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Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 872e803b9c..aad8ab9a57 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -42,7 +42,6 @@
#ifdef TOOLS_ENABLED
#include "core/os/keyboard.h"
-#include "editor/bindings_generator.h"
#include "editor/editor_internal_calls.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@@ -102,13 +101,6 @@ void CSharpLanguage::init() {
}
#endif
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- // Generate the bindings here, before loading assemblies. The Godot assemblies
- // may be missing if the glue wasn't generated yet in order to build them.
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- BindingsGenerator::handle_cmdline_args(cmdline_args);
-#endif
-
GLOBAL_DEF("dotnet/project/assembly_name", "");
#ifdef TOOLS_ENABLED
GLOBAL_DEF("dotnet/project/solution_directory", "");
@@ -589,7 +581,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
_recursion_flag_ = false;
};
- if (!gdmono->is_runtime_initialized()) {
+ if (!gdmono || !gdmono->is_runtime_initialized()) {
return Vector<StackInfo>();
}
@@ -679,6 +671,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef GD_MONO_HOT_RELOAD
bool CSharpLanguage::is_assembly_reloading_needed() {
+ ERR_FAIL_NULL_V(gdmono, false);
if (!gdmono->is_runtime_initialized()) {
return false;
}
@@ -713,6 +706,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
}
void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
+ ERR_FAIL_NULL(gdmono);
if (!gdmono->is_runtime_initialized()) {
return;
}