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-rw-r--r--modules/mono/csharp_script.cpp187
1 files changed, 118 insertions, 69 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index b475782729..ba8c7df9cc 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -41,6 +41,7 @@
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/godotsharp_editor.h"
+#include "utils/string_utils.h"
#endif
#include "godotsharp_dirs.h"
@@ -48,8 +49,9 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
-#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
+#ifdef TOOLS_ENABLED
static bool _create_project_solution_if_needed() {
String sln_path = GodotSharpDirs::get_project_sln_path();
@@ -64,6 +66,7 @@ static bool _create_project_solution_if_needed() {
return true;
}
+#endif
CSharpLanguage *CSharpLanguage::singleton = NULL;
@@ -295,20 +298,88 @@ bool CSharpLanguage::has_named_classes() const {
return true;
}
-String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+static String variant_type_to_managed_name(const String &p_var_type_name) {
+
+ if (p_var_type_name.empty())
+ return "object";
+
+ if (!ClassDB::class_exists(p_var_type_name)) {
+ Variant::Type var_types[] = {
+ Variant::BOOL,
+ Variant::INT,
+ Variant::REAL,
+ Variant::STRING,
+ Variant::VECTOR2,
+ Variant::RECT2,
+ Variant::VECTOR3,
+ Variant::TRANSFORM2D,
+ Variant::PLANE,
+ Variant::QUAT,
+ Variant::RECT3,
+ Variant::BASIS,
+ Variant::TRANSFORM,
+ Variant::COLOR,
+ Variant::NODE_PATH,
+ Variant::_RID
+ };
+
+ for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
+ if (p_var_type_name == Variant::get_type_name(var_types[i]))
+ return p_var_type_name;
+ }
+
+ if (p_var_type_name == "String")
+ return "string"; // I prefer this one >:[
+
+ // TODO these will be rewritten later into custom containers
+
+ if (p_var_type_name == "Array")
+ return "object[]";
+
+ if (p_var_type_name == "Dictionary")
+ return "Dictionary<object, object>";
+ if (p_var_type_name == "PoolByteArray")
+ return "byte[]";
+ if (p_var_type_name == "PoolIntArray")
+ return "int[]";
+ if (p_var_type_name == "PoolRealArray")
+ return "float[]";
+ if (p_var_type_name == "PoolStringArray")
+ return "string[]";
+ if (p_var_type_name == "PoolVector2Array")
+ return "Vector2[]";
+ if (p_var_type_name == "PoolVector3Array")
+ return "Vector3[]";
+ if (p_var_type_name == "PoolColorArray")
+ return "Color[]";
+
+ return "object";
+ }
+
+ return p_var_type_name;
+}
+
+String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+#ifdef TOOLS_ENABLED
// FIXME
- // Due to Godot's API limitation this just appends the function to the end of the file
- // Another limitation is that the parameter types are not specified, so we must use System.Object
+ // - Due to Godot's API limitation this just appends the function to the end of the file
+ // - Use fully qualified name if there is ambiguity
String s = "private void " + p_name + "(";
for (int i = 0; i < p_args.size(); i++) {
+ const String &arg = p_args[i];
+
if (i > 0)
s += ", ";
- s += "object " + p_args[i];
+
+ s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
}
s += ")\n{\n // Replace with function body\n}\n";
return s;
+#else
+ return String();
+#endif
}
void CSharpLanguage::frame() {
@@ -903,46 +974,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
} else {
return Variant();
}
- } else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
- // shitty hack..
- // TODO move to its own function, thx
-
- if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
-
- Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
-
- if (awaiter.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = p_argcount - 1;
- r_error.expected = Variant::OBJECT;
- return Variant();
- }
-
- awaiter->set_completed(true);
-
- int extra_argc = p_argcount - 1;
- MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
-
- for (int i = 0; i < extra_argc; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
- mono_array_set(extra_args, MonoObject *, i, boxed);
- }
-
- GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
-
- MonoObject *ex = NULL;
- thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
-
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL_V(Variant());
- }
-
- return Variant();
}
top = top->get_parent_class();
@@ -1239,8 +1270,11 @@ bool CSharpScript::_update_exports() {
for (int i = 0; i < fields.size(); i++) {
GDMonoField *field = fields[i];
- if (field->is_static() || field->get_visibility() != GDMono::PUBLIC)
+ if (field->is_static()) {
+ if (field->has_attribute(CACHED_CLASS(ExportAttribute)))
+ ERR_PRINTS("Cannot export field because it is static: " + top->get_full_name() + "." + field->get_name());
continue;
+ }
String name = field->get_name();
StringName cname = name;
@@ -1248,17 +1282,39 @@ bool CSharpScript::_update_exports() {
if (member_info.has(cname))
continue;
- Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type());
+ ManagedType field_type = field->get_type();
+ Variant::Type type = GDMonoMarshal::managed_to_variant_type(field_type);
if (field->has_attribute(CACHED_CLASS(ExportAttribute))) {
+ // Field has Export attribute
MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute));
- // Field has Export attribute
- int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr);
- String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
- int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr);
+ PropertyHint hint;
+ String hint_string;
+
+ if (type == Variant::NIL) {
+ ERR_PRINTS("Unknown type of exported field: " + top->get_full_name() + "." + field->get_name());
+ continue;
+ } else if (type == Variant::INT && field_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(field_type.type_class->get_raw())) {
+ type = Variant::INT;
+ hint = PROPERTY_HINT_ENUM;
+
+ Vector<MonoClassField *> fields = field_type.type_class->get_enum_fields();
+
+ for (int i = 0; i < fields.size(); i++) {
+ if (i > 0)
+ hint_string += ",";
+ hint_string += mono_field_get_name(fields[i]);
+ }
+ } else if (type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(field_type.type_class)) {
+ hint = PROPERTY_HINT_RESOURCE_TYPE;
+ hint_string = NATIVE_GDMONOCLASS_NAME(field_type.type_class);
+ } else {
+ hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
+ hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
+ }
- PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage));
+ PropertyInfo prop_info = PropertyInfo(type, name, hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
member_info[cname] = prop_info;
exported_members_cache.push_back(prop_info);
@@ -1392,12 +1448,15 @@ bool CSharpScript::can_instance() const {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
- if (_create_project_solution_if_needed()) {
- CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
- "Compile",
- ProjectSettings::get_singleton()->globalize_path(get_path()));
- } else {
- ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
+
+ if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(get_path()));
+ } else {
+ ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
+ }
}
}
#endif
@@ -1679,16 +1738,6 @@ void CSharpScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports();
-
- if (placeholders.size()) {
- Map<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
-
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
- }
- }
#endif
}
@@ -1915,7 +1964,7 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
CSharpLanguage::StringNameCache::StringNameCache() {
- _awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
+ _signal_callback = StaticCString::create("_signal_callback");
_set = StaticCString::create("_set");
_get = StaticCString::create("_get");
_notification = StaticCString::create("_notification");