summaryrefslogtreecommitdiff
path: root/modules/mono/build_scripts
diff options
context:
space:
mode:
Diffstat (limited to 'modules/mono/build_scripts')
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py29
1 files changed, 23 insertions, 6 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index 9cf9330232..fa3be684bd 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -195,7 +195,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
return subprocess.call(args, env=msbuild_env)
-def build_godot_api(msbuild_tool, module_dir, output_dir):
+def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
target_filenames = [
"GodotSharp.dll",
"GodotSharp.pdb",
@@ -213,11 +213,15 @@ def build_godot_api(msbuild_tool, module_dir, output_dir):
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
+ args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"]
+ if push_nupkgs_local:
+ args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+
sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
exit_code = run_msbuild(
msbuild_tool,
sln=sln,
- msbuild_args=["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"],
+ msbuild_args=args,
)
if exit_code != 0:
return exit_code
@@ -252,9 +256,9 @@ def build_godot_api(msbuild_tool, module_dir, output_dir):
return 0
-def build_all(msbuild_tool, module_dir, output_dir, dev_debug, godot_platform):
+def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local):
# Godot API
- exit_code = build_godot_api(msbuild_tool, module_dir, output_dir)
+ exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local)
if exit_code != 0:
return exit_code
@@ -263,13 +267,18 @@ def build_all(msbuild_tool, module_dir, output_dir, dev_debug, godot_platform):
args = ["/restore", "/t:Build", "/p:Configuration=" + ("Debug" if dev_debug else "Release")] + (
["/p:GodotPlatform=" + godot_platform] if godot_platform else []
)
+ if push_nupkgs_local:
+ args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
return exit_code
# Godot.NET.Sdk
+ args = ["/restore", "/t:Build", "/p:Configuration=Release"]
+ if push_nupkgs_local:
+ args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
- exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=["/restore", "/t:Build", "/p:Configuration=Release"])
+ exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
return exit_code
@@ -290,6 +299,7 @@ def main():
)
parser.add_argument("--godot-platform", type=str, default="")
parser.add_argument("--mono-prefix", type=str, default="")
+ parser.add_argument("--push-nupkgs-local", type=str, default="")
args = parser.parse_args()
@@ -304,7 +314,14 @@ def main():
print("Unable to find MSBuild")
sys.exit(1)
- exit_code = build_all(msbuild_tool, module_dir, output_dir, args.godot_platform, args.dev_debug)
+ exit_code = build_all(
+ msbuild_tool,
+ module_dir,
+ output_dir,
+ args.godot_platform,
+ args.dev_debug,
+ args.push_nupkgs_local,
+ )
sys.exit(exit_code)