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-rw-r--r--modules/mono/csharp_script.cpp338
1 files changed, 205 insertions, 133 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 2847f3b414..6809cbdff9 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -31,9 +31,11 @@
#include "csharp_script.h"
#include <mono/metadata/threads.h>
+#include <stdint.h>
#include "core/io/json.h"
#include "core/os/file_access.h"
+#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/project_settings.h"
@@ -57,7 +59,6 @@
#include "mono_gd/gd_mono_utils.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
-#include "utils/mutex_utils.h"
#include "utils/string_utils.h"
#include "utils/thread_local.h"
@@ -161,11 +162,11 @@ void CSharpLanguage::finish() {
#ifdef DEBUG_ENABLED
for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) {
- const ObjectID &id = E->get();
+ const ObjectID &id = E->key();
Object *obj = ObjectDB::get_instance(id);
if (obj) {
- ERR_PRINT("Leaked unsafe reference to object: " + obj->get_class() + ":" + itos(id));
+ ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string());
} else {
ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id));
}
@@ -410,7 +411,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name == Variant::get_type_name(Variant::OBJECT))
return "Godot.Object";
- if (p_var_type_name == Variant::get_type_name(Variant::REAL)) {
+ if (p_var_type_name == Variant::get_type_name(Variant::FLOAT)) {
#ifdef REAL_T_IS_DOUBLE
return "double";
#else
@@ -427,24 +428,24 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name == Variant::get_type_name(Variant::ARRAY))
return "Collections.Array";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_BYTE_ARRAY))
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_BYTE_ARRAY))
return "byte[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_INT_ARRAY))
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT32_ARRAY))
return "int[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_REAL_ARRAY)) {
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT32_ARRAY)) {
#ifdef REAL_T_IS_DOUBLE
return "double[]";
#else
return "float[]";
#endif
}
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_STRING_ARRAY))
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_STRING_ARRAY))
return "string[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR2_ARRAY))
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR2_ARRAY))
return "Vector2[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR3_ARRAY))
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR3_ARRAY))
return "Vector3[]";
- if (p_var_type_name == Variant::get_type_name(Variant::POOL_COLOR_ARRAY))
+ if (p_var_type_name == Variant::get_type_name(Variant::PACKED_COLOR_ARRAY))
return "Color[]";
Variant::Type var_types[] = {
@@ -472,7 +473,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
return "object";
}
-String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
+String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
// FIXME
// - Due to Godot's API limitation this just appends the function to the end of the file
// - Use fully qualified name if there is ambiguity
@@ -490,7 +491,7 @@ String CSharpLanguage::make_function(const String &, const String &p_name, const
return s;
}
#else
-String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const {
+String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {
return String();
}
#endif
@@ -632,7 +633,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
#ifdef DEBUG_ENABLED
- SCOPED_MUTEX_LOCK(unsafe_object_references_lock);
+ MutexLock lock(unsafe_object_references_lock);
ObjectID id = p_obj->get_instance_id();
unsafe_object_references[id]++;
#endif
@@ -640,7 +641,7 @@ void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
#ifdef DEBUG_ENABLED
- SCOPED_MUTEX_LOCK(unsafe_object_references_lock);
+ MutexLock lock(unsafe_object_references_lock);
ObjectID id = p_obj->get_instance_id();
Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id);
ERR_FAIL_NULL(elem);
@@ -763,7 +764,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript> > scripts;
{
- SCOPED_MUTEX_LOCK(script_instances_mutex);
+ MutexLock lock(script_instances_mutex);
for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
// Cast to CSharpScript to avoid being erased by accident
@@ -853,7 +854,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
while (script->instances.front()) {
Object *obj = script->instances.front()->get();
- obj->set_script(RefPtr()); // Remove script and existing script instances (placeholder are not removed before domain reload)
+ obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
script->_clear();
@@ -876,7 +877,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Use a placeholder for now to avoid losing the state when saving a scene
- obj->set_script(scr.get_ref_ptr());
+ obj->set_script(scr);
PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
obj->set_script_instance(placeholder);
@@ -1002,7 +1003,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
CRASH_COND(si != NULL);
#endif
// Re-create script instance
- obj->set_script(script.get_ref_ptr()); // will create the script instance as well
+ obj->set_script(script); // will create the script instance as well
}
}
@@ -1203,7 +1204,7 @@ void CSharpLanguage::set_language_index(int p_idx) {
void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
- SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
+ MutexLock lock(get_singleton()->script_gchandle_release_mutex);
p_gchandle->release();
}
}
@@ -1213,7 +1214,7 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<Mon
uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
- SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
+ MutexLock lock(get_singleton()->script_gchandle_release_mutex);
MonoObject *target = p_gchandle->get_target();
@@ -1238,24 +1239,6 @@ CSharpLanguage::CSharpLanguage() {
gdmono = NULL;
-#ifdef NO_THREADS
- script_instances_mutex = NULL;
- script_gchandle_release_mutex = NULL;
- language_bind_mutex = NULL;
-#else
- script_instances_mutex = Mutex::create();
- script_gchandle_release_mutex = Mutex::create();
- language_bind_mutex = Mutex::create();
-#endif
-
-#ifdef DEBUG_ENABLED
-#ifdef NO_THREADS
- unsafe_object_references_lock = NULL;
-#else
- unsafe_object_references_lock = Mutex::create();
-#endif
-#endif
-
lang_idx = -1;
scripts_metadata_invalidated = true;
@@ -1268,29 +1251,6 @@ CSharpLanguage::CSharpLanguage() {
CSharpLanguage::~CSharpLanguage() {
finish();
-
- if (script_instances_mutex) {
- memdelete(script_instances_mutex);
- script_instances_mutex = NULL;
- }
-
- if (language_bind_mutex) {
- memdelete(language_bind_mutex);
- language_bind_mutex = NULL;
- }
-
- if (script_gchandle_release_mutex) {
- memdelete(script_gchandle_release_mutex);
- script_gchandle_release_mutex = NULL;
- }
-
-#ifdef DEBUG_ENABLED
- if (unsafe_object_references_lock) {
- memdelete(unsafe_object_references_lock);
- unsafe_object_references_lock = NULL;
- }
-#endif
-
singleton = NULL;
}
@@ -1345,7 +1305,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
- SCOPED_MUTEX_LOCK(language_bind_mutex);
+ MutexLock lock(language_bind_mutex);
Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
if (match)
@@ -1380,7 +1340,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
GD_MONO_ASSERT_THREAD_ATTACHED;
{
- SCOPED_MUTEX_LOCK(language_bind_mutex);
+ MutexLock lock(language_bind_mutex);
Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
@@ -1719,7 +1679,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
ERR_FAIL_COND_V(!script.is_valid(), Variant());
@@ -1728,7 +1688,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *mono_object = get_mono_object();
if (!mono_object) {
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_FAIL_V(Variant());
}
@@ -1740,7 +1700,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
if (method) {
MonoObject *return_value = method->invoke(mono_object, p_args);
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
if (return_value) {
return GDMonoMarshal::mono_object_to_variant(return_value);
@@ -1752,7 +1712,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
top = top->get_parent_class();
}
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
@@ -1979,67 +1939,44 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
-MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const {
-
- if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return MultiplayerAPI::RPC_MODE_REMOTE;
- if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
- return MultiplayerAPI::RPC_MODE_MASTER;
- if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
- return MultiplayerAPI::RPC_MODE_PUPPET;
- if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return MultiplayerAPI::RPC_MODE_PUPPET;
- if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
+Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const {
+ return script->get_rpc_methods();
+}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const {
+ return script->get_rpc_method_id(p_method);
}
-MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const {
+ return script->get_rpc_method(p_rpc_method_id);
+}
- GD_MONO_SCOPE_THREAD_ATTACH;
+MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
+ return script->get_rpc_mode_by_id(p_rpc_method_id);
+}
- GDMonoClass *top = script->script_class;
+MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+ return script->get_rpc_mode(p_method);
+}
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method);
+Vector<ScriptNetData> CSharpInstance::get_rset_properties() const {
+ return script->get_rset_properties();
+}
- if (method && !method->is_static())
- return _member_get_rpc_mode(method);
+uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const {
+ return script->get_rset_property_id(p_variable);
+}
- top = top->get_parent_class();
- }
+StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const {
+ return script->get_rset_property(p_rset_member_id);
+}
- return MultiplayerAPI::RPC_MODE_DISABLED;
+MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
+ return script->get_rset_mode_by_id(p_rset_member_id);
}
MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
-
- GD_MONO_SCOPE_THREAD_ATTACH;
-
- GDMonoClass *top = script->script_class;
-
- while (top && top != script->native) {
- GDMonoField *field = top->get_field(p_variable);
-
- if (field && !field->is_static())
- return _member_get_rpc_mode(field);
-
- GDMonoProperty *property = top->get_property(p_variable);
-
- if (property && !property->is_static())
- return _member_get_rpc_mode(property);
-
- top = top->get_parent_class();
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return script->get_rset_mode(p_variable);
}
void CSharpInstance::notification(int p_notification) {
@@ -2209,7 +2146,7 @@ CSharpInstance::~CSharpInstance() {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
if (!script_binding.inited) {
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
+ MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
if (!script_binding.inited) { // Other thread may have set it up
// Already had a binding that needs to be setup
@@ -2225,7 +2162,7 @@ CSharpInstance::~CSharpInstance() {
}
if (script.is_valid() && owner) {
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
#ifdef DEBUG_ENABLED
// CSharpInstance must not be created unless it's going to be added to the list for sure
@@ -2726,11 +2663,11 @@ void CSharpScript::_clear() {
script_class = NULL;
}
-Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (unlikely(GDMono::get_singleton() == NULL)) {
// Probably not the best error but eh.
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return Variant();
}
@@ -2926,7 +2863,7 @@ StringName CSharpScript::get_instance_base_type() const {
return StringName();
}
-CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
GD_MONO_ASSERT_THREAD_ATTACHED;
@@ -2990,7 +2927,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
CRASH_COND(die == true);
p_owner->set_script_instance(NULL);
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object.");
}
@@ -3001,7 +2938,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
{
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
instances.insert(instance->owner);
}
@@ -3016,14 +2953,14 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
return instance;
}
-Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (!valid) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
ERR_FAIL_NULL_V(native, Variant());
@@ -3071,7 +3008,7 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
GD_MONO_SCOPE_THREAD_ATTACH;
- Variant::CallError unchecked_error;
+ Callable::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
}
@@ -3089,7 +3026,7 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
bool CSharpScript::instance_has(const Object *p_this) const {
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
return instances.has((Object *)p_this);
}
@@ -3162,7 +3099,7 @@ Error CSharpScript::reload(bool p_keep_state) {
bool has_instances;
{
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
has_instances = instances.size();
}
@@ -3251,6 +3188,69 @@ Error CSharpScript::reload(bool p_keep_state) {
_update_exports();
}
+ rpc_functions.clear();
+ rpc_variables.clear();
+
+ GDMonoClass *top = script_class;
+ while (top && top != native) {
+ {
+ Vector<GDMonoMethod *> methods = top->get_all_methods();
+ for (int i = 0; i < methods.size(); i++) {
+ if (!methods[i]->is_static()) {
+ MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]);
+ if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
+ ScriptNetData nd;
+ nd.name = methods[i]->get_name();
+ nd.mode = mode;
+ if (-1 == rpc_functions.find(nd)) {
+ rpc_functions.push_back(nd);
+ }
+ }
+ }
+ }
+ }
+
+ {
+ Vector<GDMonoField *> fields = top->get_all_fields();
+ for (int i = 0; i < fields.size(); i++) {
+ if (!fields[i]->is_static()) {
+ MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]);
+ if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
+ ScriptNetData nd;
+ nd.name = fields[i]->get_name();
+ nd.mode = mode;
+ if (-1 == rpc_variables.find(nd)) {
+ rpc_variables.push_back(nd);
+ }
+ }
+ }
+ }
+ }
+
+ {
+ Vector<GDMonoProperty *> properties = top->get_all_properties();
+ for (int i = 0; i < properties.size(); i++) {
+ if (!properties[i]->is_static()) {
+ MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]);
+ if (MultiplayerAPI::RPC_MODE_DISABLED != mode) {
+ ScriptNetData nd;
+ nd.name = properties[i]->get_name();
+ nd.mode = mode;
+ if (-1 == rpc_variables.find(nd)) {
+ rpc_variables.push_back(nd);
+ }
+ }
+ }
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+
+ // Sort so we are 100% that they are always the same.
+ rpc_functions.sort_custom<SortNetData>();
+ rpc_variables.sort_custom<SortNetData>();
+
return OK;
}
@@ -3324,6 +3324,78 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
return -1;
}
+MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const {
+
+ if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
+ return MultiplayerAPI::RPC_MODE_REMOTE;
+ if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
+ return MultiplayerAPI::RPC_MODE_MASTER;
+ if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute)))
+ return MultiplayerAPI::RPC_MODE_PUPPET;
+ if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_REMOTESYNC;
+ if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_MASTERSYNC;
+ if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute)))
+ return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
+
+ return MultiplayerAPI::RPC_MODE_DISABLED;
+}
+
+Vector<ScriptNetData> CSharpScript::get_rpc_methods() const {
+ return rpc_functions;
+}
+
+uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const {
+ for (int i = 0; i < rpc_functions.size(); i++) {
+ if (rpc_functions[i].name == p_method) {
+ return i;
+ }
+ }
+ return UINT16_MAX;
+}
+
+StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
+ ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
+ return rpc_functions[p_rpc_method_id].name;
+}
+
+MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
+ ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ return rpc_functions[p_rpc_method_id].mode;
+}
+
+MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const {
+ return get_rpc_mode_by_id(get_rpc_method_id(p_method));
+}
+
+Vector<ScriptNetData> CSharpScript::get_rset_properties() const {
+ return rpc_variables;
+}
+
+uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const {
+ for (int i = 0; i < rpc_variables.size(); i++) {
+ if (rpc_variables[i].name == p_variable) {
+ return i;
+ }
+ }
+ return UINT16_MAX;
+}
+
+StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const {
+ ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
+ return rpc_variables[p_rset_member_id].name;
+}
+
+MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
+ ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ return rpc_functions[p_rset_member_id].mode;
+}
+
+MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const {
+ return get_rset_mode_by_id(get_rset_property_id(p_variable));
+}
+
Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
@@ -3363,7 +3435,7 @@ CSharpScript::CSharpScript() :
#ifdef DEBUG_ENABLED
{
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
}
#endif
@@ -3372,14 +3444,14 @@ CSharpScript::CSharpScript() :
CSharpScript::~CSharpScript() {
#ifdef DEBUG_ENABLED
- SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
#endif
}
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;