diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 142 |
1 files changed, 70 insertions, 72 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 25cc64393a..43f57a7caa 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -31,6 +31,7 @@ #include "csharp_script.h" #include <mono/metadata/threads.h> +#include <mono/metadata/tokentype.h> #include <stdint.h> #include "core/config/project_settings.h" @@ -327,7 +328,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin String script_template = "using " BINDINGS_NAMESPACE ";\n" "using System;\n" "\n" - "public class %CLASS% : %BASE%\n" + "public partial class %CLASS% : %BASE%\n" "{\n" " // Declare member variables here. Examples:\n" " // private int a = 2;\n" @@ -1182,46 +1183,56 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { } #endif -void CSharpLanguage::_load_scripts_metadata() { - scripts_metadata.clear(); +void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) { + if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) { + return; + } - String scripts_metadata_filename = "scripts_metadata."; + MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute)); + String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr); -#ifdef TOOLS_ENABLED - scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player"; -#else -#ifdef DEBUG_ENABLED - scripts_metadata_filename += "debug"; -#else - scripts_metadata_filename += "release"; -#endif -#endif + dotnet_script_lookup_map[path] = DotNetScriptLookupInfo( + p_class->get_namespace(), p_class->get_name(), p_class); +} - String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename); +void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) { + if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) { + MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute)); + bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr); - if (FileAccess::exists(scripts_metadata_path)) { - String old_json; + if (requires_lookup) { + // This is supported for scenarios where specifying all types would be cumbersome, + // such as when disabling C# source generators (for whatever reason) or when using a + // language other than C# that has nothing similar to source generators to automate it. + MonoImage *image = p_assembly->get_image(); - Error ferr = read_all_file_utf8(scripts_metadata_path, old_json); + int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF); - ERR_FAIL_COND(ferr != OK); + for (int i = 1; i < rows; i++) { + // We don't search inner classes, only top-level. + MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF); - Variant old_dict_var; - String err_str; - int err_line; - Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line); - if (json_err != OK) { - ERR_PRINT("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")."); - return; - } + if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) { + continue; + } - scripts_metadata = old_dict_var.operator Dictionary(); - scripts_metadata_invalidated = false; + GDMonoClass *current = p_assembly->get_class(mono_class); + if (current) { + lookup_script_for_class(current); + } + } + } else { + // This is the most likely scenario as we use C# source generators + MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr); - print_verbose("Successfully loaded scripts metadata"); - } else { - if (!Engine::get_singleton()->is_editor_hint()) { - ERR_PRINT("Missing scripts metadata file."); + int length = mono_array_length(script_types); + + for (int i = 0; i < length; i++) { + MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i); + ManagedType type = ManagedType::from_reftype(reftype); + ERR_CONTINUE(!type.type_class); + lookup_script_for_class(type.type_class); + } } } } @@ -1300,7 +1311,7 @@ void CSharpLanguage::_on_scripts_domain_unloaded() { } #endif - scripts_metadata_invalidated = true; + dotnet_script_lookup_map.clear(); } #ifdef TOOLS_ENABLED @@ -2007,22 +2018,20 @@ void CSharpInstance::connect_event_signals() { // TODO: Use pooling for ManagedCallable instances. auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal)); - owner->connect(signal_name, Callable(event_signal_callable)); + Callable callable(event_signal_callable); + connected_event_signals.push_back(callable); + owner->connect(signal_name, callable); } } void CSharpInstance::disconnect_event_signals() { - for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) { - const CSharpScript::EventSignal &event_signal = E->value(); - - StringName signal_name = event_signal.field->get_name(); - - // TODO: It would be great if we could store this EventSignalCallable on the stack. - // The problem is that Callable memdeletes it when it's destructed... - auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal)); - - owner->disconnect(signal_name, Callable(event_signal_callable)); + for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) { + const Callable &callable = E->get(); + auto event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom()); + owner->disconnect(event_signal_callable->get_signal(), callable); } + + connected_event_signals.clear(); } void CSharpInstance::refcount_incremented() { @@ -3356,45 +3365,34 @@ Error CSharpScript::reload(bool p_keep_state) { GD_MONO_SCOPE_THREAD_ATTACH; - GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly(); - - if (project_assembly) { - const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path()); - if (script_metadata_var) { - Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"]; - const Variant *namespace_ = script_metadata.getptr("namespace"); - const Variant *class_name = script_metadata.getptr("class_name"); - ERR_FAIL_NULL_V(namespace_, ERR_BUG); - ERR_FAIL_NULL_V(class_name, ERR_BUG); - GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String()); - if (klass && CACHED_CLASS(GodotObject)->is_assignable_from(klass)) { - script_class = klass; - } - } else { - // Missing script metadata. Fallback to legacy method - script_class = project_assembly->get_object_derived_class(name); + const DotNetScriptLookupInfo *lookup_info = + CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path()); + + if (lookup_info) { + GDMonoClass *klass = lookup_info->script_class; + if (klass) { + ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED); + script_class = klass; } + } - valid = script_class != nullptr; + valid = script_class != nullptr; - if (script_class) { + if (script_class) { #ifdef DEBUG_ENABLED - print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path()); + print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path()); #endif - native = GDMonoUtils::get_class_native_base(script_class); - - CRASH_COND(native == nullptr); + native = GDMonoUtils::get_class_native_base(script_class); - update_script_class_info(this); + CRASH_COND(native == nullptr); - _update_exports(); - } + update_script_class_info(this); - return OK; + _update_exports(); } - return ERR_FILE_MISSING_DEPENDENCIES; + return OK; } ScriptLanguage *CSharpScript::get_language() const { |