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Diffstat (limited to 'modules/mono/build_scripts/build_assemblies.py')
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py14
1 files changed, 11 insertions, 3 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index fa3be684bd..6f66ce9efa 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -195,7 +195,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
return subprocess.call(args, env=msbuild_env)
-def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
+def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size):
target_filenames = [
"GodotSharp.dll",
"GodotSharp.pdb",
@@ -216,6 +216,8 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"]
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
exit_code = run_msbuild(
@@ -256,9 +258,9 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local):
return 0
-def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local):
+def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size):
# Godot API
- exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local)
+ exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size)
if exit_code != 0:
return exit_code
@@ -269,6 +271,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
)
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
return exit_code
@@ -277,6 +281,8 @@ def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, p
args = ["/restore", "/t:Build", "/p:Configuration=Release"]
if push_nupkgs_local:
args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
if exit_code != 0:
@@ -300,6 +306,7 @@ def main():
parser.add_argument("--godot-platform", type=str, default="")
parser.add_argument("--mono-prefix", type=str, default="")
parser.add_argument("--push-nupkgs-local", type=str, default="")
+ parser.add_argument("--float", type=str, default="32", choices=["32", "64"], help="Floating-point precision")
args = parser.parse_args()
@@ -321,6 +328,7 @@ def main():
args.godot_platform,
args.dev_debug,
args.push_nupkgs_local,
+ args.float,
)
sys.exit(exit_code)