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-rw-r--r--modules/mono/csharp_script.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 137fd61a25..eca53c4831 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -73,7 +73,7 @@ static bool _create_project_solution_if_needed() {
CSharpLanguage *CSharpLanguage::singleton = nullptr;
-GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
+GDExtensionInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
&_instance_binding_create_callback,
&_instance_binding_free_callback,
&_instance_binding_reference_callback
@@ -1293,7 +1293,7 @@ void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_bin
}
}
-GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
+GDExtensionBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDExtensionBool p_reference) {
CRASH_COND(!p_binding);
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
@@ -2202,7 +2202,7 @@ void CSharpScript::reload_registered_script(Ref<CSharpScript> p_script) {
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
bool tool = false;
- // TODO: Use GDNative godot_dictionary
+ // TODO: Use GDExtension godot_dictionary
Array methods_array;
methods_array.~Array();
Dictionary rpc_functions_dict;
@@ -2292,7 +2292,7 @@ bool CSharpScript::can_instantiate() const {
// For tool scripts, this will never fire if the class is not found. That's because we
// don't know if it's a tool script if we can't find the class to access the attributes.
if (extra_cond && !valid) {
- ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'.");
+ ERR_FAIL_V_MSG(false, "Cannot instance script because the associated class could not be found. Script: '" + get_path() + "'. Make sure the script exists and contains a class definition with a name that matches the filename of the script exactly (it's case-sensitive).");
}
return valid && extra_cond;