diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 63 |
1 files changed, 47 insertions, 16 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 978093b7d5..fab950019f 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -337,7 +337,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const { void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("' '"); // character literal p_delimiters->push_back("\" \""); // regular string literal - // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them. + p_delimiters->push_back("@\" \""); // verbatim string literal // Generic string highlighting suffices as a workaround for now. } @@ -1861,6 +1861,28 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool * return Variant::NIL; } +void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const { + if (!script->is_valid() || !script->script_class) + return; + + GD_MONO_SCOPE_THREAD_ATTACH; + + // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls. + GDMonoClass *top = script->script_class; + + while (top && top != script->native) { + const Vector<GDMonoMethod *> &methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); ++i) { + MethodInfo minfo = methods[i]->get_method_info(); + if (minfo.name != CACHED_STRING_NAME(dotctor)) { + p_list->push_back(minfo); + } + } + + top = top->get_parent_class(); + } +} + bool CSharpInstance::has_method(const StringName &p_method) const { if (!script.is_valid()) { return false; @@ -2124,7 +2146,7 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const { return script->get_rpc_methods(); } @@ -3034,13 +3056,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { Vector<GDMonoMethod *> methods = top->get_all_methods(); for (int i = 0; i < methods.size(); i++) { if (!methods[i]->is_static()) { - MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); + if (Multiplayer::RPC_MODE_DISABLED != mode) { + Multiplayer::RPCConfig nd; nd.name = methods[i]->get_name(); nd.rpc_mode = mode; // TODO Transfer mode, channel - nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; nd.channel = 0; if (-1 == p_script->rpc_functions.find(nd)) { p_script->rpc_functions.push_back(nd); @@ -3054,7 +3076,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { } // Sort so we are 100% that they are always the same. - p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); p_script->load_script_signals(p_script->script_class, p_script->native); } @@ -3280,10 +3302,19 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const { GD_MONO_SCOPE_THREAD_ATTACH; - // TODO: Filter out things unsuitable for explicit calls, like constructors. - const Vector<GDMonoMethod *> &methods = script_class->get_all_methods(); - for (int i = 0; i < methods.size(); ++i) { - p_list->push_back(methods[i]->get_method_info()); + // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls. + GDMonoClass *top = script_class; + + while (top && top != native) { + const Vector<GDMonoMethod *> &methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); ++i) { + MethodInfo minfo = methods[i]->get_method_info(); + if (minfo.name != CACHED_STRING_NAME(dotctor)) { + p_list->push_back(methods[i]->get_method_info()); + } + } + + top = top->get_parent_class(); } } @@ -3464,18 +3495,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const { return -1; } -MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { +Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) { - return MultiplayerAPI::RPC_MODE_ANY; + return Multiplayer::RPC_MODE_ANY; } if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) { - return MultiplayerAPI::RPC_MODE_AUTHORITY; + return Multiplayer::RPC_MODE_AUTHORITY; } - return MultiplayerAPI::RPC_MODE_DISABLED; + return Multiplayer::RPC_MODE_DISABLED; } -const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const { return rpc_functions; } |