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Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 3dc26cfbe4..06793d25e0 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -481,11 +481,14 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::VECTOR3,
Variant::VECTOR3I,
Variant::TRANSFORM2D,
+ Variant::VECTOR4,
+ Variant::VECTOR4I,
Variant::PLANE,
Variant::QUATERNION,
Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM3D,
+ Variant::PROJECTION,
Variant::COLOR,
Variant::STRING_NAME,
Variant::NODE_PATH,
@@ -2138,8 +2141,8 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
+const Variant CSharpInstance::get_rpc_config() const {
+ return script->get_rpc_config();
}
void CSharpInstance::notification(int p_notification) {
@@ -3057,7 +3060,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
- p_script->rpc_functions.clear();
+ p_script->rpc_config.clear();
GDMonoClass *top = p_script->script_class;
while (top && top != p_script->native) {
@@ -3069,12 +3072,9 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
Vector<GDMonoMethod *> methods = top->get_all_methods();
for (int i = 0; i < methods.size(); i++) {
if (!methods[i]->is_static()) {
- Multiplayer::RPCConfig rpc_config = p_script->_member_get_rpc_config(methods[i]);
- if (rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
- // RPC annotations can only be used once per method
- if (p_script->rpc_functions.find(rpc_config) == -1) {
- p_script->rpc_functions.push_back(rpc_config);
- }
+ const Variant rpc_config = p_script->_member_get_rpc_config(methods[i]);
+ if (rpc_config.get_type() != Variant::NIL) {
+ p_script->rpc_config[methods[i]->get_name()] = rpc_config;
}
}
}
@@ -3083,9 +3083,6 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
top = top->get_parent_class();
}
- // Sort so we are 100% that they are always the same.
- p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
-
p_script->load_script_signals(p_script->script_class, p_script->native);
}
@@ -3508,23 +3505,24 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
-Multiplayer::RPCConfig CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
- Multiplayer::RPCConfig rpc_config;
+Variant CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
+ Variant out;
MonoObject *rpc_attribute = p_member->get_attribute(CACHED_CLASS(RPCAttribute));
if (rpc_attribute != nullptr) {
- rpc_config.name = p_member->get_name();
- rpc_config.rpc_mode = (Multiplayer::RPCMode)CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
- rpc_config.call_local = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
- rpc_config.transfer_mode = (Multiplayer::TransferMode)CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
- rpc_config.channel = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
+ Dictionary rpc_config;
+ rpc_config["rpc_mode"] = CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
+ rpc_config["call_local"] = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
+ rpc_config["transfer_mode"] = CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
+ rpc_config["channel"] = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
+ out = rpc_config;
}
- return rpc_config;
+ return out;
}
-const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
- return rpc_functions;
+const Variant CSharpScript::get_rpc_config() const {
+ return rpc_config;
}
Error CSharpScript::load_source_code(const String &p_path) {