diff options
Diffstat (limited to 'modules/mono/build_scripts')
-rwxr-xr-x | modules/mono/build_scripts/build_assemblies.py | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py index 9cf9330232..fa3be684bd 100755 --- a/modules/mono/build_scripts/build_assemblies.py +++ b/modules/mono/build_scripts/build_assemblies.py @@ -195,7 +195,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None): return subprocess.call(args, env=msbuild_env) -def build_godot_api(msbuild_tool, module_dir, output_dir): +def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): target_filenames = [ "GodotSharp.dll", "GodotSharp.pdb", @@ -213,11 +213,15 @@ def build_godot_api(msbuild_tool, module_dir, output_dir): targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] + args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"] + if push_nupkgs_local: + args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln") exit_code = run_msbuild( msbuild_tool, sln=sln, - msbuild_args=["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"], + msbuild_args=args, ) if exit_code != 0: return exit_code @@ -252,9 +256,9 @@ def build_godot_api(msbuild_tool, module_dir, output_dir): return 0 -def build_all(msbuild_tool, module_dir, output_dir, dev_debug, godot_platform): +def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local): # Godot API - exit_code = build_godot_api(msbuild_tool, module_dir, output_dir) + exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local) if exit_code != 0: return exit_code @@ -263,13 +267,18 @@ def build_all(msbuild_tool, module_dir, output_dir, dev_debug, godot_platform): args = ["/restore", "/t:Build", "/p:Configuration=" + ("Debug" if dev_debug else "Release")] + ( ["/p:GodotPlatform=" + godot_platform] if godot_platform else [] ) + if push_nupkgs_local: + args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) if exit_code != 0: return exit_code # Godot.NET.Sdk + args = ["/restore", "/t:Build", "/p:Configuration=Release"] + if push_nupkgs_local: + args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") - exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=["/restore", "/t:Build", "/p:Configuration=Release"]) + exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) if exit_code != 0: return exit_code @@ -290,6 +299,7 @@ def main(): ) parser.add_argument("--godot-platform", type=str, default="") parser.add_argument("--mono-prefix", type=str, default="") + parser.add_argument("--push-nupkgs-local", type=str, default="") args = parser.parse_args() @@ -304,7 +314,14 @@ def main(): print("Unable to find MSBuild") sys.exit(1) - exit_code = build_all(msbuild_tool, module_dir, output_dir, args.godot_platform, args.dev_debug) + exit_code = build_all( + msbuild_tool, + module_dir, + output_dir, + args.godot_platform, + args.dev_debug, + args.push_nupkgs_local, + ) sys.exit(exit_code) |