diff options
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 1030 |
1 files changed, 477 insertions, 553 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index bbdec224f0..544f2a7584 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,20 +31,22 @@ #include "csharp_script.h" #include <mono/metadata/threads.h> +#include <mono/metadata/tokentype.h> #include <stdint.h> +#include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" -#include "core/io/json.h" -#include "core/os/file_access.h" +#include "core/io/file_access.h" #include "core/os/mutex.h" #include "core/os/os.h" #include "core/os/thread.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED +#include "core/os/keyboard.h" #include "editor/bindings_generator.h" #include "editor/editor_node.h" +#include "editor/editor_settings.h" #include "editor/node_dock.h" #endif @@ -82,6 +84,12 @@ static bool _create_project_solution_if_needed() { CSharpLanguage *CSharpLanguage::singleton = nullptr; +GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = { + &_instance_binding_create_callback, + &_instance_binding_free_callback, + &_instance_binding_reference_callback +}; + String CSharpLanguage::get_name() const { return "C#"; } @@ -145,8 +153,8 @@ void CSharpLanguage::finalize() { finalizing = true; // Make sure all script binding gchandles are released before finalizing GDMono - for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) { - CSharpScriptBinding &script_binding = E->value(); + for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) { + CSharpScriptBinding &script_binding = E.value; if (!script_binding.gchandle.is_released()) { script_binding.gchandle.release(); @@ -163,8 +171,8 @@ void CSharpLanguage::finalize() { script_bindings.clear(); #ifdef DEBUG_ENABLED - for (Map<ObjectID, int>::Element *E = unsafe_object_references.front(); E; E = E->next()) { - const ObjectID &id = E->key(); + for (const KeyValue<ObjectID, int> &E : unsafe_object_references) { + const ObjectID &id = E.key; Object *obj = ObjectDB::get_instance(id); if (obj) { @@ -303,6 +311,26 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const { } } +bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const { + return p_keyword == "break" || + p_keyword == "case" || + p_keyword == "catch" || + p_keyword == "continue" || + p_keyword == "default" || + p_keyword == "do" || + p_keyword == "else" || + p_keyword == "finally" || + p_keyword == "for" || + p_keyword == "foreach" || + p_keyword == "goto" || + p_keyword == "if" || + p_keyword == "return" || + p_keyword == "switch" || + p_keyword == "throw" || + p_keyword == "try" || + p_keyword == "while"; +} + void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("//"); // single-line comment p_delimiters->push_back("/* */"); // delimited comment @@ -311,7 +339,7 @@ void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const { void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("' '"); // character literal p_delimiters->push_back("\" \""); // regular string literal - // Verbatim string literals (`@" "`) don't render correctly, so don't highlight them. + p_delimiters->push_back("@\" \""); // verbatim string literal // Generic string highlighting suffices as a workaround for now. } @@ -327,7 +355,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin String script_template = "using " BINDINGS_NAMESPACE ";\n" "using System;\n" "\n" - "public class %CLASS% : %BASE%\n" + "public partial class %CLASS% : %BASE%\n" "{\n" " // Declare member variables here. Examples:\n" " // private int a = 2;\n" @@ -346,14 +374,18 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "// }\n" "}\n"; - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + // Replaces all spaces in p_class_name with underscores to prevent + // invalid C# Script templates from being generated when the object name + // has spaces in it. + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name); + .replace("%CLASS%", class_name_no_spaces); Ref<CSharpScript> script; - script.instance(); + script.instantiate(); script->set_source_code(script_template); - script->set_name(p_class_name); + script->set_name(class_name_no_spaces); return script; } @@ -364,9 +396,10 @@ bool CSharpLanguage::is_using_templates() { void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { String src = p_script->get_source_code(); - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name) + .replace("%CLASS%", class_name_no_spaces) .replace("%TS%", _get_indentation()); p_script->set_source_code(src); } @@ -395,7 +428,7 @@ bool CSharpLanguage::supports_builtin_mode() const { #ifdef TOOLS_ENABLED static String variant_type_to_managed_name(const String &p_var_type_name) { - if (p_var_type_name.empty()) { + if (p_var_type_name.is_empty()) { return "object"; } @@ -470,14 +503,14 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { Variant::VECTOR3I, Variant::TRANSFORM2D, Variant::PLANE, - Variant::QUAT, + Variant::QUATERNION, Variant::AABB, Variant::BASIS, - Variant::TRANSFORM, + Variant::TRANSFORM3D, Variant::COLOR, Variant::STRING_NAME, Variant::NODE_PATH, - Variant::_RID, + Variant::RID, Variant::CALLABLE }; @@ -517,10 +550,10 @@ String CSharpLanguage::make_function(const String &, const String &, const Packe String CSharpLanguage::_get_indentation() const { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0); + bool use_space_indentation = EDITOR_DEF("text_editor/behavior/indent/type", 0); if (use_space_indentation) { - int indent_size = EDITOR_DEF("text_editor/indent/size", 4); + int indent_size = EDITOR_DEF("text_editor/behavior/indent/size", 4); String space_indent = ""; for (int i = 0; i < indent_size; i++) { @@ -757,7 +790,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } @@ -837,24 +870,29 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { List<Ref<CSharpScript>> to_reload; // We need to keep reference instances alive during reloading - List<Ref<Reference>> ref_instances; + List<Ref<RefCounted>> rc_instances; - for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) { - CSharpScriptBinding &script_binding = E->value(); - Reference *ref = Object::cast_to<Reference>(script_binding.owner); - if (ref) { - ref_instances.push_back(Ref<Reference>(ref)); + for (const KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) { + const CSharpScriptBinding &script_binding = E.value; + RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner); + if (rc) { + rc_instances.push_back(Ref<RefCounted>(rc)); } } // As scripts are going to be reloaded, must proceed without locking here - for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) { - Ref<CSharpScript> &script = E->get(); + for (Ref<CSharpScript> &script : scripts) { + // If someone removes a script from a node, deletes the script, builds, adds a script to the + // same node, then builds again, the script might have no path and also no script_class. In + // that case, we can't (and don't need to) reload it. + if (script->get_path().is_empty() && !script->script_class) { + continue; + } to_reload.push_back(script); - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { script->tied_class_name_for_reload = script->script_class->get_name_for_lookup(); script->tied_class_namespace_for_reload = script->script_class->get_namespace(); } @@ -862,24 +900,23 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Script::instances are deleted during managed object disposal, which happens on domain finalize. // Only placeholders are kept. Therefore we need to keep a copy before that happens. - for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) { - Object *obj = F->get(); + for (Object *&obj : script->instances) { script->pending_reload_instances.insert(obj->get_instance_id()); - Reference *ref = Object::cast_to<Reference>(obj); - if (ref) { - ref_instances.push_back(Ref<Reference>(ref)); + RefCounted *rc = Object::cast_to<RefCounted>(obj); + if (rc) { + rc_instances.push_back(Ref<RefCounted>(rc)); } } #ifdef TOOLS_ENABLED - for (Set<PlaceHolderScriptInstance *>::Element *F = script->placeholders.front(); F; F = F->next()) { - Object *obj = F->get()->get_owner(); + for (PlaceHolderScriptInstance *&script_instance : script->placeholders) { + Object *obj = script_instance->get_owner(); script->pending_reload_instances.insert(obj->get_instance_id()); - Reference *ref = Object::cast_to<Reference>(obj); - if (ref) { - ref_instances.push_back(Ref<Reference>(ref)); + RefCounted *rc = Object::cast_to<RefCounted>(obj); + if (rc) { + rc_instances.push_back(Ref<RefCounted>(rc)); } } #endif @@ -887,9 +924,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Save state and remove script from instances Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state; - for (Set<Object *>::Element *F = script->instances.front(); F; F = F->next()) { - Object *obj = F->get(); - + for (Object *&obj : script->instances) { ERR_CONTINUE(!obj->get_script_instance()); CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance()); @@ -911,9 +946,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { } // After the state of all instances is saved, clear scripts and script instances - for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) { - Ref<CSharpScript> &script = E->get(); - + for (Ref<CSharpScript> &script : scripts) { while (script->instances.front()) { Object *obj = script->instances.front()->get(); obj->set_script(REF()); // Remove script and existing script instances (placeholder are not removed before domain reload) @@ -926,11 +959,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { if (gdmono->reload_scripts_domain() != OK) { // Failed to reload the scripts domain // Make sure to add the scripts back to their owners before returning - for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) { - Ref<CSharpScript> scr = E->get(); - - for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) { - Object *obj = ObjectDB::get_instance(F->key()); + for (Ref<CSharpScript> &scr : to_reload) { + for (const KeyValue<ObjectID, CSharpScript::StateBackup> &F : scr->pending_reload_state) { + Object *obj = ObjectDB::get_instance(F.key); if (!obj) { continue; @@ -940,8 +971,6 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Use a placeholder for now to avoid losing the state when saving a scene - obj->set_script(scr); - PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj); obj->set_script_instance(placeholder); @@ -952,8 +981,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #endif // Restore Variant properties state, it will be kept by the placeholder until the next script reloading - for (List<Pair<StringName, Variant>>::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) { - placeholder->property_set_fallback(G->get().first, G->get().second, nullptr); + for (const Pair<StringName, Variant> &G : scr->pending_reload_state[obj_id].properties) { + placeholder->property_set_fallback(G.first, G.second, nullptr); } scr->pending_reload_state.erase(obj_id); @@ -965,17 +994,14 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { List<Ref<CSharpScript>> to_reload_state; - for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) { - Ref<CSharpScript> script = E->get(); - - if (!script->get_path().empty()) { + for (Ref<CSharpScript> &script : to_reload) { #ifdef TOOLS_ENABLED - script->exports_invalidated = true; + script->exports_invalidated = true; #endif - script->signals_invalidated = true; + script->signals_invalidated = true; + if (!script->get_path().is_empty()) { script->reload(p_soft_reload); - script->update_exports(); if (!script->valid) { script->pending_reload_instances.clear(); @@ -1021,8 +1047,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native); { - for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) { - ObjectID obj_id = F->get(); + for (const ObjectID &obj_id : script->pending_reload_instances) { Object *obj = ObjectDB::get_instance(obj_id); if (!obj) { @@ -1073,11 +1098,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { to_reload_state.push_back(script); } - for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) { - Ref<CSharpScript> script = E->get(); - - for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) { - ObjectID obj_id = F->get(); + for (Ref<CSharpScript> &script : to_reload_state) { + for (const ObjectID &obj_id : script->pending_reload_instances) { Object *obj = ObjectDB::get_instance(obj_id); if (!obj) { @@ -1091,16 +1113,16 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id]; - for (List<Pair<StringName, Variant>>::Element *G = state_backup.properties.front(); G; G = G->next()) { - obj->get_script_instance()->set(G->get().first, G->get().second); + for (const Pair<StringName, Variant> &G : state_backup.properties) { + obj->get_script_instance()->set(G.first, G.second); } CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance()); if (csi) { - for (List<Pair<StringName, Array>>::Element *G = state_backup.event_signals.front(); G; G = G->next()) { - const StringName &name = G->get().first; - const Array &serialized_data = G->get().second; + for (const Pair<StringName, Array> &G : state_backup.event_signals) { + const StringName &name = G.first; + const Array &serialized_data = G.second; Map<StringName, CSharpScript::EventSignal>::Element *match = script->event_signals.find(name); @@ -1144,9 +1166,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { { MutexLock lock(ManagedCallable::instances_mutex); - for (Map<ManagedCallable *, Array>::Element *elem = ManagedCallable::instances_pending_reload.front(); elem; elem = elem->next()) { - ManagedCallable *managed_callable = elem->key(); - const Array &serialized_data = elem->value(); + for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) { + ManagedCallable *managed_callable = elem.key; + const Array &serialized_data = elem.value; MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data); MonoDelegate *delegate = nullptr; @@ -1180,46 +1202,56 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { } #endif -void CSharpLanguage::_load_scripts_metadata() { - scripts_metadata.clear(); +void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) { + if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) { + return; + } - String scripts_metadata_filename = "scripts_metadata."; + MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute)); + String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr); -#ifdef TOOLS_ENABLED - scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player"; -#else -#ifdef DEBUG_ENABLED - scripts_metadata_filename += "debug"; -#else - scripts_metadata_filename += "release"; -#endif -#endif + dotnet_script_lookup_map[path] = DotNetScriptLookupInfo( + p_class->get_namespace(), p_class->get_name(), p_class); +} - String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename); +void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) { + if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) { + MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute)); + bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr); - if (FileAccess::exists(scripts_metadata_path)) { - String old_json; + if (requires_lookup) { + // This is supported for scenarios where specifying all types would be cumbersome, + // such as when disabling C# source generators (for whatever reason) or when using a + // language other than C# that has nothing similar to source generators to automate it. + MonoImage *image = p_assembly->get_image(); - Error ferr = read_all_file_utf8(scripts_metadata_path, old_json); + int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF); - ERR_FAIL_COND(ferr != OK); + for (int i = 1; i < rows; i++) { + // We don't search inner classes, only top-level. + MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF); - Variant old_dict_var; - String err_str; - int err_line; - Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line); - if (json_err != OK) { - ERR_PRINT("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")."); - return; - } + if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) { + continue; + } - scripts_metadata = old_dict_var.operator Dictionary(); - scripts_metadata_invalidated = false; + GDMonoClass *current = p_assembly->get_class(mono_class); + if (current) { + lookup_script_for_class(current); + } + } + } else { + // This is the most likely scenario as we use C# source generators + MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr); - print_verbose("Successfully loaded scripts metadata"); - } else { - if (!Engine::get_singleton()->is_editor_hint()) { - ERR_PRINT("Missing scripts metadata file."); + int length = mono_array_length(script_types); + + for (int i = 0; i < length; i++) { + MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i); + ManagedType type = ManagedType::from_reftype(reftype); + ERR_CONTINUE(!type.type_class); + lookup_script_for_class(type.type_class); + } } } } @@ -1280,8 +1312,8 @@ bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) { } void CSharpLanguage::_on_scripts_domain_unloaded() { - for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) { - CSharpScriptBinding &script_binding = E->value(); + for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) { + CSharpScriptBinding &script_binding = E.value; script_binding.gchandle.release(); script_binding.inited = false; } @@ -1298,7 +1330,7 @@ void CSharpLanguage::_on_scripts_domain_unloaded() { } #endif - scripts_metadata_invalidated = true; + dotnet_script_lookup_map.clear(); } #ifdef TOOLS_ENABLED @@ -1323,6 +1355,7 @@ void CSharpLanguage::_editor_init_callback() { // Enable it as a plugin EditorNode::add_editor_plugin(godotsharp_editor); + ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B); godotsharp_editor->enable_plugin(); get_singleton()->godotsharp_editor = godotsharp_editor; @@ -1405,61 +1438,61 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b r_script_binding.owner = p_object; // Tie managed to unmanaged - Reference *ref = Object::cast_to<Reference>(p_object); + RefCounted *rc = Object::cast_to<RefCounted>(p_object); - if (ref) { + if (rc) { // Unsafe refcount increment. The managed instance also counts as a reference. // This way if the unmanaged world has no references to our owner // but the managed instance is alive, the refcount will be 1 instead of 0. - // See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr) + // See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr) - ref->reference(); - CSharpLanguage::get_singleton()->post_unsafe_reference(ref); + rc->reference(); + CSharpLanguage::get_singleton()->post_unsafe_reference(rc); } return true; } -void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) { - MutexLock lock(language_bind_mutex); +Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) { + return script_bindings.insert(p_object, p_script_binding); +} + +void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) { + CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton(); - Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object); + MutexLock lock(csharp_lang->language_bind_mutex); + + Map<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance); if (match) { return (void *)match; } CSharpScriptBinding script_binding; - if (!setup_csharp_script_binding(script_binding, p_object)) { - return nullptr; - } - - return (void *)insert_script_binding(p_object, script_binding); + return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding); } -Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) { - return script_bindings.insert(p_object, p_script_binding); -} +void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) { + CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton(); -void CSharpLanguage::free_instance_binding_data(void *p_data) { if (GDMono::get_singleton() == nullptr) { #ifdef DEBUG_ENABLED - CRASH_COND(!script_bindings.empty()); + CRASH_COND(!csharp_lang->script_bindings.is_empty()); #endif // Mono runtime finalized, all the gchandle bindings were already released return; } - if (finalizing) { + if (csharp_lang->finalizing) { return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there } GD_MONO_ASSERT_THREAD_ATTACHED; { - MutexLock lock(language_bind_mutex); + MutexLock lock(csharp_lang->language_bind_mutex); - Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data; + Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_binding; CSharpScriptBinding &script_binding = data->value(); @@ -1473,99 +1506,122 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) { script_binding.gchandle.release(); } - script_bindings.erase(data); + csharp_lang->script_bindings.erase(data); } } -void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) { - Reference *ref_owner = Object::cast_to<Reference>(p_object); +GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) { + CRASH_COND(!p_binding); + + CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)p_binding)->get(); + + RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner); #ifdef DEBUG_ENABLED - CRASH_COND(!ref_owner); - CRASH_COND(!p_object->has_script_instance_binding(get_language_index())); + CRASH_COND(!rc_owner); #endif - void *data = p_object->get_script_instance_binding(get_language_index()); - CRASH_COND(!data); - - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); MonoGCHandleData &gchandle = script_binding.gchandle; + int refcount = rc_owner->reference_get_count(); + if (!script_binding.inited) { - return; + return refcount == 0; } - if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 - GD_MONO_SCOPE_THREAD_ATTACH; + if (p_reference) { + // Refcount incremented + if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + GD_MONO_SCOPE_THREAD_ATTACH; - // The reference count was increased after the managed side was the only one referencing our owner. - // This means the owner is being referenced again by the unmanaged side, - // so the owner must hold the managed side alive again to avoid it from being GCed. + // The reference count was increased after the managed side was the only one referencing our owner. + // This means the owner is being referenced again by the unmanaged side, + // so the owner must hold the managed side alive again to avoid it from being GCed. - MonoObject *target = gchandle.get_target(); - if (!target) { - return; // Called after the managed side was collected, so nothing to do here - } + MonoObject *target = gchandle.get_target(); + if (!target) { + return false; // Called after the managed side was collected, so nothing to do here + } - // Release the current weak handle and replace it with a strong handle. - MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target); - gchandle.release(); - gchandle = strong_gchandle; - } -} + // Release the current weak handle and replace it with a strong handle. + MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target); + gchandle.release(); + gchandle = strong_gchandle; + } -bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) { - Reference *ref_owner = Object::cast_to<Reference>(p_object); + return false; + } else { + // Refcount decremented + if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + GD_MONO_SCOPE_THREAD_ATTACH; -#ifdef DEBUG_ENABLED - CRASH_COND(!ref_owner); - CRASH_COND(!p_object->has_script_instance_binding(get_language_index())); -#endif + // If owner owner is no longer referenced by the unmanaged side, + // the managed instance takes responsibility of deleting the owner when GCed. - void *data = p_object->get_script_instance_binding(get_language_index()); - CRASH_COND(!data); + MonoObject *target = gchandle.get_target(); + if (!target) { + return refcount == 0; // Called after the managed side was collected, so nothing to do here + } - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); - MonoGCHandleData &gchandle = script_binding.gchandle; + // Release the current strong handle and replace it with a weak handle. + MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target); + gchandle.release(); + gchandle = weak_gchandle; - int refcount = ref_owner->reference_get_count(); + return false; + } - if (!script_binding.inited) { return refcount == 0; } +} - if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 - GD_MONO_SCOPE_THREAD_ATTACH; +void *CSharpLanguage::get_instance_binding(Object *p_object) { + void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks); - // If owner owner is no longer referenced by the unmanaged side, - // the managed instance takes responsibility of deleting the owner when GCed. + // Initially this was in `_instance_binding_create_callback`. However, after the new instance + // binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as + // `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that. - MonoObject *target = gchandle.get_target(); - if (!target) { - return refcount == 0; // Called after the managed side was collected, so nothing to do here - } + if (binding) { + CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)binding)->value(); - // Release the current strong handle and replace it with a weak handle. - MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target); - gchandle.release(); - gchandle = weak_gchandle; + if (!script_binding.inited) { + MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - return false; + if (!script_binding.inited) { // Another thread may have set it up + CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object); + } + } } - return refcount == 0; + return binding; +} + +void *CSharpLanguage::get_existing_instance_binding(Object *p_object) { +#ifdef DEBUG_ENABLED + CRASH_COND(p_object->has_instance_binding(p_object)); +#endif + return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks); +} + +void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) { + p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks); +} + +bool CSharpLanguage::has_instance_binding(Object *p_object) { + return p_object->has_instance_binding(get_singleton()); } CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) { CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script))); - Reference *ref = Object::cast_to<Reference>(p_owner); + RefCounted *rc = Object::cast_to<RefCounted>(p_owner); - instance->base_ref = ref != nullptr; + instance->base_ref_counted = rc != nullptr; instance->owner = p_owner; instance->gchandle = p_gchandle; - if (instance->base_ref) { + if (instance->base_ref_counted) { instance->_reference_owner_unsafe(); } @@ -1604,7 +1660,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { GDMonoProperty *property = top->get_property(p_name); if (property) { - property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value, property->get_type())); + property->set_value_from_variant(mono_object, p_value); return true; } @@ -1701,12 +1757,12 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const { } void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) { - List<PropertyInfo> pinfo; - get_property_list(&pinfo); + List<PropertyInfo> property_list; + get_property_list(&property_list); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + for (const PropertyInfo &prop_info : property_list) { Pair<StringName, Variant> state_pair; - state_pair.first = E->get().name; + state_pair.first = prop_info.name; ManagedType managedType; @@ -1729,8 +1785,8 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, MonoObject *owner_managed = get_mono_object(); ERR_FAIL_NULL(owner_managed); - for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) { - const CSharpScript::EventSignal &event_signal = E->value(); + for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) { + const CSharpScript::EventSignal &event_signal = E.value; MonoDelegate *delegate_field_value = (MonoDelegate *)event_signal.field->get_value(owner_managed); if (!delegate_field_value) { @@ -1757,8 +1813,9 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, } void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (Map<StringName, PropertyInfo>::Element *E = script->member_info.front(); E; E = E->next()) { - p_properties->push_back(E->value()); + List<PropertyInfo> props; + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) { + props.push_front(E.value()); } // Call _get_property_list @@ -1781,9 +1838,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { if (ret) { Array array = Array(GDMonoMarshal::mono_object_to_variant(ret)); for (int i = 0, size = array.size(); i < size; i++) { - p_properties->push_back(PropertyInfo::from_dict(array.get(i))); + props.push_back(PropertyInfo::from_dict(array.get(i))); } - return; } break; @@ -1791,6 +1847,10 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { top = top->get_parent_class(); } + + for (const PropertyInfo &prop : props) { + p_properties->push_back(prop); + } } Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { @@ -1808,6 +1868,29 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool * return Variant::NIL; } +void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const { + if (!script->is_valid() || !script->script_class) { + return; + } + + GD_MONO_SCOPE_THREAD_ATTACH; + + // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls. + GDMonoClass *top = script->script_class; + + while (top && top != script->native) { + const Vector<GDMonoMethod *> &methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); ++i) { + MethodInfo minfo = methods[i]->get_method_info(); + if (minfo.name != CACHED_STRING_NAME(dotctor)) { + p_list->push_back(minfo); + } + } + + top = top->get_parent_class(); + } +} + bool CSharpInstance::has_method(const StringName &p_method) const { if (!script.is_valid()) { return false; @@ -1867,7 +1950,7 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, bool CSharpInstance::_reference_owner_unsafe() { #ifdef DEBUG_ENABLED - CRASH_COND(!base_ref); + CRASH_COND(!base_ref_counted); CRASH_COND(owner == nullptr); CRASH_COND(unsafe_referenced); // already referenced #endif @@ -1878,7 +1961,7 @@ bool CSharpInstance::_reference_owner_unsafe() { // See: _unreference_owner_unsafe() // May not me referenced yet, so we must use init_ref() instead of reference() - if (static_cast<Reference *>(owner)->init_ref()) { + if (static_cast<RefCounted *>(owner)->init_ref()) { CSharpLanguage::get_singleton()->post_unsafe_reference(owner); unsafe_referenced = true; } @@ -1888,7 +1971,7 @@ bool CSharpInstance::_reference_owner_unsafe() { bool CSharpInstance::_unreference_owner_unsafe() { #ifdef DEBUG_ENABLED - CRASH_COND(!base_ref); + CRASH_COND(!base_ref_counted); CRASH_COND(owner == nullptr); #endif @@ -1905,7 +1988,7 @@ bool CSharpInstance::_unreference_owner_unsafe() { // Destroying the owner here means self destructing, so we defer the owner destruction to the caller. CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner); - return static_cast<Reference *>(owner)->unreference(); + return static_cast<RefCounted *>(owner)->unreference(); } MonoObject *CSharpInstance::_internal_new_managed() { @@ -1937,7 +2020,7 @@ MonoObject *CSharpInstance::_internal_new_managed() { // Tie managed to unmanaged gchandle = MonoGCHandleData::new_strong_handle(mono_object); - if (base_ref) { + if (base_ref_counted) { _reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback) } @@ -1950,10 +2033,11 @@ MonoObject *CSharpInstance::_internal_new_managed() { } void CSharpInstance::mono_object_disposed(MonoObject *p_obj) { + // Must make sure event signals are not left dangling disconnect_event_signals(); #ifdef DEBUG_ENABLED - CRASH_COND(base_ref); + CRASH_COND(base_ref_counted); CRASH_COND(gchandle.is_released()); #endif CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle); @@ -1961,10 +2045,13 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) { void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) { #ifdef DEBUG_ENABLED - CRASH_COND(!base_ref); + CRASH_COND(!base_ref_counted); CRASH_COND(gchandle.is_released()); #endif + // Must make sure event signals are not left dangling + disconnect_event_signals(); + r_remove_script_instance = false; if (_unreference_owner_unsafe()) { @@ -1993,41 +2080,38 @@ void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_f } void CSharpInstance::connect_event_signals() { - for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) { - const CSharpScript::EventSignal &event_signal = E->value(); + for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) { + const CSharpScript::EventSignal &event_signal = E.value; StringName signal_name = event_signal.field->get_name(); // TODO: Use pooling for ManagedCallable instances. - auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal)); + EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, &event_signal)); - owner->connect(signal_name, Callable(event_signal_callable)); + Callable callable(event_signal_callable); + connected_event_signals.push_back(callable); + owner->connect(signal_name, callable); } } void CSharpInstance::disconnect_event_signals() { - for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) { - const CSharpScript::EventSignal &event_signal = E->value(); - - StringName signal_name = event_signal.field->get_name(); - - // TODO: It would be great if we could store this EventSignalCallable on the stack. - // The problem is that Callable memdeletes it when it's destructed... - auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal)); - - owner->disconnect(signal_name, Callable(event_signal_callable)); + for (const Callable &callable : connected_event_signals) { + const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom()); + owner->disconnect(event_signal_callable->get_signal(), callable); } + + connected_event_signals.clear(); } void CSharpInstance::refcount_incremented() { #ifdef DEBUG_ENABLED - CRASH_COND(!base_ref); + CRASH_COND(!base_ref_counted); CRASH_COND(owner == nullptr); #endif - Reference *ref_owner = Object::cast_to<Reference>(owner); + RefCounted *rc_owner = Object::cast_to<RefCounted>(owner); - if (ref_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 + if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 GD_MONO_SCOPE_THREAD_ATTACH; // The reference count was increased after the managed side was the only one referencing our owner. @@ -2043,13 +2127,13 @@ void CSharpInstance::refcount_incremented() { bool CSharpInstance::refcount_decremented() { #ifdef DEBUG_ENABLED - CRASH_COND(!base_ref); + CRASH_COND(!base_ref_counted); CRASH_COND(owner == nullptr); #endif - Reference *ref_owner = Object::cast_to<Reference>(owner); + RefCounted *rc_owner = Object::cast_to<RefCounted>(owner); - int refcount = ref_owner->reference_get_count(); + int refcount = rc_owner->reference_get_count(); if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0 GD_MONO_SCOPE_THREAD_ATTACH; @@ -2070,46 +2154,10 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -Vector<ScriptNetData> CSharpInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const { return script->get_rpc_methods(); } -uint16_t CSharpInstance::get_rpc_method_id(const StringName &p_method) const { - return script->get_rpc_method_id(p_method); -} - -StringName CSharpInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { - return script->get_rpc_method(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - return script->get_rpc_mode_by_id(p_rpc_method_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const { - return script->get_rpc_mode(p_method); -} - -Vector<ScriptNetData> CSharpInstance::get_rset_properties() const { - return script->get_rset_properties(); -} - -uint16_t CSharpInstance::get_rset_property_id(const StringName &p_variable) const { - return script->get_rset_property_id(p_variable); -} - -StringName CSharpInstance::get_rset_property(const uint16_t p_rset_member_id) const { - return script->get_rset_property(p_rset_member_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - return script->get_rset_mode_by_id(p_rset_member_id); -} - -MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const { - return script->get_rset_mode(p_variable); -} - void CSharpInstance::notification(int p_notification) { GD_MONO_SCOPE_THREAD_ATTACH; @@ -2120,12 +2168,12 @@ void CSharpInstance::notification(int p_notification) { predelete_notified = true; - if (base_ref) { - // It's not safe to proceed if the owner derives Reference and the refcount reached 0. + if (base_ref_counted) { + // It's not safe to proceed if the owner derives RefCounted and the refcount reached 0. // At this point, Dispose() was already called (manually or from the finalizer) so // that's not a problem. The refcount wouldn't have reached 0 otherwise, since the // managed side references it and Dispose() needs to be called to release it. - // However, this means C# Reference scripts can't receive NOTIFICATION_PREDELETE, but + // However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but // this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784 return; } @@ -2224,6 +2272,9 @@ CSharpInstance::~CSharpInstance() { destructing_script_instance = true; + // Must make sure event signals are not left dangling + disconnect_event_signals(); + if (!gchandle.is_released()) { if (!predelete_notified && !ref_dying) { // This destructor is not called from the owners destructor. @@ -2248,15 +2299,15 @@ CSharpInstance::~CSharpInstance() { } // If not being called from the owner's destructor, and we still hold a reference to the owner - if (base_ref && !ref_dying && owner && unsafe_referenced) { + if (base_ref_counted && !ref_dying && owner && unsafe_referenced) { // The owner's script or script instance is being replaced (or removed) // Transfer ownership to an "instance binding" - Reference *ref_owner = static_cast<Reference *>(owner); + RefCounted *rc_owner = static_cast<RefCounted *>(owner); // We will unreference the owner before referencing it again, so we need to keep it alive - Ref<Reference> scope_keep_owner_alive(ref_owner); + Ref<RefCounted> scope_keep_owner_alive(rc_owner); (void)scope_keep_owner_alive; // Unreference the owner here, before the new "instance binding" references it. @@ -2264,24 +2315,14 @@ CSharpInstance::~CSharpInstance() { bool die = _unreference_owner_unsafe(); CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die - void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + void *data = CSharpLanguage::get_instance_binding(owner); CRASH_COND(data == nullptr); - CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); - - if (!script_binding.inited) { - MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex()); - - if (!script_binding.inited) { // Other thread may have set it up - // Already had a binding that needs to be setup - CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, owner); - CRASH_COND(!script_binding.inited); - } - } + CRASH_COND(!script_binding.inited); #ifdef DEBUG_ENABLED // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope - CRASH_COND(ref_owner->reference_get_count() <= 1); + CRASH_COND(rc_owner->reference_get_count() <= 1); #endif } @@ -2311,12 +2352,12 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List base_cache->_update_exports_values(values, propnames); } - for (Map<StringName, Variant>::Element *E = exported_members_defval_cache.front(); E; E = E->next()) { - values[E->key()] = E->get(); + for (const KeyValue<StringName, Variant> &E : exported_members_defval_cache) { + values[E.key] = E.value; } - for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) { - propnames.push_back(E->get()); + for (const PropertyInfo &prop_info : exported_members_cache) { + propnames.push_back(prop_info); } } @@ -2368,7 +2409,7 @@ void CSharpScript::_update_member_info_no_exports() { } #endif -bool CSharpScript::_update_exports() { +bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) { #ifdef TOOLS_ENABLED bool is_editor = Engine::get_singleton()->is_editor_hint(); if (is_editor) { @@ -2509,7 +2550,7 @@ bool CSharpScript::_update_exports() { #ifdef TOOLS_ENABLED if (is_editor) { // Need to check this here, before disposal - bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr; + bool base_ref_counted = Object::cast_to<RefCounted>(tmp_native) != nullptr; // Dispose the temporary managed instance @@ -2524,7 +2565,7 @@ bool CSharpScript::_update_exports() { GDMonoUtils::free_gchandle(tmp_pinned_gchandle); tmp_object = nullptr; - if (tmp_native && !base_ref) { + if (tmp_native && !base_ref_counted) { Node *node = Object::cast_to<Node>(tmp_native); if (node && node->is_inside_tree()) { ERR_PRINT("Temporary instance was added to the scene tree."); @@ -2540,14 +2581,18 @@ bool CSharpScript::_update_exports() { if (is_editor) { placeholder_fallback_enabled = false; - if (placeholders.size()) { + if ((changed || p_instance_to_update) && placeholders.size()) { // Update placeholders if any Map<StringName, Variant> values; List<PropertyInfo> propnames; _update_exports_values(values, propnames); - for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) { - E->get()->update(propnames, values); + if (changed) { + for (PlaceHolderScriptInstance *&script_instance : placeholders) { + script_instance->update(propnames, values); + } + } else { + p_instance_to_update->update(propnames, values); } } } @@ -2595,7 +2640,7 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event); if (event_attrs) { if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) { - const char *event_name = mono_event_get_name(raw_event); + String event_name = String::utf8(mono_event_get_name(raw_event)); found_event_signals.push_back(StringName(event_name)); } @@ -2702,7 +2747,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect if (!property->has_getter()) { #ifdef TOOLS_ENABLED if (exported) { - ERR_PRINT("Read-only property cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); + ERR_PRINT("Cannot export a property without a getter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); } #endif return false; @@ -2710,7 +2755,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect if (!property->has_setter()) { #ifdef TOOLS_ENABLED if (exported) { - ERR_PRINT("Write-only property (without getter) cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); + ERR_PRINT("Cannot export a property without a setter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'."); } #endif return false; @@ -2799,7 +2844,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage name_only_hint_string += ","; } - String enum_field_name = mono_field_get_name(field); + String enum_field_name = String::utf8(mono_field_get_name(field)); r_hint_string += enum_field_name; name_only_hint_string += enum_field_name; @@ -2851,12 +2896,24 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type."); - int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string); + bool preset_hint = false; + if (elem_variant_type == Variant::STRING) { + MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute)); + if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) { + r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr); + preset_hint = true; + } + } - ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type."); + if (!preset_hint) { + int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string); + + ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type."); + + // Format: type/hint:hint_string + r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string; + } - // Format: type/hint:hint_string - r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string; r_hint = PROPERTY_HINT_TYPE_STRING; } else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) { @@ -2924,7 +2981,7 @@ bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) { } void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const { - p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } void CSharpScript::_bind_methods() { @@ -2955,13 +3012,24 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon CRASH_COND(p_script->native == nullptr); + p_script->valid = true; + + update_script_class_info(p_script); + +#ifdef TOOLS_ENABLED + p_script->_update_member_info_no_exports(); +#endif +} + +// Extract information about the script using the mono class. +void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { GDMonoClass *base = p_script->script_class->get_parent_class(); + // `base` should only be set if the script is a user defined type. if (base != p_script->native) { p_script->base = base; } - p_script->valid = true; p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute)); if (!p_script->tool) { @@ -2969,7 +3037,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute)); } -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED if (!p_script->tool) { p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly(); } @@ -2996,20 +3064,44 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native); - // Need to fetch method from base classes as well + p_script->rpc_functions.clear(); + GDMonoClass *top = p_script->script_class; while (top && top != p_script->native) { + // Fetch methods from base classes as well top->fetch_methods_with_godot_api_checks(p_script->native); + + // Update RPC info + { + Vector<GDMonoMethod *> methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); i++) { + if (!methods[i]->is_static()) { + Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); + if (Multiplayer::RPC_MODE_DISABLED != mode) { + Multiplayer::RPCConfig nd; + nd.name = methods[i]->get_name(); + nd.rpc_mode = mode; + // TODO Transfer mode, channel + nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; + nd.channel = 0; + if (-1 == p_script->rpc_functions.find(nd)) { + p_script->rpc_functions.push_back(nd); + } + } + } + } + } + top = top->get_parent_class(); } + // Sort so we are 100% that they are always the same. + p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); + p_script->load_script_signals(p_script->script_class, p_script->native); -#ifdef TOOLS_ENABLED - p_script->_update_member_info_no_exports(); -#endif } -bool CSharpScript::can_instance() const { +bool CSharpScript::can_instantiate() const { #ifdef TOOLS_ENABLED bool extra_cond = tool || ScriptServer::is_scripting_enabled(); #else @@ -3040,7 +3132,7 @@ StringName CSharpScript::get_instance_base_type() const { } } -CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) { +CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) { GD_MONO_ASSERT_THREAD_ATTACHED; /* STEP 1, CREATE */ @@ -3051,20 +3143,20 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr, "Cannot create script instance. The class '" + script_class->get_full_name() + "' does not define a parameterless constructor." + - (get_path().empty() ? String() : " Path: '" + get_path() + "'.")); + (get_path().is_empty() ? String() : " Path: '" + get_path() + "'.")); ERR_FAIL_V_MSG(nullptr, "Constructor not found."); } - Ref<Reference> ref; - if (p_isref) { + Ref<RefCounted> ref; + if (p_is_ref_counted) { // Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance. - ref = Ref<Reference>(static_cast<Reference *>(p_owner)); + ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner)); } // If the object had a script instance binding, dispose it before adding the CSharpInstance - if (p_owner->has_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index())) { - void *data = p_owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); + if (CSharpLanguage::has_instance_binding(p_owner)) { + void *data = CSharpLanguage::get_existing_instance_binding(p_owner); CRASH_COND(data == nullptr); CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get(); @@ -3085,7 +3177,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg } CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this))); - instance->base_ref = p_isref; + instance->base_ref_counted = p_is_ref_counted; instance->owner = p_owner; instance->owner->set_script_instance(instance); @@ -3110,7 +3202,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg // Tie managed to unmanaged instance->gchandle = MonoGCHandleData::new_strong_handle(mono_object); - if (instance->base_ref) { + if (instance->base_ref_counted) { instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback) } @@ -3142,10 +3234,10 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal GD_MONO_SCOPE_THREAD_ATTACH; - Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native)); + Object *owner = ClassDB::instantiate(NATIVE_GDMONOCLASS_NAME(native)); REF ref; - Reference *r = Object::cast_to<Reference>(owner); + RefCounted *r = Object::cast_to<RefCounted>(owner); if (r) { ref = REF(r); } @@ -3153,7 +3245,7 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::Cal CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error); if (!instance) { if (ref.is_null()) { - memdelete(owner); //no owner, sorry + memdelete(owner); // no owner, sorry } return Variant(); } @@ -3176,24 +3268,23 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { if (EngineDebugger::is_active()) { CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + String(native_name) + - "', so it can't be instanced in object of type: '" + p_this->get_class() + "'"); + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'"); } - ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + - "', so it can't be instanced in object of type: '" + p_this->get_class() + "'."); + ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'."); } } GD_MONO_SCOPE_THREAD_ATTACH; Callable::CallError unchecked_error; - return _create_instance(nullptr, 0, p_this, Object::cast_to<Reference>(p_this) != nullptr, unchecked_error); + return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error); } PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) { #ifdef TOOLS_ENABLED PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this)); placeholders.insert(si); - _update_exports(); + _update_exports(si); return si; #else return nullptr; @@ -3206,7 +3297,7 @@ bool CSharpScript::instance_has(const Object *p_this) const { } bool CSharpScript::has_source_code() const { - return !source.empty(); + return !source.is_empty(); } String CSharpScript::get_source_code() const { @@ -3230,10 +3321,19 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const { GD_MONO_SCOPE_THREAD_ATTACH; - // TODO: Filter out things unsuitable for explicit calls, like constructors. - const Vector<GDMonoMethod *> &methods = script_class->get_all_methods(); - for (int i = 0; i < methods.size(); ++i) { - p_list->push_back(methods[i]->get_method_info()); + // TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls. + GDMonoClass *top = script_class; + + while (top && top != native) { + const Vector<GDMonoMethod *> &methods = top->get_all_methods(); + for (int i = 0; i < methods.size(); ++i) { + MethodInfo minfo = methods[i]->get_method_info(); + if (minfo.name != CACHED_STRING_NAME(dotctor)) { + p_list->push_back(methods[i]->get_method_info()); + } + } + + top = top->get_parent_class(); } } @@ -3279,154 +3379,34 @@ Error CSharpScript::reload(bool p_keep_state) { GD_MONO_SCOPE_THREAD_ATTACH; - GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly(); + const DotNetScriptLookupInfo *lookup_info = + CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path()); - if (project_assembly) { - const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path()); - if (script_metadata_var) { - Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"]; - const Variant *namespace_ = script_metadata.getptr("namespace"); - const Variant *class_name = script_metadata.getptr("class_name"); - ERR_FAIL_NULL_V(namespace_, ERR_BUG); - ERR_FAIL_NULL_V(class_name, ERR_BUG); - GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String()); - if (klass && CACHED_CLASS(GodotObject)->is_assignable_from(klass)) { - script_class = klass; - } - } else { - // Missing script metadata. Fallback to legacy method - script_class = project_assembly->get_object_derived_class(name); + if (lookup_info) { + GDMonoClass *klass = lookup_info->script_class; + if (klass) { + ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED); + script_class = klass; } + } - valid = script_class != nullptr; + valid = script_class != nullptr; - if (script_class) { + if (script_class) { #ifdef DEBUG_ENABLED - print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path()); -#endif - - tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute)); - - if (!tool) { - GDMonoClass *nesting_class = script_class->get_nesting_class(); - tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute)); - } - -#if TOOLS_ENABLED - if (!tool) { - tool = script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly(); - } + print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path()); #endif - native = GDMonoUtils::get_class_native_base(script_class); - - CRASH_COND(native == nullptr); - - GDMonoClass *base_class = script_class->get_parent_class(); - - if (base_class != native) { - base = base_class; - } - -#ifdef DEBUG_ENABLED - // For debug builds, we must fetch from all native base methods as well. - // Native base methods must be fetched before the current class. - // Not needed if the script class itself is a native class. + native = GDMonoUtils::get_class_native_base(script_class); - if (script_class != native) { - GDMonoClass *native_top = native; - while (native_top) { - native_top->fetch_methods_with_godot_api_checks(native); + CRASH_COND(native == nullptr); - if (native_top == CACHED_CLASS(GodotObject)) { - break; - } + update_script_class_info(this); - native_top = native_top->get_parent_class(); - } - } -#endif - - script_class->fetch_methods_with_godot_api_checks(native); - - // Need to fetch method from base classes as well - GDMonoClass *top = script_class; - while (top && top != native) { - top->fetch_methods_with_godot_api_checks(native); - top = top->get_parent_class(); - } - - load_script_signals(script_class, native); - _update_exports(); - } - - rpc_functions.clear(); - rpc_variables.clear(); - - GDMonoClass *top = script_class; - while (top && top != native) { - { - Vector<GDMonoMethod *> methods = top->get_all_methods(); - for (int i = 0; i < methods.size(); i++) { - if (!methods[i]->is_static()) { - MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(methods[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = methods[i]->get_name(); - nd.mode = mode; - if (-1 == rpc_functions.find(nd)) { - rpc_functions.push_back(nd); - } - } - } - } - } - - { - Vector<GDMonoField *> fields = top->get_all_fields(); - for (int i = 0; i < fields.size(); i++) { - if (!fields[i]->is_static()) { - MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(fields[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = fields[i]->get_name(); - nd.mode = mode; - if (-1 == rpc_variables.find(nd)) { - rpc_variables.push_back(nd); - } - } - } - } - } - - { - Vector<GDMonoProperty *> properties = top->get_all_properties(); - for (int i = 0; i < properties.size(); i++) { - if (!properties[i]->is_static()) { - MultiplayerAPI::RPCMode mode = _member_get_rpc_mode(properties[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - ScriptNetData nd; - nd.name = properties[i]->get_name(); - nd.mode = mode; - if (-1 == rpc_variables.find(nd)) { - rpc_variables.push_back(nd); - } - } - } - } - } - - top = top->get_parent_class(); - } - - // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<SortNetData>(); - rpc_variables.sort_custom<SortNetData>(); - - return OK; + _update_exports(); } - return ERR_FILE_MISSING_DEPENDENCIES; + return OK; } ScriptLanguage *CSharpScript::get_language() const { @@ -3461,11 +3441,11 @@ bool CSharpScript::has_script_signal(const StringName &p_signal) const { } void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - for (const Map<StringName, Vector<SignalParameter>>::Element *E = _signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<SignalParameter>> &E : _signals) { MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; - const Vector<SignalParameter> ¶ms = E->value(); + const Vector<SignalParameter> ¶ms = E.value; for (int i = 0; i < params.size(); i++) { const SignalParameter ¶m = params[i]; @@ -3480,11 +3460,11 @@ void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const { r_signals->push_back(mi); } - for (const Map<StringName, EventSignal>::Element *E = event_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, EventSignal> &E : event_signals) { MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; - const EventSignal &event_signal = E->value(); + const EventSignal &event_signal = E.value; const Vector<SignalParameter> ¶ms = event_signal.parameters; for (int i = 0; i < params.size(); i++) { const SignalParameter ¶m = params[i]; @@ -3523,9 +3503,15 @@ Ref<Script> CSharpScript::get_base_script() const { return Ref<Script>(); } -void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const { - for (Map<StringName, PropertyInfo>::Element *E = member_info.front(); E; E = E->next()) { - p_list->push_back(E->value()); +void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { + List<PropertyInfo> props; + + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) { + props.push_front(E.value()); + } + + for (const PropertyInfo &prop : props) { + r_list->push_back(prop); } } @@ -3534,91 +3520,29 @@ int CSharpScript::get_member_line(const StringName &p_member) const { return -1; } -MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { - if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) { - return MultiplayerAPI::RPC_MODE_REMOTE; - } - if (p_member->has_attribute(CACHED_CLASS(MasterAttribute))) { - return MultiplayerAPI::RPC_MODE_MASTER; - } - if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) { - return MultiplayerAPI::RPC_MODE_PUPPET; +Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { + if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) { + return Multiplayer::RPC_MODE_ANY_PEER; } - if (p_member->has_attribute(CACHED_CLASS(RemoteSyncAttribute))) { - return MultiplayerAPI::RPC_MODE_REMOTESYNC; - } - if (p_member->has_attribute(CACHED_CLASS(MasterSyncAttribute))) { - return MultiplayerAPI::RPC_MODE_MASTERSYNC; - } - if (p_member->has_attribute(CACHED_CLASS(PuppetSyncAttribute))) { - return MultiplayerAPI::RPC_MODE_PUPPETSYNC; + if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) { + return Multiplayer::RPC_MODE_AUTHORITY; } - return MultiplayerAPI::RPC_MODE_DISABLED; + return Multiplayer::RPC_MODE_DISABLED; } -Vector<ScriptNetData> CSharpScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const { return rpc_functions; } -uint16_t CSharpScript::get_rpc_method_id(const StringName &p_method) const { - for (int i = 0; i < rpc_functions.size(); i++) { - if (rpc_functions[i].name == p_method) { - return i; - } - } - return UINT16_MAX; -} - -StringName CSharpScript::get_rpc_method(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); - return rpc_functions[p_rpc_method_id].name; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { - ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rpc_method_id].mode; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rpc_mode(const StringName &p_method) const { - return get_rpc_mode_by_id(get_rpc_method_id(p_method)); -} - -Vector<ScriptNetData> CSharpScript::get_rset_properties() const { - return rpc_variables; -} - -uint16_t CSharpScript::get_rset_property_id(const StringName &p_variable) const { - for (int i = 0; i < rpc_variables.size(); i++) { - if (rpc_variables[i].name == p_variable) { - return i; - } - } - return UINT16_MAX; -} - -StringName CSharpScript::get_rset_property(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); - return rpc_variables[p_rset_member_id].name; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { - ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); - return rpc_functions[p_rset_member_id].mode; -} - -MultiplayerAPI::RPCMode CSharpScript::get_rset_mode(const StringName &p_variable) const { - return get_rset_mode_by_id(get_rset_property_id(p_variable)); -} - Error CSharpScript::load_source_code(const String &p_path) { Error ferr = read_all_file_utf8(p_path, source); ERR_FAIL_COND_V_MSG(ferr != OK, ferr, - ferr == ERR_INVALID_DATA ? - "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." - " Please ensure that scripts are saved in valid UTF-8 unicode." : - "Failed to read file: '" + p_path + "'."); + ferr == ERR_INVALID_DATA + ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." + " Please ensure that scripts are saved in valid UTF-8 unicode." + : "Failed to read file: '" + p_path + "'."); #ifdef TOOLS_ENABLED source_changed_cache = true; @@ -3630,7 +3554,7 @@ Error CSharpScript::load_source_code(const String &p_path) { void CSharpScript::_update_name() { String path = get_path(); - if (!path.empty()) { + if (!path.is_empty()) { name = get_path().get_file().get_basename(); } } @@ -3667,8 +3591,8 @@ CSharpScript::~CSharpScript() { void CSharpScript::get_members(Set<StringName> *p_members) { #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED) if (p_members) { - for (Set<StringName>::Element *E = exported_members_names.front(); E; E = E->next()) { - p_members->insert(E->get()); + for (const StringName &member_name : exported_members_names) { + p_members->insert(member_name); } } #endif @@ -3676,7 +3600,7 @@ void CSharpScript::get_members(Set<StringName> *p_members) { /*************** RESOURCE ***************/ -RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { +RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; } |