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-rw-r--r--modules/mono/csharp_script.cpp140
1 files changed, 97 insertions, 43 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 62a6b96bb5..cd1a8266ed 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -121,7 +121,7 @@ void CSharpLanguage::init() {
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&gdsharp_editor_init_callback);
- GLOBAL_DEF("mono/export/include_scripts_content", true);
+ GLOBAL_DEF("mono/export/include_scripts_content", false);
#endif
}
@@ -523,7 +523,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
si.resize(frame_count);
for (int i = 0; i < frame_count; i++) {
- StackInfo &sif = si[i];
+ StackInfo &sif = si.write[i];
MonoObject *frame = mono_array_get(frames, MonoObject *, i);
MonoString *file_name;
@@ -638,33 +638,41 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef TOOLS_ENABLED
void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
- if (gdmono->is_runtime_initialized()) {
+ if (!gdmono->is_runtime_initialized())
+ return;
- GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+ GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String name = ProjectSettings::get_singleton()->get("application/config/name");
- if (name.empty()) {
- name = "UnnamedProject";
- }
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
- if (proj_assembly) {
- String proj_asm_path = proj_assembly->get_path();
+ name += ".dll";
- if (!FileAccess::exists(proj_assembly->get_path())) {
- // Maybe it wasn't loaded from the default path, so check this as well
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
- if (!FileAccess::exists(proj_asm_path))
- return; // No assembly to load
- }
+ if (proj_assembly) {
+ String proj_asm_path = proj_assembly->get_path();
- if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
- return; // Already up to date
- } else {
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
+ if (!FileAccess::exists(proj_assembly->get_path())) {
+ // Maybe it wasn't loaded from the default path, so check this as well
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
+ if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
+
+ if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
+ return; // Already up to date
+ } else {
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
+ return; // No assembly to load
}
+ if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
+ return; // The core API assembly to load is invalidated
+
+ if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
+ return; // The editor API assembly to load is invalidated
+
#ifndef NO_THREADS
lock->lock();
#endif
@@ -728,6 +736,9 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
+ } else {
+ // no instance found. Let's remove it so we don't loop forever
+ E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
@@ -739,8 +750,24 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
}
}
- if (gdmono->reload_scripts_domain() != OK)
+ if (gdmono->reload_scripts_domain() != OK) {
+ // Failed to reload the scripts domain
+ // Make sure to add the scripts back to their owners before returning
+ for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+ Ref<CSharpScript> scr = E->key();
+ for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ Object *obj = ObjectDB::get_instance(F->key());
+ if (!obj)
+ continue;
+ obj->set_script(scr.get_ref_ptr());
+ // Save reload state for next time if not saved
+ if (!scr->pending_reload_state.has(obj->get_instance_id())) {
+ scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ }
+ }
+ }
return;
+ }
for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
@@ -770,6 +797,14 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
continue;
}
+ if (scr->valid && scr->is_tool() && obj->get_script_instance()->is_placeholder()) {
+ // Script instance was a placeholder, but now the script was built successfully and is a tool script.
+ // We have to replace the placeholder with an actual C# script instance.
+ scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(obj->get_script_instance()));
+ ScriptInstance *script_instance = scr->instance_create(obj);
+ obj->set_script_instance(script_instance); // Not necessary as it's already done in instance_create, but just in case...
+ }
+
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
obj->get_script_instance()->set(G->get().first, G->get().second);
}
@@ -1466,8 +1501,12 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
- if (!valid)
+ if (!valid) {
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->set_build_failed(true);
+ }
return false;
+ }
bool changed = false;
@@ -1569,6 +1608,7 @@ bool CSharpScript::_update_exports() {
_update_exports_values(values, propnames);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->set_build_failed(false);
E->get()->update(propnames, values);
}
}
@@ -1609,7 +1649,7 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params) {
if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
- MonoType *raw_type = GDMonoClass::get_raw_type(p_delegate);
+ MonoType *raw_type = p_delegate->get_mono_type();
if (mono_type_get_type(raw_type) == MONO_TYPE_CLASS) {
// Arguments are accessibles as arguments of .Invoke method
@@ -1679,7 +1719,7 @@ bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p
MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
- PropertyHint hint;
+ PropertyHint hint = PROPERTY_HINT_NONE;
String hint_string;
if (variant_type == Variant::NIL) {
@@ -1865,7 +1905,11 @@ bool CSharpScript::can_instance() const {
}
#endif
- return valid || (!tool && !ScriptServer::is_scripting_enabled());
+#ifdef TOOLS_ENABLED
+ return valid && (tool || ScriptServer::is_scripting_enabled());
+#else
+ return valid;
+#endif
}
StringName CSharpScript::get_instance_base_type() const {
@@ -1963,31 +2007,24 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
ScriptInstance *CSharpScript::instance_create(Object *p_this) {
- ERR_FAIL_COND_V(!valid, NULL);
-
- if (!tool && !ScriptServer::is_scripting_enabled()) {
-#ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
- placeholders.insert(si);
- _update_exports();
- return si;
-#else
- return NULL;
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!valid);
#endif
- }
if (!script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
+ } else {
+ // The project assembly is loaded, but the class could not found
+ ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
+ ERR_FAIL_V(NULL);
}
-
- // The project assembly is loaded, but the class could not found
- ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
- ERR_FAIL_V(NULL);
}
+ ERR_FAIL_COND_V(!valid, NULL);
+
if (native) {
String native_name = native->get_name();
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@@ -2003,6 +2040,18 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this), unchecked_error);
}
+PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
+
+#ifdef TOOLS_ENABLED
+ PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
+ placeholders.insert(si);
+ _update_exports();
+ return si;
+#else
+ return NULL;
+#endif
+}
+
bool CSharpScript::instance_has(const Object *p_this) const {
#ifndef NO_THREADS
@@ -2040,6 +2089,9 @@ void CSharpScript::set_source_code(const String &p_code) {
bool CSharpScript::has_method(const StringName &p_method) const {
+ if (!script_class)
+ return false;
+
return script_class->has_fetched_method_unknown_params(p_method);
}
@@ -2066,9 +2118,11 @@ Error CSharpScript::reload(bool p_keep_state) {
if (script_class) {
#ifdef DEBUG_ENABLED
- OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
- script_class->get_name() + " for script " + get_path() + "\n")
- .utf8());
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
+ script_class->get_name() + " for script " + get_path() + "\n")
+ .utf8());
+ }
#endif
tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));