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-rw-r--r--modules/mono/csharp_script.cpp52
1 files changed, 31 insertions, 21 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 24292b77ed..2420cdb4af 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -298,22 +298,20 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"\n"
"public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
"{\n"
- " // Member variables here, example:\n"
+ " // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
- " // private string b = \"textvar\";\n"
+ " // private string b = \"text\";\n"
"\n"
+ " // Called when the node enters the scene tree for the first time."
" public override void _Ready()\n"
" {\n"
- " // Called every time the node is added to the scene.\n"
- " // Initialization here.\n"
- " \n"
+ " "
" }\n"
"\n"
+ "// // Called every frame. 'delta' is the elapsed time since the previous frame."
"// public override void _Process(float delta)\n"
"// {\n"
- "// // Called every frame. Delta is time since last frame.\n"
- "// // Update game logic here.\n"
- "// \n"
+ "// "
"// }\n"
"}\n";
@@ -1310,21 +1308,27 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
+ return MultiplayerAPI::RPC_MODE_REMOTE;
if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
+ return MultiplayerAPI::RPC_MODE_SYNC;
if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
+ return MultiplayerAPI::RPC_MODE_MASTER;
if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
+ return MultiplayerAPI::RPC_MODE_SLAVE;
+ if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_REMOTESYNC;
+ if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_MASTERSYNC;
+ if (p_member->has_attribute(CACHED_CLASS(SlaveSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_SLAVESYNC;
- return RPC_MODE_DISABLED;
+ return MultiplayerAPI::RPC_MODE_DISABLED;
}
-ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
GDMonoClass *top = script->script_class;
@@ -1337,10 +1341,10 @@ ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method)
top = top->get_parent_class();
}
- return RPC_MODE_DISABLED;
+ return MultiplayerAPI::RPC_MODE_DISABLED;
}
-ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
+MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
GDMonoClass *top = script->script_class;
@@ -1358,7 +1362,7 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
top = top->get_parent_class();
}
- return RPC_MODE_DISABLED;
+ return MultiplayerAPI::RPC_MODE_DISABLED;
}
void CSharpInstance::notification(int p_notification) {
@@ -1726,6 +1730,12 @@ void CSharpScript::_clear() {
Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ if (unlikely(GDMono::get_singleton() == NULL)) {
+ // Probably not the best error but eh.
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
GDMonoClass *top = script_class;
while (top && top != native) {
@@ -1967,15 +1977,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
return NULL;
#endif
}
-
+
if (!script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
}
-
- // The project assembly is loaded, but the class could not found
+
+ // The project assembly is loaded, but the class could not found
ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
ERR_FAIL_V(NULL);
}