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-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
index e45dd2025b..44a43f0ddd 100644
--- a/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
+++ b/modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.IO;
+using System.Linq;
using System.Runtime.CompilerServices;
namespace GodotSharpTools.Editor
@@ -62,7 +63,7 @@ namespace GodotSharpTools.Editor
{
// OSX export templates are contained in a zip, so we place
// our custom template inside it and let Godot do the rest.
- return !featureSet.Contains("OSX");
+ return !featureSet.Any(f => new[] {"OSX", "Android"}.Contains(f));
}
[MethodImpl(MethodImplOptions.InternalCall)]