902 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs
deleted file mode 100644
index 7a2ff2ca56..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using System;
-
-namespace GodotTools.IdeConnection
-{
- public class ConsoleLogger : ILogger
- {
- public void LogDebug(string message)
- {
- Console.WriteLine("DEBUG: " + message);
- }
-
- public void LogInfo(string message)
- {
- Console.WriteLine("INFO: " + message);
- }
-
- public void LogWarning(string message)
- {
- Console.WriteLine("WARN: " + message);
- }
-
- public void LogError(string message)
- {
- Console.WriteLine("ERROR: " + message);
- }
-
- public void LogError(string message, Exception e)
- {
- Console.WriteLine("EXCEPTION: " + message);
- Console.WriteLine(e);
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs
deleted file mode 100644
index be89638241..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-using System;
-using Path = System.IO.Path;
-
-namespace GodotTools.IdeConnection
-{
- public class GodotIdeBase : IDisposable
- {
- private ILogger logger;
-
- public ILogger Logger
- {
- get => logger ?? (logger = new ConsoleLogger());
- set => logger = value;
- }
-
- private readonly string projectMetadataDir;
-
- protected const string MetaFileName = "ide_server_meta.txt";
- protected string MetaFilePath => Path.Combine(projectMetadataDir, MetaFileName);
-
- private GodotIdeConnection connection;
- protected readonly object ConnectionLock = new object();
-
- public bool IsDisposed { get; private set; } = false;
-
- public bool IsConnected => connection != null && !connection.IsDisposed && connection.IsConnected;
-
- public event Action Connected
- {
- add
- {
- if (connection != null && !connection.IsDisposed)
- connection.Connected += value;
- }
- remove
- {
- if (connection != null && !connection.IsDisposed)
- connection.Connected -= value;
- }
- }
-
- protected GodotIdeConnection Connection
- {
- get => connection;
- set
- {
- connection?.Dispose();
- connection = value;
- }
- }
-
- protected GodotIdeBase(string projectMetadataDir)
- {
- this.projectMetadataDir = projectMetadataDir;
- }
-
- protected void DisposeConnection()
- {
- lock (ConnectionLock)
- {
- connection?.Dispose();
- }
- }
-
- ~GodotIdeBase()
- {
- Dispose(disposing: false);
- }
-
- public void Dispose()
- {
- if (IsDisposed)
- return;
-
- lock (ConnectionLock)
- {
- if (IsDisposed) // lock may not be fair
- return;
- IsDisposed = true;
- }
-
- Dispose(disposing: true);
- GC.SuppressFinalize(this);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (disposing)
- {
- connection?.Dispose();
- }
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
deleted file mode 100644
index 2bf3b83c75..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
+++ /dev/null
@@ -1,219 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Net;
-using System.Net.Sockets;
-using System.Threading;
-
-namespace GodotTools.IdeConnection
-{
- public abstract class GodotIdeClient : GodotIdeBase
- {
- protected GodotIdeMetadata GodotIdeMetadata;
-
- private readonly FileSystemWatcher fsWatcher;
-
- protected GodotIdeClient(string projectMetadataDir) : base(projectMetadataDir)
- {
- messageHandlers = InitializeMessageHandlers();
-
- // FileSystemWatcher requires an existing directory
- if (!File.Exists(projectMetadataDir))
- Directory.CreateDirectory(projectMetadataDir);
-
- fsWatcher = new FileSystemWatcher(projectMetadataDir, MetaFileName);
- }
-
- private void OnMetaFileChanged(object sender, FileSystemEventArgs e)
- {
- if (IsDisposed)
- return;
-
- lock (ConnectionLock)
- {
- if (IsDisposed)
- return;
-
- if (!File.Exists(MetaFilePath))
- return;
-
- var metadata = ReadMetadataFile();
-
- if (metadata != null && metadata != GodotIdeMetadata)
- {
- GodotIdeMetadata = metadata.Value;
- ConnectToServer();
- }
- }
- }
-
- private void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
- {
- if (IsDisposed)
- return;
-
- if (IsConnected)
- DisposeConnection();
-
- // The file may have been re-created
-
- lock (ConnectionLock)
- {
- if (IsDisposed)
- return;
-
- if (IsConnected || !File.Exists(MetaFilePath))
- return;
-
- var metadata = ReadMetadataFile();
-
- if (metadata != null)
- {
- GodotIdeMetadata = metadata.Value;
- ConnectToServer();
- }
- }
- }
-
- private GodotIdeMetadata? ReadMetadataFile()
- {
- using (var reader = File.OpenText(MetaFilePath))
- {
- string portStr = reader.ReadLine();
-
- if (portStr == null)
- return null;
-
- string editorExecutablePath = reader.ReadLine();
-
- if (editorExecutablePath == null)
- return null;
-
- if (!int.TryParse(portStr, out int port))
- return null;
-
- return new GodotIdeMetadata(port, editorExecutablePath);
- }
- }
-
- private void ConnectToServer()
- {
- var tcpClient = new TcpClient();
-
- Connection = new GodotIdeConnectionClient(tcpClient, HandleMessage);
- Connection.Logger = Logger;
-
- try
- {
- Logger.LogInfo("Connecting to Godot Ide Server");
-
- tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port);
-
- Logger.LogInfo("Connection open with Godot Ide Server");
-
- var clientThread = new Thread(Connection.Start)
- {
- IsBackground = true,
- Name = "Godot Ide Connection Client"
- };
- clientThread.Start();
- }
- catch (SocketException e)
- {
- if (e.SocketErrorCode == SocketError.ConnectionRefused)
- Logger.LogError("The connection to the Godot Ide Server was refused");
- else
- throw;
- }
- }
-
- public void Start()
- {
- Logger.LogInfo("Starting Godot Ide Client");
-
- fsWatcher.Changed += OnMetaFileChanged;
- fsWatcher.Deleted += OnMetaFileDeleted;
- fsWatcher.EnableRaisingEvents = true;
-
- lock (ConnectionLock)
- {
- if (IsDisposed)
- return;
-
- if (!File.Exists(MetaFilePath))
- {
- Logger.LogInfo("There is no Godot Ide Server running");
- return;
- }
-
- var metadata = ReadMetadataFile();
-
- if (metadata != null)
- {
- GodotIdeMetadata = metadata.Value;
- ConnectToServer();
- }
- else
- {
- Logger.LogError("Failed to read Godot Ide metadata file");
- }
- }
- }
-
- public bool WriteMessage(Message message)
- {
- return Connection.WriteMessage(message);
- }
-
- protected override void Dispose(bool disposing)
- {
- base.Dispose(disposing);
-
- if (disposing)
- {
- fsWatcher?.Dispose();
- }
- }
-
- protected virtual bool HandleMessage(Message message)
- {
- if (messageHandlers.TryGetValue(message.Id, out var action))
- {
- action(message.Arguments);
- return true;
- }
-
- return false;
- }
-
- private readonly Dictionary<string, Action<string[]>> messageHandlers;
-
- private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
- {
- return new Dictionary<string, Action<string[]>>
- {
- ["OpenFile"] = args =>
- {
- switch (args.Length)
- {
- case 1:
- OpenFile(file: args[0]);
- return;
- case 2:
- OpenFile(file: args[0], line: int.Parse(args[1]));
- return;
- case 3:
- OpenFile(file: args[0], line: int.Parse(args[1]), column: int.Parse(args[2]));
- return;
- default:
- throw new ArgumentException();
- }
- }
- };
- }
-
- protected abstract void OpenFile(string file);
- protected abstract void OpenFile(string file, int line);
- protected abstract void OpenFile(string file, int line, int column);
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
deleted file mode 100644
index 6441be8d6e..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
+++ /dev/null
@@ -1,207 +0,0 @@
-using System;
-using System.Diagnostics;
-using System.IO;
-using System.Net.Sockets;
-using System.Text;
-
-namespace GodotTools.IdeConnection
-{
- public abstract class GodotIdeConnection : IDisposable
- {
- protected const string Version = "1.0";
-
- protected static readonly string ClientHandshake = $"Godot Ide Client Version {Version}";
- protected static readonly string ServerHandshake = $"Godot Ide Server Version {Version}";
-
- private const int ClientWriteTimeout = 8000;
- private readonly TcpClient tcpClient;
-
- private TextReader clientReader;
- private TextWriter clientWriter;
-
- private readonly object writeLock = new object();
-
- private readonly Func<Message, bool> messageHandler;
-
- public event Action Connected;
-
- private ILogger logger;
-
- public ILogger Logger
- {
- get => logger ?? (logger = new ConsoleLogger());
- set => logger = value;
- }
-
- public bool IsDisposed { get; private set; } = false;
-
- public bool IsConnected => tcpClient.Client != null && tcpClient.Client.Connected;
-
- protected GodotIdeConnection(TcpClient tcpClient, Func<Message, bool> messageHandler)
- {
- this.tcpClient = tcpClient;
- this.messageHandler = messageHandler;
- }
-
- public void Start()
- {
- try
- {
- if (!StartConnection())
- return;
-
- string messageLine;
- while ((messageLine = ReadLine()) != null)
- {
- if (!MessageParser.TryParse(messageLine, out Message msg))
- {
- Logger.LogError($"Received message with invalid format: {messageLine}");
- continue;
- }
-
- Logger.LogDebug($"Received message: {msg}");
-
- if (msg.Id == "close")
- {
- Logger.LogInfo("Closing connection");
- return;
- }
-
- try
- {
- try
- {
- Debug.Assert(messageHandler != null);
-
- if (!messageHandler(msg))
- Logger.LogError($"Received unknown message: {msg}");
- }
- catch (Exception e)
- {
- Logger.LogError($"Message handler for '{msg}' failed with exception", e);
- }
- }
- catch (Exception e)
- {
- Logger.LogError($"Exception thrown from message handler. Message: {msg}", e);
- }
- }
- }
- catch (Exception e)
- {
- Logger.LogError($"Unhandled exception in the Godot Ide Connection thread", e);
- }
- finally
- {
- Dispose();
- }
- }
-
- private bool StartConnection()
- {
- NetworkStream clientStream = tcpClient.GetStream();
-
- clientReader = new StreamReader(clientStream, Encoding.UTF8);
-
- lock (writeLock)
- clientWriter = new StreamWriter(clientStream, Encoding.UTF8);
-
- clientStream.WriteTimeout = ClientWriteTimeout;
-
- if (!WriteHandshake())
- {
- Logger.LogError("Could not write handshake");
- return false;
- }
-
- if (!IsValidResponseHandshake(ReadLine()))
- {
- Logger.LogError("Received invalid handshake");
- return false;
- }
-
- Connected?.Invoke();
-
- Logger.LogInfo("Godot Ide connection started");
-
- return true;
- }
-
- private string ReadLine()
- {
- try
- {
- return clientReader?.ReadLine();
- }
- catch (Exception e)
- {
- if (IsDisposed)
- {
- var se = e as SocketException ?? e.InnerException as SocketException;
- if (se != null && se.SocketErrorCode == SocketError.Interrupted)
- return null;
- }
-
- throw;
- }
- }
-
- public bool WriteMessage(Message message)
- {
- Logger.LogDebug($"Sending message {message}");
-
- var messageComposer = new MessageComposer();
-
- messageComposer.AddArgument(message.Id);
- foreach (string argument in message.Arguments)
- messageComposer.AddArgument(argument);
-
- return WriteLine(messageComposer.ToString());
- }
-
- protected bool WriteLine(string text)
- {
- if (clientWriter == null || IsDisposed || !IsConnected)
- return false;
-
- lock (writeLock)
- {
- try
- {
- clientWriter.WriteLine(text);
- clientWriter.Flush();
- }
- catch (Exception e)
- {
- if (!IsDisposed)
- {
- var se = e as SocketException ?? e.InnerException as SocketException;
- if (se != null && se.SocketErrorCode == SocketError.Shutdown)
- Logger.LogInfo("Client disconnected ungracefully");
- else
- Logger.LogError("Exception thrown when trying to write to client", e);
-
- Dispose();
- }
- }
- }
-
- return true;
- }
-
- protected abstract bool WriteHandshake();
- protected abstract bool IsValidResponseHandshake(string handshakeLine);
-
- public void Dispose()
- {
- if (IsDisposed)
- return;
-
- IsDisposed = true;
-
- clientReader?.Dispose();
- clientWriter?.Dispose();
- ((IDisposable)tcpClient)?.Dispose();
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs
deleted file mode 100644
index 1b11a14358..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using System;
-using System.Net.Sockets;
-using System.Threading.Tasks;
-
-namespace GodotTools.IdeConnection
-{
- public class GodotIdeConnectionClient : GodotIdeConnection
- {
- public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler)
- : base(tcpClient, messageHandler)
- {
- }
-
- protected override bool WriteHandshake()
- {
- return WriteLine(ClientHandshake);
- }
-
- protected override bool IsValidResponseHandshake(string handshakeLine)
- {
- return handshakeLine == ServerHandshake;
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs
deleted file mode 100644
index aa98dc7ca3..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs
+++ /dev/null
@@ -1,24 +0,0 @@
-using System;
-using System.Net.Sockets;
-using System.Threading.Tasks;
-
-namespace GodotTools.IdeConnection
-{
- public class GodotIdeConnectionServer : GodotIdeConnection
- {
- public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler)
- : base(tcpClient, messageHandler)
- {
- }
-
- protected override bool WriteHandshake()
- {
- return WriteLine(ServerHandshake);
- }
-
- protected override bool IsValidResponseHandshake(string handshakeLine)
- {
- return handshakeLine == ClientHandshake;
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs
deleted file mode 100644
index d16daba0e2..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-namespace GodotTools.IdeConnection
-{
- public struct GodotIdeMetadata
- {
- public int Port { get; }
- public string EditorExecutablePath { get; }
-
- public GodotIdeMetadata(int port, string editorExecutablePath)
- {
- Port = port;
- EditorExecutablePath = editorExecutablePath;
- }
-
- public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b)
- {
- return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath;
- }
-
- public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b)
- {
- return !(a == b);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is GodotIdeMetadata metadata)
- return metadata == this;
-
- return false;
- }
-
- public bool Equals(GodotIdeMetadata other)
- {
- return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath;
- }
-
- public override int GetHashCode()
- {
- unchecked
- {
- return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0);
- }
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
deleted file mode 100644
index 8454535fba..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
+++ /dev/null
@@ -1,53 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>GodotTools.IdeConnection</RootNamespace>
- <AssemblyName>GodotTools.IdeConnection</AssemblyName>
- <TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- <LangVersion>7</LangVersion>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>portable</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugType>portable</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="ConsoleLogger.cs" />
- <Compile Include="GodotIdeMetadata.cs" />
- <Compile Include="GodotIdeBase.cs" />
- <Compile Include="GodotIdeClient.cs" />
- <Compile Include="GodotIdeConnection.cs" />
- <Compile Include="GodotIdeConnectionClient.cs" />
- <Compile Include="GodotIdeConnectionServer.cs" />
- <Compile Include="ILogger.cs" />
- <Compile Include="Message.cs" />
- <Compile Include="MessageComposer.cs" />
- <Compile Include="MessageParser.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs
deleted file mode 100644
index 614bb30271..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs
+++ /dev/null
@@ -1,13 +0,0 @@
-using System;
-
-namespace GodotTools.IdeConnection
-{
- public interface ILogger
- {
- void LogDebug(string message);
- void LogInfo(string message);
- void LogWarning(string message);
- void LogError(string message);
- void LogError(string message, Exception e);
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs
deleted file mode 100644
index f24d324ae3..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-using System.Linq;
-
-namespace GodotTools.IdeConnection
-{
- public struct Message
- {
- public string Id { get; set; }
- public string[] Arguments { get; set; }
-
- public Message(string id, params string[] arguments)
- {
- Id = id;
- Arguments = arguments;
- }
-
- public override string ToString()
- {
- return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
deleted file mode 100644
index 30ffe7a06e..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
+++ /dev/null
@@ -1,46 +0,0 @@
-using System.Linq;
-using System.Text;
-
-namespace GodotTools.IdeConnection
-{
- public class MessageComposer
- {
- private readonly StringBuilder stringBuilder = new StringBuilder();
-
- private static readonly char[] CharsToEscape = { '\\', '"' };
-
- public void AddArgument(string argument)
- {
- AddArgument(argument, quoted: argument.Contains(","));
- }
-
- public void AddArgument(string argument, bool quoted)
- {
- if (stringBuilder.Length > 0)
- stringBuilder.Append(',');
-
- if (quoted)
- {
- stringBuilder.Append('"');
-
- foreach (char @char in argument)
- {
- if (CharsToEscape.Contains(@char))
- stringBuilder.Append('\\');
- stringBuilder.Append(@char);
- }
-
- stringBuilder.Append('"');
- }
- else
- {
- stringBuilder.Append(argument);
- }
- }
-
- public override string ToString()
- {
- return stringBuilder.ToString();
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
deleted file mode 100644
index 4365d69989..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
+++ /dev/null
@@ -1,88 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-
-namespace GodotTools.IdeConnection
-{
- public static class MessageParser
- {
- public static bool TryParse(string messageLine, out Message message)
- {
- var arguments = new List<string>();
- var stringBuilder = new StringBuilder();
-
- bool expectingArgument = true;
-
- for (int i = 0; i < messageLine.Length; i++)
- {
- char @char = messageLine[i];
-
- if (@char == ',')
- {
- if (expectingArgument)
- arguments.Add(string.Empty);
-
- expectingArgument = true;
- continue;
- }
-
- bool quoted = false;
-
- if (messageLine[i] == '"')
- {
- quoted = true;
- i++;
- }
-
- while (i < messageLine.Length)
- {
- @char = messageLine[i];
-
- if (quoted && @char == '"')
- {
- i++;
- break;
- }
-
- if (@char == '\\')
- {
- i++;
- if (i < messageLine.Length)
- break;
-
- stringBuilder.Append(messageLine[i]);
- }
- else if (!quoted && @char == ',')
- {
- break; // We don't increment the counter to allow the colon to be parsed after this
- }
- else
- {
- stringBuilder.Append(@char);
- }
-
- i++;
- }
-
- arguments.Add(stringBuilder.ToString());
- stringBuilder.Clear();
-
- expectingArgument = false;
- }
-
- if (arguments.Count == 0)
- {
- message = new Message();
- return false;
- }
-
- message = new Message
- {
- Id = arguments[0],
- Arguments = arguments.Skip(1).ToArray()
- };
-
- return true;
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs
deleted file mode 100644
index 0806d02ca0..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using System.Reflection;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("GodotTools.IdeConnection")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("")]
-[assembly: AssemblyCopyright("Godot Engine contributors")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("92600954-25F0-4291-8E11-1FEE9FC4BE20")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]