diff options
Diffstat (limited to 'modules/mono/build_scripts/build_assemblies.py')
-rwxr-xr-x | modules/mono/build_scripts/build_assemblies.py | 76 |
1 files changed, 67 insertions, 9 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py index fa3be684bd..7343af0b39 100755 --- a/modules/mono/build_scripts/build_assemblies.py +++ b/modules/mono/build_scripts/build_assemblies.py @@ -5,6 +5,7 @@ import os.path import shlex import subprocess from dataclasses import dataclass +from typing import Optional, List def find_dotnet_cli(): @@ -150,10 +151,7 @@ def find_any_msbuild_tool(mono_prefix): return None -def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None): - if msbuild_args is None: - msbuild_args = [] - +def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None): using_msbuild_mono = False # Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild @@ -169,7 +167,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None): args += [sln] - if len(msbuild_args) > 0: + if msbuild_args: args += msbuild_args print("Running MSBuild: ", " ".join(shlex.quote(arg) for arg in args), flush=True) @@ -195,7 +193,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None): return subprocess.call(args, env=msbuild_env) -def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): +def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size): target_filenames = [ "GodotSharp.dll", "GodotSharp.pdb", @@ -216,6 +214,8 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"] if push_nupkgs_local: args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln") exit_code = run_msbuild( @@ -256,9 +256,59 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local): return 0 -def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local): +def generate_sdk_package_versions(): + # I can't believe importing files in Python is so convoluted when not + # following the golden standard for packages/modules. + import os + import sys + from os.path import dirname + + # We want ../../../methods.py. + script_path = dirname(os.path.abspath(__file__)) + root_path = dirname(dirname(dirname(script_path))) + + sys.path.insert(0, root_path) + from methods import get_version_info + + version_info = get_version_info("") + sys.path.remove(root_path) + + version_str = "{major}.{minor}.{patch}".format(**version_info) + version_status = version_info["status"] + if version_status != "stable": # Pre-release + # If version was overridden to be e.g. "beta3", we insert a dot between + # "beta" and "3" to follow SemVer 2.0. + import re + + match = re.search(r"[\d]+$", version_status) + if match: + pos = match.start() + version_status = version_status[:pos] + "." + version_status[pos:] + version_str += "-" + version_status + + props = """<Project> + <PropertyGroup> + <PackageVersion_GodotSharp>{0}</PackageVersion_GodotSharp> + <PackageVersion_Godot_NET_Sdk>{0}</PackageVersion_Godot_NET_Sdk> + <PackageVersion_Godot_SourceGenerators>{0}</PackageVersion_Godot_SourceGenerators> + </PropertyGroup> +</Project> +""".format( + version_str + ) + + # We write in ../SdkPackageVersions.props. + with open(os.path.join(dirname(script_path), "SdkPackageVersions.props"), "w") as f: + f.write(props) + f.close() + + +def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size): + # Generate SdkPackageVersions.props + generate_sdk_package_versions() + # Godot API - exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local) + exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size) if exit_code != 0: return exit_code @@ -269,6 +319,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p ) if push_nupkgs_local: args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) if exit_code != 0: return exit_code @@ -277,6 +329,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p args = ["/restore", "/t:Build", "/p:Configuration=Release"] if push_nupkgs_local: args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) if exit_code != 0: @@ -300,6 +354,7 @@ def main(): parser.add_argument("--godot-platform", type=str, default="") parser.add_argument("--mono-prefix", type=str, default="") parser.add_argument("--push-nupkgs-local", type=str, default="") + parser.add_argument("--float", type=str, default="32", choices=["32", "64"], help="Floating-point precision") args = parser.parse_args() @@ -308,6 +363,8 @@ def main(): output_dir = os.path.abspath(args.godot_output_dir) + push_nupkgs_local = os.path.abspath(args.push_nupkgs_local) if args.push_nupkgs_local else None + msbuild_tool = find_any_msbuild_tool(args.mono_prefix) if msbuild_tool is None: @@ -320,7 +377,8 @@ def main(): output_dir, args.godot_platform, args.dev_debug, - args.push_nupkgs_local, + push_nupkgs_local, + args.float, ) sys.exit(exit_code) |