diff options
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs new file mode 100644 index 0000000000..e7e81f175e --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs @@ -0,0 +1,207 @@ +using System; +using System.Diagnostics; +using System.IO; +using System.Net.Sockets; +using System.Text; + +namespace GodotTools.IdeConnection +{ + public abstract class GodotIdeConnection : IDisposable + { + protected const string Version = "1.0"; + + protected static readonly string ClientHandshake = $"Godot Ide Client Version {Version}"; + protected static readonly string ServerHandshake = $"Godot Ide Server Version {Version}"; + + private const int ClientWriteTimeout = 8000; + private readonly TcpClient tcpClient; + + private TextReader clientReader; + private TextWriter clientWriter; + + private readonly object writeLock = new object(); + + private readonly Func<Message, bool> messageHandler; + + public event Action Connected; + + private ILogger logger; + + public ILogger Logger + { + get => logger ?? (logger = new ConsoleLogger()); + set => logger = value; + } + + public bool IsDisposed { get; private set; } = false; + + public bool IsConnected => tcpClient.Client != null && tcpClient.Client.Connected; + + protected GodotIdeConnection(TcpClient tcpClient, Func<Message, bool> messageHandler) + { + this.tcpClient = tcpClient; + this.messageHandler = messageHandler; + } + + public void Start() + { + try + { + if (!StartConnection()) + return; + + string messageLine; + while ((messageLine = ReadLine()) != null) + { + if (!MessageParser.TryParse(messageLine, out Message msg)) + { + Logger.LogError($"Received message with invalid format: {messageLine}"); + continue; + } + + Logger.LogDebug($"Received message: {msg}"); + + if (msg.Id == "close") + { + Logger.LogInfo("Closing connection"); + return; + } + + try + { + try + { + Debug.Assert(messageHandler != null); + + if (!messageHandler(msg)) + Logger.LogError($"Received unknown message: {msg}"); + } + catch (Exception e) + { + Logger.LogError($"Message handler for '{msg}' failed with exception", e); + } + } + catch (Exception e) + { + Logger.LogError($"Exception thrown from message handler. Message: {msg}", e); + } + } + } + catch (Exception e) + { + Logger.LogError($"Unhandled exception in the Godot Ide Connection thread", e); + } + finally + { + Dispose(); + } + } + + private bool StartConnection() + { + NetworkStream clientStream = tcpClient.GetStream(); + + clientReader = new StreamReader(clientStream, Encoding.UTF8); + + lock (writeLock) + clientWriter = new StreamWriter(clientStream, Encoding.UTF8); + + clientStream.WriteTimeout = ClientWriteTimeout; + + if (!WriteHandshake()) + { + Logger.LogError("Could not write handshake"); + return false; + } + + if (!IsValidResponseHandshake(ReadLine())) + { + Logger.LogError("Received invalid handshake"); + return false; + } + + Connected?.Invoke(); + + Logger.LogInfo("Godot Ide connection started"); + + return true; + } + + private string ReadLine() + { + try + { + return clientReader?.ReadLine(); + } + catch (Exception e) + { + if (IsDisposed) + { + var se = e as SocketException ?? e.InnerException as SocketException; + if (se != null && se.SocketErrorCode == SocketError.Interrupted) + return null; + } + + throw; + } + } + + public bool WriteMessage(Message message) + { + Logger.LogDebug($"Sending message {message}"); + + var messageComposer = new MessageComposer(); + + messageComposer.AddArgument(message.Id); + foreach (string argument in message.Arguments) + messageComposer.AddArgument(argument); + + return WriteLine(messageComposer.ToString()); + } + + protected bool WriteLine(string text) + { + if (clientWriter == null || IsDisposed || !IsConnected) + return false; + + lock (writeLock) + { + try + { + clientWriter.WriteLine(text); + clientWriter.Flush(); + } + catch (Exception e) + { + if (!IsDisposed) + { + var se = e as SocketException ?? e.InnerException as SocketException; + if (se != null && se.SocketErrorCode == SocketError.Shutdown) + Logger.LogInfo("Client disconnected ungracefully"); + else + Logger.LogError("Exception thrown when trying to write to client", e); + + Dispose(); + } + } + } + + return true; + } + + protected abstract bool WriteHandshake(); + protected abstract bool IsValidResponseHandshake(string handshakeLine); + + public void Dispose() + { + if (IsDisposed) + return; + + IsDisposed = true; + + clientReader?.Dispose(); + clientWriter?.Dispose(); + ((IDisposable) tcpClient)?.Dispose(); + } + } +} |