summaryrefslogtreecommitdiff
path: root/modules/mono/csharp_script.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp102
1 files changed, 43 insertions, 59 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 6970349414..9d416dcfce 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,6 +55,7 @@
#endif
#include "editor/editor_internal_calls.h"
+#include "editor_templates/templates.gen.h"
#include "godotsharp_dirs.h"
#include "mono_gd/gd_mono_cache.h"
#include "mono_gd/gd_mono_class.h"
@@ -351,57 +352,33 @@ static String get_base_class_name(const String &p_base_class_name, const String
return base_class;
}
-Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- String script_template = "using " BINDINGS_NAMESPACE ";\n"
- "using System;\n"
- "\n"
- "public partial class %CLASS% : %BASE%\n"
- "{\n"
- " // Declare member variables here. Examples:\n"
- " // private int a = 2;\n"
- " // private string b = \"text\";\n"
- "\n"
- " // Called when the node enters the scene tree for the first time.\n"
- " public override void _Ready()\n"
- " {\n"
- " \n"
- " }\n"
- "\n"
- "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n"
- "// public override void _Process(float delta)\n"
- "// {\n"
- "// \n"
- "// }\n"
- "}\n";
-
- // Replaces all spaces in p_class_name with underscores to prevent
- // invalid C# Script templates from being generated when the object name
- // has spaces in it.
- String class_name_no_spaces = p_class_name.replace(" ", "_");
- String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
- script_template = script_template.replace("%BASE%", base_class_name)
- .replace("%CLASS%", class_name_no_spaces);
+bool CSharpLanguage::is_using_templates() {
+ return true;
+}
+Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
Ref<CSharpScript> script;
script.instantiate();
- script->set_source_code(script_template);
- script->set_name(class_name_no_spaces);
+ String class_name_no_spaces = p_class_name.replace(" ", "_");
+ String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
+ String processed_template = p_template;
+ processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE)
+ .replace("_BASE_", base_class_name)
+ .replace("_CLASS_", class_name_no_spaces)
+ .replace("_TS_", _get_indentation());
+ script->set_source_code(processed_template);
return script;
}
-bool CSharpLanguage::is_using_templates() {
- return true;
-}
-
-void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
- String src = p_script->get_source_code();
- String class_name_no_spaces = p_class_name.replace(" ", "_");
- String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
- src = src.replace("%BASE%", base_class_name)
- .replace("%CLASS%", class_name_no_spaces)
- .replace("%TS%", _get_indentation());
- p_script->set_source_code(src);
+Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
+ Vector<ScriptLanguage::ScriptTemplate> templates;
+ for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
+ if (TEMPLATES[i].inherit == p_object) {
+ templates.append(TEMPLATES[i]);
+ }
+ }
+ return templates;
}
String CSharpLanguage::validate_path(const String &p_path) const {
@@ -788,11 +765,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- String appname = ProjectSettings::get_singleton()->get("application/config/name");
- String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
- if (appname_safe.is_empty()) {
- appname_safe = "UnnamedProject";
- }
+ String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
appname_safe += ".dll";
@@ -1355,7 +1328,7 @@ void CSharpLanguage::_editor_init_callback() {
// Enable it as a plugin
EditorNode::add_editor_plugin(godotsharp_editor);
- ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B);
+ ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
godotsharp_editor->enable_plugin();
get_singleton()->godotsharp_editor = godotsharp_editor;
@@ -1766,7 +1739,16 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va
ManagedType managedType;
- GDMonoField *field = script->script_class->get_field(state_pair.first);
+ GDMonoField *field = nullptr;
+ GDMonoClass *top = script->script_class;
+ while (top && top != script->native) {
+ field = top->get_field(state_pair.first);
+ if (field) {
+ break;
+ }
+
+ top = top->get_parent_class();
+ }
if (!field) {
continue; // Properties ignored. We get the property baking fields instead.
}
@@ -2981,7 +2963,7 @@ bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
}
void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
- p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void CSharpScript::_bind_methods() {
@@ -3013,6 +2995,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon
CRASH_COND(p_script->native == nullptr);
p_script->valid = true;
+ p_script->reload_invalidated = false;
update_script_class_info(p_script);
@@ -3369,13 +3352,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
}
Error CSharpScript::reload(bool p_keep_state) {
- bool has_instances;
- {
- MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
- has_instances = instances.size();
+ if (!reload_invalidated) {
+ return OK;
}
- ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
+ // In the case of C#, reload doesn't really do any script reloading.
+ // That's done separately via domain reloading.
+ reload_invalidated = false;
GD_MONO_SCOPE_THREAD_ATTACH;
@@ -3562,6 +3545,7 @@ void CSharpScript::_update_name() {
void CSharpScript::_clear() {
tool = false;
valid = false;
+ reload_invalidated = true;
base = nullptr;
native = nullptr;