summaryrefslogtreecommitdiff
path: root/modules/mono/editor/Godot.NET.Sdk
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 0128f5c706..5a499742e9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -57,7 +57,7 @@
<PropertyGroup Condition=" '$(GodotTargetPlatform)' == '' ">
<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Linux))' ">linuxbsd</GodotTargetPlatform>
<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(FreeBSD))' ">linuxbsd</GodotTargetPlatform>
- <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(OSX))' ">osx</GodotTargetPlatform>
+ <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(OSX))' ">macos</GodotTargetPlatform>
<GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Windows))' ">windows</GodotTargetPlatform>
</PropertyGroup>
@@ -76,12 +76,12 @@
-->
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants>
- <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'osx' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'macos' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'server' ">GODOT_SERVER;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'uwp' ">GODOT_UWP;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants>
- <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'iphone' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'ios' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
<GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'javascript' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants>
<GodotDefineConstants>$(GodotDefineConstants);$(GodotPlatformConstants)</GodotDefineConstants>