diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 100 |
1 files changed, 44 insertions, 56 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 0ceb45d425..085ab9a467 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,7 @@ #endif #include "editor/editor_internal_calls.h" +#include "editor_templates/templates.gen.h" #include "godotsharp_dirs.h" #include "mono_gd/gd_mono_cache.h" #include "mono_gd/gd_mono_class.h" @@ -351,57 +352,33 @@ static String get_base_class_name(const String &p_base_class_name, const String return base_class; } -Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String script_template = "using " BINDINGS_NAMESPACE ";\n" - "using System;\n" - "\n" - "public partial class %CLASS% : %BASE%\n" - "{\n" - " // Declare member variables here. Examples:\n" - " // private int a = 2;\n" - " // private string b = \"text\";\n" - "\n" - " // Called when the node enters the scene tree for the first time.\n" - " public override void _Ready()\n" - " {\n" - " \n" - " }\n" - "\n" - "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n" - "// public override void _Process(float delta)\n" - "// {\n" - "// \n" - "// }\n" - "}\n"; - - // Replaces all spaces in p_class_name with underscores to prevent - // invalid C# Script templates from being generated when the object name - // has spaces in it. - String class_name_no_spaces = p_class_name.replace(" ", "_"); - String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); - script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", class_name_no_spaces); +bool CSharpLanguage::is_using_templates() { + return true; +} +Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { Ref<CSharpScript> script; script.instantiate(); - script->set_source_code(script_template); - script->set_name(class_name_no_spaces); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); + String processed_template = p_template; + processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE) + .replace("_BASE_", base_class_name) + .replace("_CLASS_", class_name_no_spaces) + .replace("_TS_", _get_indentation()); + script->set_source_code(processed_template); return script; } -bool CSharpLanguage::is_using_templates() { - return true; -} - -void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - String src = p_script->get_source_code(); - String class_name_no_spaces = p_class_name.replace(" ", "_"); - String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); - src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", class_name_no_spaces) - .replace("%TS%", _get_indentation()); - p_script->set_source_code(src); +Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { + Vector<ScriptLanguage::ScriptTemplate> templates; + for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { + if (TEMPLATES[i].inherit == p_object) { + templates.append(TEMPLATES[i]); + } + } + return templates; } String CSharpLanguage::validate_path(const String &p_path) const { @@ -1191,8 +1168,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #ifdef TOOLS_ENABLED // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative. if (Engine::get_singleton()->is_editor_hint()) { - EditorNode::get_singleton()->get_inspector()->update_tree(); - NodeDock::singleton->update_lists(); + InspectorDock::get_inspector_singleton()->update_tree(); + NodeDock::get_singleton()->update_lists(); } #endif } @@ -1762,7 +1739,16 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va ManagedType managedType; - GDMonoField *field = script->script_class->get_field(state_pair.first); + GDMonoField *field = nullptr; + GDMonoClass *top = script->script_class; + while (top && top != script->native) { + field = top->get_field(state_pair.first); + if (field) { + break; + } + + top = top->get_parent_class(); + } if (!field) { continue; // Properties ignored. We get the property baking fields instead. } @@ -3009,6 +2995,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon CRASH_COND(p_script->native == nullptr); p_script->valid = true; + p_script->reload_invalidated = false; update_script_class_info(p_script); @@ -3258,6 +3245,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { CRASH_COND(!valid); #endif + GD_MONO_SCOPE_THREAD_ATTACH; + if (native) { StringName native_name = NATIVE_GDMONOCLASS_NAME(native); if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { @@ -3270,8 +3259,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { } } - GD_MONO_SCOPE_THREAD_ATTACH; - Callable::CallError unchecked_error; return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error); } @@ -3365,13 +3352,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const { } Error CSharpScript::reload(bool p_keep_state) { - bool has_instances; - { - MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); - has_instances = instances.size(); + if (!reload_invalidated) { + return OK; } - ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE); + // In the case of C#, reload doesn't really do any script reloading. + // That's done separately via domain reloading. + reload_invalidated = false; GD_MONO_SCOPE_THREAD_ATTACH; @@ -3558,6 +3545,7 @@ void CSharpScript::_update_name() { void CSharpScript::_clear() { tool = false; valid = false; + reload_invalidated = true; base = nullptr; native = nullptr; |