diff options
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.IdeConnection')
13 files changed, 0 insertions, 902 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs deleted file mode 100644 index 7a2ff2ca56..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System; - -namespace GodotTools.IdeConnection -{ - public class ConsoleLogger : ILogger - { - public void LogDebug(string message) - { - Console.WriteLine("DEBUG: " + message); - } - - public void LogInfo(string message) - { - Console.WriteLine("INFO: " + message); - } - - public void LogWarning(string message) - { - Console.WriteLine("WARN: " + message); - } - - public void LogError(string message) - { - Console.WriteLine("ERROR: " + message); - } - - public void LogError(string message, Exception e) - { - Console.WriteLine("EXCEPTION: " + message); - Console.WriteLine(e); - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs deleted file mode 100644 index be89638241..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs +++ /dev/null @@ -1,94 +0,0 @@ -using System; -using Path = System.IO.Path; - -namespace GodotTools.IdeConnection -{ - public class GodotIdeBase : IDisposable - { - private ILogger logger; - - public ILogger Logger - { - get => logger ?? (logger = new ConsoleLogger()); - set => logger = value; - } - - private readonly string projectMetadataDir; - - protected const string MetaFileName = "ide_server_meta.txt"; - protected string MetaFilePath => Path.Combine(projectMetadataDir, MetaFileName); - - private GodotIdeConnection connection; - protected readonly object ConnectionLock = new object(); - - public bool IsDisposed { get; private set; } = false; - - public bool IsConnected => connection != null && !connection.IsDisposed && connection.IsConnected; - - public event Action Connected - { - add - { - if (connection != null && !connection.IsDisposed) - connection.Connected += value; - } - remove - { - if (connection != null && !connection.IsDisposed) - connection.Connected -= value; - } - } - - protected GodotIdeConnection Connection - { - get => connection; - set - { - connection?.Dispose(); - connection = value; - } - } - - protected GodotIdeBase(string projectMetadataDir) - { - this.projectMetadataDir = projectMetadataDir; - } - - protected void DisposeConnection() - { - lock (ConnectionLock) - { - connection?.Dispose(); - } - } - - ~GodotIdeBase() - { - Dispose(disposing: false); - } - - public void Dispose() - { - if (IsDisposed) - return; - - lock (ConnectionLock) - { - if (IsDisposed) // lock may not be fair - return; - IsDisposed = true; - } - - Dispose(disposing: true); - GC.SuppressFinalize(this); - } - - protected virtual void Dispose(bool disposing) - { - if (disposing) - { - connection?.Dispose(); - } - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs deleted file mode 100644 index 2bf3b83c75..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs +++ /dev/null @@ -1,219 +0,0 @@ -using System; -using System.Collections.Generic; -using System.IO; -using System.Net; -using System.Net.Sockets; -using System.Threading; - -namespace GodotTools.IdeConnection -{ - public abstract class GodotIdeClient : GodotIdeBase - { - protected GodotIdeMetadata GodotIdeMetadata; - - private readonly FileSystemWatcher fsWatcher; - - protected GodotIdeClient(string projectMetadataDir) : base(projectMetadataDir) - { - messageHandlers = InitializeMessageHandlers(); - - // FileSystemWatcher requires an existing directory - if (!File.Exists(projectMetadataDir)) - Directory.CreateDirectory(projectMetadataDir); - - fsWatcher = new FileSystemWatcher(projectMetadataDir, MetaFileName); - } - - private void OnMetaFileChanged(object sender, FileSystemEventArgs e) - { - if (IsDisposed) - return; - - lock (ConnectionLock) - { - if (IsDisposed) - return; - - if (!File.Exists(MetaFilePath)) - return; - - var metadata = ReadMetadataFile(); - - if (metadata != null && metadata != GodotIdeMetadata) - { - GodotIdeMetadata = metadata.Value; - ConnectToServer(); - } - } - } - - private void OnMetaFileDeleted(object sender, FileSystemEventArgs e) - { - if (IsDisposed) - return; - - if (IsConnected) - DisposeConnection(); - - // The file may have been re-created - - lock (ConnectionLock) - { - if (IsDisposed) - return; - - if (IsConnected || !File.Exists(MetaFilePath)) - return; - - var metadata = ReadMetadataFile(); - - if (metadata != null) - { - GodotIdeMetadata = metadata.Value; - ConnectToServer(); - } - } - } - - private GodotIdeMetadata? ReadMetadataFile() - { - using (var reader = File.OpenText(MetaFilePath)) - { - string portStr = reader.ReadLine(); - - if (portStr == null) - return null; - - string editorExecutablePath = reader.ReadLine(); - - if (editorExecutablePath == null) - return null; - - if (!int.TryParse(portStr, out int port)) - return null; - - return new GodotIdeMetadata(port, editorExecutablePath); - } - } - - private void ConnectToServer() - { - var tcpClient = new TcpClient(); - - Connection = new GodotIdeConnectionClient(tcpClient, HandleMessage); - Connection.Logger = Logger; - - try - { - Logger.LogInfo("Connecting to Godot Ide Server"); - - tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port); - - Logger.LogInfo("Connection open with Godot Ide Server"); - - var clientThread = new Thread(Connection.Start) - { - IsBackground = true, - Name = "Godot Ide Connection Client" - }; - clientThread.Start(); - } - catch (SocketException e) - { - if (e.SocketErrorCode == SocketError.ConnectionRefused) - Logger.LogError("The connection to the Godot Ide Server was refused"); - else - throw; - } - } - - public void Start() - { - Logger.LogInfo("Starting Godot Ide Client"); - - fsWatcher.Changed += OnMetaFileChanged; - fsWatcher.Deleted += OnMetaFileDeleted; - fsWatcher.EnableRaisingEvents = true; - - lock (ConnectionLock) - { - if (IsDisposed) - return; - - if (!File.Exists(MetaFilePath)) - { - Logger.LogInfo("There is no Godot Ide Server running"); - return; - } - - var metadata = ReadMetadataFile(); - - if (metadata != null) - { - GodotIdeMetadata = metadata.Value; - ConnectToServer(); - } - else - { - Logger.LogError("Failed to read Godot Ide metadata file"); - } - } - } - - public bool WriteMessage(Message message) - { - return Connection.WriteMessage(message); - } - - protected override void Dispose(bool disposing) - { - base.Dispose(disposing); - - if (disposing) - { - fsWatcher?.Dispose(); - } - } - - protected virtual bool HandleMessage(Message message) - { - if (messageHandlers.TryGetValue(message.Id, out var action)) - { - action(message.Arguments); - return true; - } - - return false; - } - - private readonly Dictionary<string, Action<string[]>> messageHandlers; - - private Dictionary<string, Action<string[]>> InitializeMessageHandlers() - { - return new Dictionary<string, Action<string[]>> - { - ["OpenFile"] = args => - { - switch (args.Length) - { - case 1: - OpenFile(file: args[0]); - return; - case 2: - OpenFile(file: args[0], line: int.Parse(args[1])); - return; - case 3: - OpenFile(file: args[0], line: int.Parse(args[1]), column: int.Parse(args[2])); - return; - default: - throw new ArgumentException(); - } - } - }; - } - - protected abstract void OpenFile(string file); - protected abstract void OpenFile(string file, int line); - protected abstract void OpenFile(string file, int line, int column); - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs deleted file mode 100644 index 6441be8d6e..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs +++ /dev/null @@ -1,207 +0,0 @@ -using System; -using System.Diagnostics; -using System.IO; -using System.Net.Sockets; -using System.Text; - -namespace GodotTools.IdeConnection -{ - public abstract class GodotIdeConnection : IDisposable - { - protected const string Version = "1.0"; - - protected static readonly string ClientHandshake = $"Godot Ide Client Version {Version}"; - protected static readonly string ServerHandshake = $"Godot Ide Server Version {Version}"; - - private const int ClientWriteTimeout = 8000; - private readonly TcpClient tcpClient; - - private TextReader clientReader; - private TextWriter clientWriter; - - private readonly object writeLock = new object(); - - private readonly Func<Message, bool> messageHandler; - - public event Action Connected; - - private ILogger logger; - - public ILogger Logger - { - get => logger ?? (logger = new ConsoleLogger()); - set => logger = value; - } - - public bool IsDisposed { get; private set; } = false; - - public bool IsConnected => tcpClient.Client != null && tcpClient.Client.Connected; - - protected GodotIdeConnection(TcpClient tcpClient, Func<Message, bool> messageHandler) - { - this.tcpClient = tcpClient; - this.messageHandler = messageHandler; - } - - public void Start() - { - try - { - if (!StartConnection()) - return; - - string messageLine; - while ((messageLine = ReadLine()) != null) - { - if (!MessageParser.TryParse(messageLine, out Message msg)) - { - Logger.LogError($"Received message with invalid format: {messageLine}"); - continue; - } - - Logger.LogDebug($"Received message: {msg}"); - - if (msg.Id == "close") - { - Logger.LogInfo("Closing connection"); - return; - } - - try - { - try - { - Debug.Assert(messageHandler != null); - - if (!messageHandler(msg)) - Logger.LogError($"Received unknown message: {msg}"); - } - catch (Exception e) - { - Logger.LogError($"Message handler for '{msg}' failed with exception", e); - } - } - catch (Exception e) - { - Logger.LogError($"Exception thrown from message handler. Message: {msg}", e); - } - } - } - catch (Exception e) - { - Logger.LogError($"Unhandled exception in the Godot Ide Connection thread", e); - } - finally - { - Dispose(); - } - } - - private bool StartConnection() - { - NetworkStream clientStream = tcpClient.GetStream(); - - clientReader = new StreamReader(clientStream, Encoding.UTF8); - - lock (writeLock) - clientWriter = new StreamWriter(clientStream, Encoding.UTF8); - - clientStream.WriteTimeout = ClientWriteTimeout; - - if (!WriteHandshake()) - { - Logger.LogError("Could not write handshake"); - return false; - } - - if (!IsValidResponseHandshake(ReadLine())) - { - Logger.LogError("Received invalid handshake"); - return false; - } - - Connected?.Invoke(); - - Logger.LogInfo("Godot Ide connection started"); - - return true; - } - - private string ReadLine() - { - try - { - return clientReader?.ReadLine(); - } - catch (Exception e) - { - if (IsDisposed) - { - var se = e as SocketException ?? e.InnerException as SocketException; - if (se != null && se.SocketErrorCode == SocketError.Interrupted) - return null; - } - - throw; - } - } - - public bool WriteMessage(Message message) - { - Logger.LogDebug($"Sending message {message}"); - - var messageComposer = new MessageComposer(); - - messageComposer.AddArgument(message.Id); - foreach (string argument in message.Arguments) - messageComposer.AddArgument(argument); - - return WriteLine(messageComposer.ToString()); - } - - protected bool WriteLine(string text) - { - if (clientWriter == null || IsDisposed || !IsConnected) - return false; - - lock (writeLock) - { - try - { - clientWriter.WriteLine(text); - clientWriter.Flush(); - } - catch (Exception e) - { - if (!IsDisposed) - { - var se = e as SocketException ?? e.InnerException as SocketException; - if (se != null && se.SocketErrorCode == SocketError.Shutdown) - Logger.LogInfo("Client disconnected ungracefully"); - else - Logger.LogError("Exception thrown when trying to write to client", e); - - Dispose(); - } - } - } - - return true; - } - - protected abstract bool WriteHandshake(); - protected abstract bool IsValidResponseHandshake(string handshakeLine); - - public void Dispose() - { - if (IsDisposed) - return; - - IsDisposed = true; - - clientReader?.Dispose(); - clientWriter?.Dispose(); - ((IDisposable)tcpClient)?.Dispose(); - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs deleted file mode 100644 index 1b11a14358..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System; -using System.Net.Sockets; -using System.Threading.Tasks; - -namespace GodotTools.IdeConnection -{ - public class GodotIdeConnectionClient : GodotIdeConnection - { - public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler) - : base(tcpClient, messageHandler) - { - } - - protected override bool WriteHandshake() - { - return WriteLine(ClientHandshake); - } - - protected override bool IsValidResponseHandshake(string handshakeLine) - { - return handshakeLine == ServerHandshake; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs deleted file mode 100644 index aa98dc7ca3..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System; -using System.Net.Sockets; -using System.Threading.Tasks; - -namespace GodotTools.IdeConnection -{ - public class GodotIdeConnectionServer : GodotIdeConnection - { - public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler) - : base(tcpClient, messageHandler) - { - } - - protected override bool WriteHandshake() - { - return WriteLine(ServerHandshake); - } - - protected override bool IsValidResponseHandshake(string handshakeLine) - { - return handshakeLine == ClientHandshake; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs deleted file mode 100644 index d16daba0e2..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs +++ /dev/null @@ -1,45 +0,0 @@ -namespace GodotTools.IdeConnection -{ - public struct GodotIdeMetadata - { - public int Port { get; } - public string EditorExecutablePath { get; } - - public GodotIdeMetadata(int port, string editorExecutablePath) - { - Port = port; - EditorExecutablePath = editorExecutablePath; - } - - public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b) - { - return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath; - } - - public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b) - { - return !(a == b); - } - - public override bool Equals(object obj) - { - if (obj is GodotIdeMetadata metadata) - return metadata == this; - - return false; - } - - public bool Equals(GodotIdeMetadata other) - { - return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath; - } - - public override int GetHashCode() - { - unchecked - { - return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0); - } - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj deleted file mode 100644 index 8454535fba..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj +++ /dev/null @@ -1,53 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> - <PropertyGroup> - <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> - <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> - <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid> - <OutputType>Library</OutputType> - <AppDesignerFolder>Properties</AppDesignerFolder> - <RootNamespace>GodotTools.IdeConnection</RootNamespace> - <AssemblyName>GodotTools.IdeConnection</AssemblyName> - <TargetFrameworkVersion>v4.7</TargetFrameworkVersion> - <FileAlignment>512</FileAlignment> - <LangVersion>7</LangVersion> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> - <DebugSymbols>true</DebugSymbols> - <DebugType>portable</DebugType> - <Optimize>false</Optimize> - <OutputPath>bin\Debug\</OutputPath> - <DefineConstants>DEBUG;TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> - <PlatformTarget>AnyCPU</PlatformTarget> - <DebugType>portable</DebugType> - <Optimize>true</Optimize> - <OutputPath>bin\Release\</OutputPath> - <DefineConstants>TRACE</DefineConstants> - <ErrorReport>prompt</ErrorReport> - <WarningLevel>4</WarningLevel> - </PropertyGroup> - <ItemGroup> - <Reference Include="System" /> - </ItemGroup> - <ItemGroup> - <Compile Include="ConsoleLogger.cs" /> - <Compile Include="GodotIdeMetadata.cs" /> - <Compile Include="GodotIdeBase.cs" /> - <Compile Include="GodotIdeClient.cs" /> - <Compile Include="GodotIdeConnection.cs" /> - <Compile Include="GodotIdeConnectionClient.cs" /> - <Compile Include="GodotIdeConnectionServer.cs" /> - <Compile Include="ILogger.cs" /> - <Compile Include="Message.cs" /> - <Compile Include="MessageComposer.cs" /> - <Compile Include="MessageParser.cs" /> - <Compile Include="Properties\AssemblyInfo.cs" /> - </ItemGroup> - <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> -</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs deleted file mode 100644 index 614bb30271..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; - -namespace GodotTools.IdeConnection -{ - public interface ILogger - { - void LogDebug(string message); - void LogInfo(string message); - void LogWarning(string message); - void LogError(string message); - void LogError(string message, Exception e); - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs deleted file mode 100644 index f24d324ae3..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Linq; - -namespace GodotTools.IdeConnection -{ - public struct Message - { - public string Id { get; set; } - public string[] Arguments { get; set; } - - public Message(string id, params string[] arguments) - { - Id = id; - Arguments = arguments; - } - - public override string ToString() - { - return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')"; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs deleted file mode 100644 index 30ffe7a06e..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs +++ /dev/null @@ -1,46 +0,0 @@ -using System.Linq; -using System.Text; - -namespace GodotTools.IdeConnection -{ - public class MessageComposer - { - private readonly StringBuilder stringBuilder = new StringBuilder(); - - private static readonly char[] CharsToEscape = { '\\', '"' }; - - public void AddArgument(string argument) - { - AddArgument(argument, quoted: argument.Contains(",")); - } - - public void AddArgument(string argument, bool quoted) - { - if (stringBuilder.Length > 0) - stringBuilder.Append(','); - - if (quoted) - { - stringBuilder.Append('"'); - - foreach (char @char in argument) - { - if (CharsToEscape.Contains(@char)) - stringBuilder.Append('\\'); - stringBuilder.Append(@char); - } - - stringBuilder.Append('"'); - } - else - { - stringBuilder.Append(argument); - } - } - - public override string ToString() - { - return stringBuilder.ToString(); - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs deleted file mode 100644 index 4365d69989..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs +++ /dev/null @@ -1,88 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using System.Text; - -namespace GodotTools.IdeConnection -{ - public static class MessageParser - { - public static bool TryParse(string messageLine, out Message message) - { - var arguments = new List<string>(); - var stringBuilder = new StringBuilder(); - - bool expectingArgument = true; - - for (int i = 0; i < messageLine.Length; i++) - { - char @char = messageLine[i]; - - if (@char == ',') - { - if (expectingArgument) - arguments.Add(string.Empty); - - expectingArgument = true; - continue; - } - - bool quoted = false; - - if (messageLine[i] == '"') - { - quoted = true; - i++; - } - - while (i < messageLine.Length) - { - @char = messageLine[i]; - - if (quoted && @char == '"') - { - i++; - break; - } - - if (@char == '\\') - { - i++; - if (i < messageLine.Length) - break; - - stringBuilder.Append(messageLine[i]); - } - else if (!quoted && @char == ',') - { - break; // We don't increment the counter to allow the colon to be parsed after this - } - else - { - stringBuilder.Append(@char); - } - - i++; - } - - arguments.Add(stringBuilder.ToString()); - stringBuilder.Clear(); - - expectingArgument = false; - } - - if (arguments.Count == 0) - { - message = new Message(); - return false; - } - - message = new Message - { - Id = arguments[0], - Arguments = arguments.Skip(1).ToArray() - }; - - return true; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs deleted file mode 100644 index 0806d02ca0..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Reflection; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("GodotTools.IdeConnection")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("")] -[assembly: AssemblyCopyright("Godot Engine contributors")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("92600954-25F0-4291-8E11-1FEE9FC4BE20")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] |