diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 338 |
1 files changed, 205 insertions, 133 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 2847f3b414..6809cbdff9 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -31,9 +31,11 @@ #include "csharp_script.h" #include <mono/metadata/threads.h> +#include <stdint.h> #include "core/io/json.h" #include "core/os/file_access.h" +#include "core/os/mutex.h" #include "core/os/os.h" #include "core/os/thread.h" #include "core/project_settings.h" @@ -57,7 +59,6 @@ #include "mono_gd/gd_mono_utils.h" #include "signal_awaiter_utils.h" #include "utils/macros.h" -#include "utils/mutex_utils.h" #include "utils/string_utils.h" #include "utils/thread_local.h" @@ -161,11 +162,11 @@ void CSharpLanguage::finish() { #ifdef DEBUG_ENABLED for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) { - const ObjectID &id = E->get(); + const ObjectID &id = E->key(); Object *obj = ObjectDB::get_instance(id); if (obj) { - ERR_PRINT("Leaked unsafe reference to object: " + obj->get_class() + ":" + itos(id)); + ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string()); } else { ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id)); } @@ -410,7 +411,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) return "Godot.Object"; - if (p_var_type_name == Variant::get_type_name(Variant::REAL)) { + if (p_var_type_name == Variant::get_type_name(Variant::FLOAT)) { #ifdef REAL_T_IS_DOUBLE return "double"; #else @@ -427,24 +428,24 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { if (p_var_type_name == Variant::get_type_name(Variant::ARRAY)) return "Collections.Array"; - if (p_var_type_name == Variant::get_type_name(Variant::POOL_BYTE_ARRAY)) + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_BYTE_ARRAY)) return "byte[]"; - if (p_var_type_name == Variant::get_type_name(Variant::POOL_INT_ARRAY)) + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT32_ARRAY)) return "int[]"; - if (p_var_type_name == Variant::get_type_name(Variant::POOL_REAL_ARRAY)) { + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT32_ARRAY)) { #ifdef REAL_T_IS_DOUBLE return "double[]"; #else return "float[]"; #endif } - if (p_var_type_name == Variant::get_type_name(Variant::POOL_STRING_ARRAY)) + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_STRING_ARRAY)) return "string[]"; - if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR2_ARRAY)) + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR2_ARRAY)) return "Vector2[]"; - if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR3_ARRAY)) + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR3_ARRAY)) return "Vector3[]"; - if (p_var_type_name == Variant::get_type_name(Variant::POOL_COLOR_ARRAY)) + if (p_var_type_name == Variant::get_type_name(Variant::PACKED_COLOR_ARRAY)) return "Color[]"; Variant::Type var_types[] = { @@ -472,7 +473,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { return "object"; } -String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const { +String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const { // FIXME // - Due to Godot's API limitation this just appends the function to the end of the file // - Use fully qualified name if there is ambiguity @@ -490,7 +491,7 @@ String CSharpLanguage::make_function(const String &, const String &p_name, const return s; } #else -String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const { +String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const { return String(); } #endif @@ -632,7 +633,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec void CSharpLanguage::post_unsafe_reference(Object *p_obj) { #ifdef DEBUG_ENABLED - SCOPED_MUTEX_LOCK(unsafe_object_references_lock); + MutexLock lock(unsafe_object_references_lock); ObjectID id = p_obj->get_instance_id(); unsafe_object_references[id]++; #endif @@ -640,7 +641,7 @@ void CSharpLanguage::post_unsafe_reference(Object *p_obj) { void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) { #ifdef DEBUG_ENABLED - SCOPED_MUTEX_LOCK(unsafe_object_references_lock); + MutexLock lock(unsafe_object_references_lock); ObjectID id = p_obj->get_instance_id(); Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id); ERR_FAIL_NULL(elem); @@ -763,7 +764,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { List<Ref<CSharpScript> > scripts; { - SCOPED_MUTEX_LOCK(script_instances_mutex); + MutexLock lock(script_instances_mutex); for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) { // Cast to CSharpScript to avoid being erased by accident @@ -853,7 +854,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { while (script->instances.front()) { Object *obj = script->instances.front()->get(); - obj->set_script(RefPtr()); // Remove script and existing script instances (placeholder are not removed before domain reload) + obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload) } script->_clear(); @@ -876,7 +877,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Use a placeholder for now to avoid losing the state when saving a scene - obj->set_script(scr.get_ref_ptr()); + obj->set_script(scr); PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj); obj->set_script_instance(placeholder); @@ -1002,7 +1003,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { CRASH_COND(si != NULL); #endif // Re-create script instance - obj->set_script(script.get_ref_ptr()); // will create the script instance as well + obj->set_script(script); // will create the script instance as well } } @@ -1203,7 +1204,7 @@ void CSharpLanguage::set_language_index(int p_idx) { void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) { if (!p_gchandle->is_released()) { // Do not lock unnecessarily - SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex); + MutexLock lock(get_singleton()->script_gchandle_release_mutex); p_gchandle->release(); } } @@ -1213,7 +1214,7 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<Mon uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it if (!p_gchandle->is_released()) { // Do not lock unnecessarily - SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex); + MutexLock lock(get_singleton()->script_gchandle_release_mutex); MonoObject *target = p_gchandle->get_target(); @@ -1238,24 +1239,6 @@ CSharpLanguage::CSharpLanguage() { gdmono = NULL; -#ifdef NO_THREADS - script_instances_mutex = NULL; - script_gchandle_release_mutex = NULL; - language_bind_mutex = NULL; -#else - script_instances_mutex = Mutex::create(); - script_gchandle_release_mutex = Mutex::create(); - language_bind_mutex = Mutex::create(); -#endif - -#ifdef DEBUG_ENABLED -#ifdef NO_THREADS - unsafe_object_references_lock = NULL; -#else - unsafe_object_references_lock = Mutex::create(); -#endif -#endif - lang_idx = -1; scripts_metadata_invalidated = true; @@ -1268,29 +1251,6 @@ CSharpLanguage::CSharpLanguage() { CSharpLanguage::~CSharpLanguage() { finish(); - - if (script_instances_mutex) { - memdelete(script_instances_mutex); - script_instances_mutex = NULL; - } - - if (language_bind_mutex) { - memdelete(language_bind_mutex); - language_bind_mutex = NULL; - } - - if (script_gchandle_release_mutex) { - memdelete(script_gchandle_release_mutex); - script_gchandle_release_mutex = NULL; - } - -#ifdef DEBUG_ENABLED - if (unsafe_object_references_lock) { - memdelete(unsafe_object_references_lock); - unsafe_object_references_lock = NULL; - } -#endif - singleton = NULL; } @@ -1345,7 +1305,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { - SCOPED_MUTEX_LOCK(language_bind_mutex); + MutexLock lock(language_bind_mutex); Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object); if (match) @@ -1380,7 +1340,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { GD_MONO_ASSERT_THREAD_ATTACHED; { - SCOPED_MUTEX_LOCK(language_bind_mutex); + MutexLock lock(language_bind_mutex); Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data; @@ -1719,7 +1679,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const { return false; } -Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { ERR_FAIL_COND_V(!script.is_valid(), Variant()); @@ -1728,7 +1688,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, MonoObject *mono_object = get_mono_object(); if (!mono_object) { - r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; ERR_FAIL_V(Variant()); } @@ -1740,7 +1700,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, if (method) { MonoObject *return_value = method->invoke(mono_object, p_args); - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; if (return_value) { return GDMonoMarshal::mono_object_to_variant(return_value); @@ -1752,7 +1712,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, top = top->get_parent_class(); } - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } @@ -1979,67 +1939,44 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p_member) const { - - if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTE; - if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) - return MultiplayerAPI::RPC_MODE_MASTER; - if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) - return MultiplayerAPI::RPC_MODE_PUPPET; - if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute))) - return MultiplayerAPI::RPC_MODE_PUPPET; - if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - if (p_member->has_attribute(CACHED_CLASS(SyncAttribute))) - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; +Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); } -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { +StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { + return script->get_rpc_method(p_rpc_method_id); +} - GD_MONO_SCOPE_THREAD_ATTACH; +MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + return script->get_rpc_mode_by_id(p_rpc_method_id); +} - GDMonoClass *top = script->script_class; +MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); +} - while (top && top != script->native) { - GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method); +Vector<ScriptNetData> CSharpInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - if (method && !method->is_static()) - return _member_get_rpc_mode(method); +uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - top = top->get_parent_class(); - } +StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const { + return script->get_rset_property(p_rset_member_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + return script->get_rset_mode_by_id(p_rset_member_id); } MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { - - GD_MONO_SCOPE_THREAD_ATTACH; - - GDMonoClass *top = script->script_class; - - while (top && top != script->native) { - GDMonoField *field = top->get_field(p_variable); - - if (field && !field->is_static()) - return _member_get_rpc_mode(field); - - GDMonoProperty *property = top->get_property(p_variable); - - if (property && !property->is_static()) - return _member_get_rpc_mode(property); - - top = top->get_parent_class(); - } - - return MultiplayerAPI::RPC_MODE_DISABLED; + return script->get_rset_mode(p_variable); } void CSharpInstance::notification(int p_notification) { @@ -2209,7 +2146,7 @@ CSharpInstance::~CSharpInstance() { CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); if (!script_binding.inited) { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex()); + MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); if (!script_binding.inited) { // Other thread may have set it up // Already had a binding that needs to be setup @@ -2225,7 +2162,7 @@ CSharpInstance::~CSharpInstance() { } if (script.is_valid() && owner) { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex); + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); #ifdef DEBUG_ENABLED // CSharpInstance must not be created unless it's going to be added to the list for sure @@ -2726,11 +2663,11 @@ void CSharpScript::_clear() { script_class = NULL; } -Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (unlikely(GDMono::get_singleton() == NULL)) { // Probably not the best error but eh. - r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } @@ -2926,7 +2863,7 @@ StringName CSharpScript::get_instance_base_type() const { return StringName(); } -CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) { +CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) { GD_MONO_ASSERT_THREAD_ATTACHED; @@ -2990,7 +2927,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg CRASH_COND(die == true); p_owner->set_script_instance(NULL); - r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object."); } @@ -3001,7 +2938,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback) { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex); + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); instances.insert(instance->owner); } @@ -3016,14 +2953,14 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg return instance; } -Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { +Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (!valid) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } - r_error.error = Variant::CallError::CALL_OK; + r_error.error = Callable::CallError::CALL_OK; ERR_FAIL_NULL_V(native, Variant()); @@ -3071,7 +3008,7 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { GD_MONO_SCOPE_THREAD_ATTACH; - Variant::CallError unchecked_error; + Callable::CallError unchecked_error; return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error); } @@ -3089,7 +3026,7 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t bool CSharpScript::instance_has(const Object *p_this) const { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex); + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); return instances.has((Object *)p_this); } @@ -3162,7 +3099,7 @@ Error CSharpScript::reload(bool p_keep_state) { bool has_instances; { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex); + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); has_instances = instances.size(); } @@ -3251,6 +3188,69 @@ Error CSharpScript::reload(bool p_keep_state) { _update_exports(); } + rpc_functions.clear(); + rpc_variables.clear(); + + GDMonoClass *top = script_class; + while (top && top != native) { + { + Vector<GDMonoMethod *> methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); i++) { + if (!methods[i]->is_static()) { + MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = methods[i]->get_name(); + nd.mode = mode; + if (-1 == rpc_functions.find(nd)) { + rpc_functions.push_back(nd); + } + } + } + } + } + + { + Vector<GDMonoField *> fields = top->get_all_fields(); + for (int i = 0; i < fields.size(); i++) { + if (!fields[i]->is_static()) { + MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = fields[i]->get_name(); + nd.mode = mode; + if (-1 == rpc_variables.find(nd)) { + rpc_variables.push_back(nd); + } + } + } + } + } + + { + Vector<GDMonoProperty *> properties = top->get_all_properties(); + for (int i = 0; i < properties.size(); i++) { + if (!properties[i]->is_static()) { + MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]); + if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { + ScriptNetData nd; + nd.name = properties[i]->get_name(); + nd.mode = mode; + if (-1 == rpc_variables.find(nd)) { + rpc_variables.push_back(nd); + } + } + } + } + } + + top = top->get_parent_class(); + } + + // Sort so we are 100% that they are always the same. + rpc_functions.sort_custom<SortNetData>(); + rpc_variables.sort_custom<SortNetData>(); + return OK; } @@ -3324,6 +3324,78 @@ int CSharpScript::get_member_line(const StringName &p_member) const { return -1; } +MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { + + if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTE; + if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) + return MultiplayerAPI::RPC_MODE_MASTER; + if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPET; + if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) + return MultiplayerAPI::RPC_MODE_REMOTESYNC; + if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) + return MultiplayerAPI::RPC_MODE_MASTERSYNC; + if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) + return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + + return MultiplayerAPI::RPC_MODE_DISABLED; +} + +Vector<ScriptNetData> CSharpScript::get_rpc_methods() const { + return rpc_functions; +} + +uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const { + for (int i = 0; i < rpc_functions.size(); i++) { + if (rpc_functions[i].name == p_method) { + return i; + } + } + return UINT16_MAX; +} + +StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + return rpc_functions[p_rpc_method_id].name; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rpc_method_id].mode; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const { + return get_rpc_mode_by_id(get_rpc_method_id(p_method)); +} + +Vector<ScriptNetData> CSharpScript::get_rset_properties() const { + return rpc_variables; +} + +uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const { + for (int i = 0; i < rpc_variables.size(); i++) { + if (rpc_variables[i].name == p_variable) { + return i; + } + } + return UINT16_MAX; +} + +StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); + return rpc_variables[p_rset_member_id].name; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rset_member_id].mode; +} + +MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const { + return get_rset_mode_by_id(get_rset_property_id(p_variable)); +} + Error CSharpScript::load_source_code(const String &p_path) { Error ferr = read_all_file_utf8(p_path, source); @@ -3363,7 +3435,7 @@ CSharpScript::CSharpScript() : #ifdef DEBUG_ENABLED { - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex); + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); CSharpLanguage::get_singleton()->script_list.add(&this->script_list); } #endif @@ -3372,14 +3444,14 @@ CSharpScript::CSharpScript() : CSharpScript::~CSharpScript() { #ifdef DEBUG_ENABLED - SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex); + MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); CSharpLanguage::get_singleton()->script_list.remove(&this->script_list); #endif } /*************** RESOURCE ***************/ -RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) { +RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) { if (r_error) *r_error = ERR_FILE_CANT_OPEN; 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