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Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index b52277974f..9e8b4d38bf 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -874,7 +874,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// As scripts are going to be reloaded, must proceed without locking here
- for (Ref<CSharpScript> script : scripts) {
+ for (Ref<CSharpScript> &script : scripts) {
to_reload.push_back(script);
if (script->get_path().is_empty()) {
@@ -934,7 +934,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// After the state of all instances is saved, clear scripts and script instances
- for (Ref<CSharpScript> script : scripts) {
+ for (Ref<CSharpScript> &script : scripts) {
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
@@ -947,7 +947,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
- for (Ref<CSharpScript> scr : to_reload) {
+ for (Ref<CSharpScript> &scr : to_reload) {
for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
Object *obj = ObjectDB::get_instance(F->key());
@@ -982,7 +982,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript>> to_reload_state;
- for (Ref<CSharpScript> script : to_reload) {
+ for (Ref<CSharpScript> &script : to_reload) {
#ifdef TOOLS_ENABLED
script->exports_invalidated = true;
#endif
@@ -1087,7 +1087,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload_state.push_back(script);
}
- for (Ref<CSharpScript> script : to_reload_state) {
+ for (Ref<CSharpScript> &script : to_reload_state) {
for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
ObjectID obj_id = F->get();
Object *obj = ObjectDB::get_instance(obj_id);