diff options
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample')
3 files changed, 57 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs new file mode 100644 index 0000000000..5eaebc4474 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs @@ -0,0 +1,15 @@ +namespace Godot.SourceGenerators.Sample +{ + partial class Bar : Godot.Object + { + } + + // Foo in another file + partial class Foo + { + } + + partial class NotSameNameAsFile : Godot.Object + { + } +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs new file mode 100644 index 0000000000..21a5bfe560 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs @@ -0,0 +1,11 @@ +namespace Godot.SourceGenerators.Sample +{ + partial class Foo : Godot.Object + { + } + + // Foo again in the same file + partial class Foo + { + } +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj new file mode 100644 index 0000000000..24f7909861 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj @@ -0,0 +1,31 @@ +<Project Sdk="Microsoft.NET.Sdk"> + + <PropertyGroup> + <TargetFramework>netstandard2.1</TargetFramework> + </PropertyGroup> + + <PropertyGroup> + <!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk --> + <GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir> + </PropertyGroup> + + <PropertyGroup> + <!-- The emitted files are not part of the compilation nor design. + They're only for peeking at the generated sources. Sometimes the + emitted files get corrupted, but that won't break anything. --> + <EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles> + <CompilerGeneratedFilesOutputPath>$(BaseIntermediateOutputPath)\GeneratedFiles</CompilerGeneratedFilesOutputPath> + </PropertyGroup> + + <ItemGroup> + <ProjectReference Include="..\..\..\glue\GodotSharp\GodotSharp\GodotSharp.csproj"> + <Private>False</Private> + </ProjectReference> + <ProjectReference Include="..\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" /> + </ItemGroup> + + <!-- This file is imported automatically when using PackageReference to + reference Godot.SourceGenerators, but not when using ProjectReference --> + <Import Project="..\Godot.SourceGenerators\Godot.SourceGenerators.props" /> + +</Project> |