diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 46c40b2690..2420cdb4af 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -298,22 +298,20 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "\n" "public class %CLASS_NAME% : %BASE_CLASS_NAME%\n" "{\n" - " // Member variables here, example:\n" + " // Declare member variables here. Examples:\n" " // private int a = 2;\n" - " // private string b = \"textvar\";\n" + " // private string b = \"text\";\n" "\n" + " // Called when the node enters the scene tree for the first time." " public override void _Ready()\n" " {\n" - " // Called every time the node is added to the scene.\n" - " // Initialization here.\n" - " \n" + " " " }\n" "\n" + "// // Called every frame. 'delta' is the elapsed time since the previous frame." "// public override void _Process(float delta)\n" "// {\n" - "// // Called every frame. Delta is time since last frame.\n" - "// // Update game logic here.\n" - "// \n" + "// " "// }\n" "}\n"; |