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-rw-r--r--modules/mono/csharp_script.cpp168
1 files changed, 110 insertions, 58 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 978093b7d5..0ceb45d425 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -43,8 +43,10 @@
#include "core/os/thread.h"
#ifdef TOOLS_ENABLED
+#include "core/os/keyboard.h"
#include "editor/bindings_generator.h"
#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
#include "editor/node_dock.h"
#endif
@@ -311,22 +313,22 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
return p_keyword == "break" ||
- p_keyword == "case" ||
- p_keyword == "catch" ||
- p_keyword == "continue" ||
- p_keyword == "default" ||
- p_keyword == "do" ||
- p_keyword == "else" ||
- p_keyword == "finally" ||
- p_keyword == "for" ||
- p_keyword == "foreach" ||
- p_keyword == "goto" ||
- p_keyword == "if" ||
- p_keyword == "return" ||
- p_keyword == "switch" ||
- p_keyword == "throw" ||
- p_keyword == "try" ||
- p_keyword == "while";
+ p_keyword == "case" ||
+ p_keyword == "catch" ||
+ p_keyword == "continue" ||
+ p_keyword == "default" ||
+ p_keyword == "do" ||
+ p_keyword == "else" ||
+ p_keyword == "finally" ||
+ p_keyword == "for" ||
+ p_keyword == "foreach" ||
+ p_keyword == "goto" ||
+ p_keyword == "if" ||
+ p_keyword == "return" ||
+ p_keyword == "switch" ||
+ p_keyword == "throw" ||
+ p_keyword == "try" ||
+ p_keyword == "while";
}
void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
@@ -337,7 +339,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("' '"); // character literal
p_delimiters->push_back("\" \""); // regular string literal
- // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them.
+ p_delimiters->push_back("@\" \""); // verbatim string literal
// Generic string highlighting suffices as a workaround for now.
}
@@ -786,11 +788,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- if (appname_safe.is_empty()) {
- appname_safe = "UnnamedProject";
- }
+ String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
appname_safe += ".dll";
@@ -1353,6 +1351,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
@@ -1657,7 +1656,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
GDMonoProperty *property = top->get_property(p_name);
if (property) {
- property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value, property->get_type()));
+ property->set_value_from_variant(mono_object, p_value);
return true;
}
@@ -1810,8 +1809,9 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName,
}
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) {
- p_properties->push_back(E.value);
+ List<PropertyInfo> props;
+ for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) {
+ props.push_front(E.value());
}
// Call _get_property_list
@@ -1834,9 +1834,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
if (ret) {
Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
for (int i = 0, size = array.size(); i < size; i++) {
- p_properties->push_back(PropertyInfo::from_dict(array.get(i)));
+ props.push_back(PropertyInfo::from_dict(array.get(i)));
}
- return;
}
break;
@@ -1844,6 +1843,10 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
top = top->get_parent_class();
}
+
+ for (const PropertyInfo &prop : props) {
+ p_properties->push_back(prop);
+ }
}
Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
@@ -1861,6 +1864,29 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *
return Variant::NIL;
}
+void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
+ if (!script->is_valid() || !script->script_class) {
+ return;
+ }
+
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
+ // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
+ GDMonoClass *top = script->script_class;
+
+ while (top && top != script->native) {
+ const Vector<GDMonoMethod *> &methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ MethodInfo minfo = methods[i]->get_method_info();
+ if (minfo.name != CACHED_STRING_NAME(dotctor)) {
+ p_list->push_back(minfo);
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+}
+
bool CSharpInstance::has_method(const StringName &p_method) const {
if (!script.is_valid()) {
return false;
@@ -2124,7 +2150,7 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -2866,12 +2892,24 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
- int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
+ bool preset_hint = false;
+ if (elem_variant_type == Variant::STRING) {
+ MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
+ if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) {
+ r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ preset_hint = true;
+ }
+ }
+
+ if (!preset_hint) {
+ int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
- ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
+ ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
+
+ // Format: type/hint:hint_string
+ r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
+ }
- // Format: type/hint:hint_string
- r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
r_hint = PROPERTY_HINT_TYPE_STRING;
} else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
@@ -2939,7 +2977,7 @@ bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
}
void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
- p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void CSharpScript::_bind_methods() {
@@ -3034,13 +3072,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
- if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]);
+ if (Multiplayer::RPC_MODE_DISABLED != mode) {
+ Multiplayer::RPCConfig nd;
nd.name = methods[i]->get_name();
nd.rpc_mode = mode;
// TODO Transfer mode, channel
- nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
@@ -3054,7 +3092,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
}
// Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3228,8 +3266,7 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
"Script inherits from native type '" + String(native_name) +
"', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
}
- ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) +
- "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
+ ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
}
}
@@ -3280,10 +3317,19 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
GD_MONO_SCOPE_THREAD_ATTACH;
- // TODO: Filter out things unsuitable for explicit calls, like constructors.
- const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
- for (int i = 0; i < methods.size(); ++i) {
- p_list->push_back(methods[i]->get_method_info());
+ // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
+ GDMonoClass *top = script_class;
+
+ while (top && top != native) {
+ const Vector<GDMonoMethod *> &methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ MethodInfo minfo = methods[i]->get_method_info();
+ if (minfo.name != CACHED_STRING_NAME(dotctor)) {
+ p_list->push_back(methods[i]->get_method_info());
+ }
+ }
+
+ top = top->get_parent_class();
}
}
@@ -3453,9 +3499,15 @@ Ref<Script> CSharpScript::get_base_script() const {
return Ref<Script>();
}
-void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
- p_list->push_back(E.value);
+void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
+ List<PropertyInfo> props;
+
+ for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) {
+ props.push_front(E.value());
+ }
+
+ for (const PropertyInfo &prop : props) {
+ r_list->push_back(prop);
}
}
@@ -3464,18 +3516,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
- if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) {
- return MultiplayerAPI::RPC_MODE_ANY;
+Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
+ if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) {
+ return Multiplayer::RPC_MODE_ANY_PEER;
}
- if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) {
- return MultiplayerAPI::RPC_MODE_AUTHORITY;
+ if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) {
+ return Multiplayer::RPC_MODE_AUTHORITY;
}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return Multiplayer::RPC_MODE_DISABLED;
}
-const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -3483,10 +3535,10 @@ Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
- ferr == ERR_INVALID_DATA ?
- "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
- " Please ensure that scripts are saved in valid UTF-8 unicode." :
- "Failed to read file: '" + p_path + "'.");
+ ferr == ERR_INVALID_DATA
+ ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
+ " Please ensure that scripts are saved in valid UTF-8 unicode."
+ : "Failed to read file: '" + p_path + "'.");
#ifdef TOOLS_ENABLED
source_changed_cache = true;