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-rw-r--r--modules/mono/csharp_script.cpp206
1 files changed, 107 insertions, 99 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 70b731d611..43f57a7caa 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,10 @@
#include "csharp_script.h"
#include <mono/metadata/threads.h>
+#include <mono/metadata/tokentype.h>
#include <stdint.h>
+#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/json.h"
@@ -40,7 +42,6 @@
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
-#include "core/project_settings.h"
#ifdef TOOLS_ENABLED
#include "editor/bindings_generator.h"
@@ -327,7 +328,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n"
"\n"
- "public class %CLASS% : %BASE%\n"
+ "public partial class %CLASS% : %BASE%\n"
"{\n"
" // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
@@ -346,14 +347,18 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
"// }\n"
"}\n";
- String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
+ // Replaces all spaces in p_class_name with underscores to prevent
+ // erronous C# Script templates from being generated when the object name
+ // has spaces in it.
+ String class_name_no_spaces = p_class_name.replace(" ", "_");
+ String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
script_template = script_template.replace("%BASE%", base_class_name)
- .replace("%CLASS%", p_class_name);
+ .replace("%CLASS%", class_name_no_spaces);
Ref<CSharpScript> script;
script.instance();
script->set_source_code(script_template);
- script->set_name(p_class_name);
+ script->set_name(class_name_no_spaces);
return script;
}
@@ -364,9 +369,10 @@ bool CSharpLanguage::is_using_templates() {
void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String src = p_script->get_source_code();
- String base_class_name = get_base_class_name(p_base_class_name, p_class_name);
+ String class_name_no_spaces = p_class_name.replace(" ", "_");
+ String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
src = src.replace("%BASE%", base_class_name)
- .replace("%CLASS%", p_class_name)
+ .replace("%CLASS%", class_name_no_spaces)
.replace("%TS%", _get_indentation());
p_script->set_source_code(src);
}
@@ -395,7 +401,7 @@ bool CSharpLanguage::supports_builtin_mode() const {
#ifdef TOOLS_ENABLED
static String variant_type_to_managed_name(const String &p_var_type_name) {
- if (p_var_type_name.empty()) {
+ if (p_var_type_name.is_empty()) {
return "object";
}
@@ -477,7 +483,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
- Variant::_RID,
+ Variant::RID,
Variant::CALLABLE
};
@@ -757,7 +763,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
String appname = ProjectSettings::get_singleton()->get("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- if (appname_safe.empty()) {
+ if (appname_safe.is_empty()) {
appname_safe = "UnnamedProject";
}
@@ -854,7 +860,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload.push_back(script);
- if (script->get_path().empty()) {
+ if (script->get_path().is_empty()) {
script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
script->tied_class_namespace_for_reload = script->script_class->get_namespace();
}
@@ -940,8 +946,6 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Use a placeholder for now to avoid losing the state when saving a scene
- obj->set_script(scr);
-
PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
obj->set_script_instance(placeholder);
@@ -968,12 +972,12 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> script = E->get();
- if (!script->get_path().empty()) {
#ifdef TOOLS_ENABLED
- script->exports_invalidated = true;
+ script->exports_invalidated = true;
#endif
- script->signals_invalidated = true;
+ script->signals_invalidated = true;
+ if (!script->get_path().is_empty()) {
script->reload(p_soft_reload);
if (!script->valid) {
@@ -1179,46 +1183,56 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
#endif
-void CSharpLanguage::_load_scripts_metadata() {
- scripts_metadata.clear();
+void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) {
+ if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) {
+ return;
+ }
- String scripts_metadata_filename = "scripts_metadata.";
+ MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute));
+ String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr);
-#ifdef TOOLS_ENABLED
- scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
-#else
-#ifdef DEBUG_ENABLED
- scripts_metadata_filename += "debug";
-#else
- scripts_metadata_filename += "release";
-#endif
-#endif
+ dotnet_script_lookup_map[path] = DotNetScriptLookupInfo(
+ p_class->get_namespace(), p_class->get_name(), p_class);
+}
- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
+void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) {
+ if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) {
+ MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute));
+ bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr);
- if (FileAccess::exists(scripts_metadata_path)) {
- String old_json;
+ if (requires_lookup) {
+ // This is supported for scenarios where specifying all types would be cumbersome,
+ // such as when disabling C# source generators (for whatever reason) or when using a
+ // language other than C# that has nothing similar to source generators to automate it.
+ MonoImage *image = p_assembly->get_image();
- Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
+ int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
- ERR_FAIL_COND(ferr != OK);
+ for (int i = 1; i < rows; i++) {
+ // We don't search inner classes, only top-level.
+ MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
- Variant old_dict_var;
- String err_str;
- int err_line;
- Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
- if (json_err != OK) {
- ERR_PRINT("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ").");
- return;
- }
+ if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
+ continue;
+ }
+
+ GDMonoClass *current = p_assembly->get_class(mono_class);
+ if (current) {
+ lookup_script_for_class(current);
+ }
+ }
+ } else {
+ // This is the most likely scenario as we use C# source generators
+ MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr);
- scripts_metadata = old_dict_var.operator Dictionary();
- scripts_metadata_invalidated = false;
+ int length = mono_array_length(script_types);
- print_verbose("Successfully loaded scripts metadata");
- } else {
- if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("Missing scripts metadata file.");
+ for (int i = 0; i < length; i++) {
+ MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i);
+ ManagedType type = ManagedType::from_reftype(reftype);
+ ERR_CONTINUE(!type.type_class);
+ lookup_script_for_class(type.type_class);
+ }
}
}
}
@@ -1297,7 +1311,7 @@ void CSharpLanguage::_on_scripts_domain_unloaded() {
}
#endif
- scripts_metadata_invalidated = true;
+ dotnet_script_lookup_map.clear();
}
#ifdef TOOLS_ENABLED
@@ -1443,7 +1457,7 @@ Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_bindi
void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (GDMono::get_singleton() == nullptr) {
#ifdef DEBUG_ENABLED
- CRASH_COND(!script_bindings.empty());
+ CRASH_COND(!script_bindings.is_empty());
#endif
// Mono runtime finalized, all the gchandle bindings were already released
return;
@@ -1949,6 +1963,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
}
void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
+ // Must make sure event signals are not left dangling
disconnect_event_signals();
#ifdef DEBUG_ENABLED
@@ -1964,6 +1979,9 @@ void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_f
CRASH_COND(gchandle.is_released());
#endif
+ // Must make sure event signals are not left dangling
+ disconnect_event_signals();
+
r_remove_script_instance = false;
if (_unreference_owner_unsafe()) {
@@ -2000,22 +2018,20 @@ void CSharpInstance::connect_event_signals() {
// TODO: Use pooling for ManagedCallable instances.
auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
- owner->connect(signal_name, Callable(event_signal_callable));
+ Callable callable(event_signal_callable);
+ connected_event_signals.push_back(callable);
+ owner->connect(signal_name, callable);
}
}
void CSharpInstance::disconnect_event_signals() {
- for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) {
- const CSharpScript::EventSignal &event_signal = E->value();
-
- StringName signal_name = event_signal.field->get_name();
-
- // TODO: It would be great if we could store this EventSignalCallable on the stack.
- // The problem is that Callable memdeletes it when it's destructed...
- auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
-
- owner->disconnect(signal_name, Callable(event_signal_callable));
+ for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) {
+ const Callable &callable = E->get();
+ auto event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
+ owner->disconnect(event_signal_callable->get_signal(), callable);
}
+
+ connected_event_signals.clear();
}
void CSharpInstance::refcount_incremented() {
@@ -2223,6 +2239,9 @@ CSharpInstance::~CSharpInstance() {
destructing_script_instance = true;
+ // Must make sure event signals are not left dangling
+ disconnect_event_signals();
+
if (!gchandle.is_released()) {
if (!predelete_notified && !ref_dying) {
// This destructor is not called from the owners destructor.
@@ -2594,7 +2613,7 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event);
if (event_attrs) {
if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) {
- const char *event_name = mono_event_get_name(raw_event);
+ String event_name = String::utf8(mono_event_get_name(raw_event));
found_event_signals.push_back(StringName(event_name));
}
@@ -2798,7 +2817,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
name_only_hint_string += ",";
}
- String enum_field_name = mono_field_get_name(field);
+ String enum_field_name = String::utf8(mono_field_get_name(field));
r_hint_string += enum_field_name;
name_only_hint_string += enum_field_name;
@@ -2979,7 +2998,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute));
}
-#if TOOLS_ENABLED
+#ifdef TOOLS_ENABLED
if (!p_script->tool) {
p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly();
}
@@ -3118,7 +3137,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr,
"Cannot create script instance. The class '" + script_class->get_full_name() +
"' does not define a parameterless constructor." +
- (get_path().empty() ? String() : " Path: '" + get_path() + "'."));
+ (get_path().is_empty() ? String() : " Path: '" + get_path() + "'."));
ERR_FAIL_V_MSG(nullptr, "Constructor not found.");
}
@@ -3273,7 +3292,7 @@ bool CSharpScript::instance_has(const Object *p_this) const {
}
bool CSharpScript::has_source_code() const {
- return !source.empty();
+ return !source.is_empty();
}
String CSharpScript::get_source_code() const {
@@ -3346,45 +3365,34 @@ Error CSharpScript::reload(bool p_keep_state) {
GD_MONO_SCOPE_THREAD_ATTACH;
- GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
-
- if (project_assembly) {
- const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
- if (script_metadata_var) {
- Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
- const Variant *namespace_ = script_metadata.getptr("namespace");
- const Variant *class_name = script_metadata.getptr("class_name");
- ERR_FAIL_NULL_V(namespace_, ERR_BUG);
- ERR_FAIL_NULL_V(class_name, ERR_BUG);
- GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
- if (klass && CACHED_CLASS(GodotObject)->is_assignable_from(klass)) {
- script_class = klass;
- }
- } else {
- // Missing script metadata. Fallback to legacy method
- script_class = project_assembly->get_object_derived_class(name);
+ const DotNetScriptLookupInfo *lookup_info =
+ CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path());
+
+ if (lookup_info) {
+ GDMonoClass *klass = lookup_info->script_class;
+ if (klass) {
+ ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED);
+ script_class = klass;
}
+ }
- valid = script_class != nullptr;
+ valid = script_class != nullptr;
- if (script_class) {
+ if (script_class) {
#ifdef DEBUG_ENABLED
- print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
+ print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
#endif
- native = GDMonoUtils::get_class_native_base(script_class);
+ native = GDMonoUtils::get_class_native_base(script_class);
- CRASH_COND(native == nullptr);
+ CRASH_COND(native == nullptr);
- update_script_class_info(this);
+ update_script_class_info(this);
- _update_exports();
- }
-
- return OK;
+ _update_exports();
}
- return ERR_FILE_MISSING_DEPENDENCIES;
+ return OK;
}
ScriptLanguage *CSharpScript::get_language() const {
@@ -3574,9 +3582,9 @@ Error CSharpScript::load_source_code(const String &p_path) {
ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
ferr == ERR_INVALID_DATA ?
- "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
+ "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
" Please ensure that scripts are saved in valid UTF-8 unicode." :
- "Failed to read file: '" + p_path + "'.");
+ "Failed to read file: '" + p_path + "'.");
#ifdef TOOLS_ENABLED
source_changed_cache = true;
@@ -3588,7 +3596,7 @@ Error CSharpScript::load_source_code(const String &p_path) {
void CSharpScript::_update_name() {
String path = get_path();
- if (!path.empty()) {
+ if (!path.is_empty()) {
name = get_path().get_file().get_basename();
}
}
@@ -3634,7 +3642,7 @@ void CSharpScript::get_members(Set<StringName> *p_members) {
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}