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-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py387
1 files changed, 387 insertions, 0 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
new file mode 100755
index 0000000000..7343af0b39
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+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -0,0 +1,387 @@
+#!/usr/bin/python3
+
+import os
+import os.path
+import shlex
+import subprocess
+from dataclasses import dataclass
+from typing import Optional, List
+
+
+def find_dotnet_cli():
+ if os.name == "nt":
+ for hint_dir in os.environ["PATH"].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, "dotnet")
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
+ return hint_path + ".exe"
+ else:
+ for hint_dir in os.environ["PATH"].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, "dotnet")
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+
+def find_msbuild_standalone_windows():
+ msbuild_tools_path = find_msbuild_tools_path_reg()
+
+ if msbuild_tools_path:
+ return os.path.join(msbuild_tools_path, "MSBuild.exe")
+
+ return None
+
+
+def find_msbuild_mono_windows(mono_prefix):
+ assert mono_prefix is not None
+
+ mono_bin_dir = os.path.join(mono_prefix, "bin")
+ msbuild_mono = os.path.join(mono_bin_dir, "msbuild.bat")
+
+ if os.path.isfile(msbuild_mono):
+ return msbuild_mono
+
+ return None
+
+
+def find_msbuild_mono_unix():
+ import sys
+
+ hint_dirs = []
+ if sys.platform == "darwin":
+ hint_dirs[:0] = [
+ "/Library/Frameworks/Mono.framework/Versions/Current/bin",
+ "/usr/local/var/homebrew/linked/mono/bin",
+ ]
+
+ for hint_dir in hint_dirs:
+ hint_path = os.path.join(hint_dir, "msbuild")
+ if os.path.isfile(hint_path):
+ return hint_path
+ elif os.path.isfile(hint_path + ".exe"):
+ return hint_path + ".exe"
+
+ for hint_dir in os.environ["PATH"].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, "msbuild")
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
+ return hint_path + ".exe"
+
+ return None
+
+
+def find_msbuild_tools_path_reg():
+ import subprocess
+
+ program_files = os.getenv("PROGRAMFILES(X86)")
+ if not program_files:
+ program_files = os.getenv("PROGRAMFILES")
+ vswhere = os.path.join(program_files, "Microsoft Visual Studio", "Installer", "vswhere.exe")
+
+ vswhere_args = ["-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"]
+
+ try:
+ lines = subprocess.check_output([vswhere] + vswhere_args).splitlines()
+
+ for line in lines:
+ parts = line.decode("utf-8").split(":", 1)
+
+ if len(parts) < 2 or parts[0] != "installationPath":
+ continue
+
+ val = parts[1].strip()
+
+ if not val:
+ raise ValueError("Value of `installationPath` entry is empty")
+
+ # Since VS2019, the directory is simply named "Current"
+ msbuild_dir = os.path.join(val, "MSBuild", "Current", "Bin")
+ if os.path.isdir(msbuild_dir):
+ return msbuild_dir
+
+ # Directory name "15.0" is used in VS 2017
+ return os.path.join(val, "MSBuild", "15.0", "Bin")
+
+ raise ValueError("Cannot find `installationPath` entry")
+ except ValueError as e:
+ print("Error reading output from vswhere: " + str(e))
+ except OSError:
+ pass # Fine, vswhere not found
+ except (subprocess.CalledProcessError, OSError):
+ pass
+
+
+@dataclass
+class ToolsLocation:
+ dotnet_cli: str = ""
+ msbuild_standalone: str = ""
+ msbuild_mono: str = ""
+ mono_bin_dir: str = ""
+
+
+def find_any_msbuild_tool(mono_prefix):
+ # Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
+
+ # Find dotnet CLI
+ dotnet_cli = find_dotnet_cli()
+ if dotnet_cli:
+ return ToolsLocation(dotnet_cli=dotnet_cli)
+
+ # Find standalone MSBuild
+ if os.name == "nt":
+ msbuild_standalone = find_msbuild_standalone_windows()
+ if msbuild_standalone:
+ return ToolsLocation(msbuild_standalone=msbuild_standalone)
+
+ if mono_prefix:
+ # Find Mono's MSBuild
+ if os.name == "nt":
+ msbuild_mono = find_msbuild_mono_windows(mono_prefix)
+ if msbuild_mono:
+ return ToolsLocation(msbuild_mono=msbuild_mono)
+ else:
+ msbuild_mono = find_msbuild_mono_unix()
+ if msbuild_mono:
+ return ToolsLocation(msbuild_mono=msbuild_mono)
+
+ return None
+
+
+def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None):
+ using_msbuild_mono = False
+
+ # Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
+ if tools.dotnet_cli:
+ args = [tools.dotnet_cli, "msbuild"]
+ elif tools.msbuild_standalone:
+ args = [tools.msbuild_standalone]
+ elif tools.msbuild_mono:
+ args = [tools.msbuild_mono]
+ using_msbuild_mono = True
+ else:
+ raise RuntimeError("Path to MSBuild or dotnet CLI not provided.")
+
+ args += [sln]
+
+ if msbuild_args:
+ args += msbuild_args
+
+ print("Running MSBuild: ", " ".join(shlex.quote(arg) for arg in args), flush=True)
+
+ msbuild_env = os.environ.copy()
+
+ # Needed when running from Developer Command Prompt for VS
+ if "PLATFORM" in msbuild_env:
+ del msbuild_env["PLATFORM"]
+
+ if using_msbuild_mono:
+ # The (Csc/Vbc/Fsc)ToolExe environment variables are required when
+ # building with Mono's MSBuild. They must point to the batch files
+ # in Mono's bin directory to make sure they are executed with Mono.
+ msbuild_env.update(
+ {
+ "CscToolExe": os.path.join(tools.mono_bin_dir, "csc.bat"),
+ "VbcToolExe": os.path.join(tools.mono_bin_dir, "vbc.bat"),
+ "FscToolExe": os.path.join(tools.mono_bin_dir, "fsharpc.bat"),
+ }
+ )
+
+ return subprocess.call(args, env=msbuild_env)
+
+
+def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size):
+ target_filenames = [
+ "GodotSharp.dll",
+ "GodotSharp.pdb",
+ "GodotSharp.xml",
+ "GodotSharpEditor.dll",
+ "GodotSharpEditor.pdb",
+ "GodotSharpEditor.xml",
+ "GodotPlugins.dll",
+ "GodotPlugins.pdb",
+ "GodotPlugins.runtimeconfig.json",
+ ]
+
+ for build_config in ["Debug", "Release"]:
+ editor_api_dir = os.path.join(output_dir, "GodotSharp", "Api", build_config)
+
+ targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
+
+ args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"]
+ if push_nupkgs_local:
+ args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
+
+ sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln")
+ exit_code = run_msbuild(
+ msbuild_tool,
+ sln=sln,
+ msbuild_args=args,
+ )
+ if exit_code != 0:
+ return exit_code
+
+ # Copy targets
+
+ core_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharp", "bin", build_config))
+ editor_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharpEditor", "bin", build_config))
+ plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net6.0"))
+
+ if not os.path.isdir(editor_api_dir):
+ assert not os.path.isfile(editor_api_dir)
+ os.makedirs(editor_api_dir)
+
+ def copy_target(target_path):
+ from shutil import copy
+
+ filename = os.path.basename(target_path)
+
+ src_path = os.path.join(core_src_dir, filename)
+ if not os.path.isfile(src_path):
+ src_path = os.path.join(editor_src_dir, filename)
+ if not os.path.isfile(src_path):
+ src_path = os.path.join(plugins_src_dir, filename)
+
+ print(f"Copying assembly to {target_path}...")
+ copy(src_path, target_path)
+
+ for scons_target in targets:
+ copy_target(scons_target)
+
+ return 0
+
+
+def generate_sdk_package_versions():
+ # I can't believe importing files in Python is so convoluted when not
+ # following the golden standard for packages/modules.
+ import os
+ import sys
+ from os.path import dirname
+
+ # We want ../../../methods.py.
+ script_path = dirname(os.path.abspath(__file__))
+ root_path = dirname(dirname(dirname(script_path)))
+
+ sys.path.insert(0, root_path)
+ from methods import get_version_info
+
+ version_info = get_version_info("")
+ sys.path.remove(root_path)
+
+ version_str = "{major}.{minor}.{patch}".format(**version_info)
+ version_status = version_info["status"]
+ if version_status != "stable": # Pre-release
+ # If version was overridden to be e.g. "beta3", we insert a dot between
+ # "beta" and "3" to follow SemVer 2.0.
+ import re
+
+ match = re.search(r"[\d]+$", version_status)
+ if match:
+ pos = match.start()
+ version_status = version_status[:pos] + "." + version_status[pos:]
+ version_str += "-" + version_status
+
+ props = """<Project>
+ <PropertyGroup>
+ <PackageVersion_GodotSharp>{0}</PackageVersion_GodotSharp>
+ <PackageVersion_Godot_NET_Sdk>{0}</PackageVersion_Godot_NET_Sdk>
+ <PackageVersion_Godot_SourceGenerators>{0}</PackageVersion_Godot_SourceGenerators>
+ </PropertyGroup>
+</Project>
+""".format(
+ version_str
+ )
+
+ # We write in ../SdkPackageVersions.props.
+ with open(os.path.join(dirname(script_path), "SdkPackageVersions.props"), "w") as f:
+ f.write(props)
+ f.close()
+
+
+def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size):
+ # Generate SdkPackageVersions.props
+ generate_sdk_package_versions()
+
+ # Godot API
+ exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size)
+ if exit_code != 0:
+ return exit_code
+
+ # GodotTools
+ sln = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln")
+ args = ["/restore", "/t:Build", "/p:Configuration=" + ("Debug" if dev_debug else "Release")] + (
+ ["/p:GodotPlatform=" + godot_platform] if godot_platform else []
+ )
+ if push_nupkgs_local:
+ args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
+ exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
+ if exit_code != 0:
+ return exit_code
+
+ # Godot.NET.Sdk
+ args = ["/restore", "/t:Build", "/p:Configuration=Release"]
+ if push_nupkgs_local:
+ args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local]
+ if float_size == "64":
+ args += ["/p:GodotFloat64=true"]
+ sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
+ exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args)
+ if exit_code != 0:
+ return exit_code
+
+ return 0
+
+
+def main():
+ import argparse
+ import sys
+
+ parser = argparse.ArgumentParser(description="Builds all Godot .NET solutions")
+ parser.add_argument("--godot-output-dir", type=str, required=True)
+ parser.add_argument(
+ "--dev-debug",
+ action="store_true",
+ default=False,
+ help="Build GodotTools and Godot.NET.Sdk with 'Configuration=Debug'",
+ )
+ parser.add_argument("--godot-platform", type=str, default="")
+ parser.add_argument("--mono-prefix", type=str, default="")
+ parser.add_argument("--push-nupkgs-local", type=str, default="")
+ parser.add_argument("--float", type=str, default="32", choices=["32", "64"], help="Floating-point precision")
+
+ args = parser.parse_args()
+
+ this_script_dir = os.path.dirname(os.path.realpath(__file__))
+ module_dir = os.path.abspath(os.path.join(this_script_dir, os.pardir))
+
+ output_dir = os.path.abspath(args.godot_output_dir)
+
+ push_nupkgs_local = os.path.abspath(args.push_nupkgs_local) if args.push_nupkgs_local else None
+
+ msbuild_tool = find_any_msbuild_tool(args.mono_prefix)
+
+ if msbuild_tool is None:
+ print("Unable to find MSBuild")
+ sys.exit(1)
+
+ exit_code = build_all(
+ msbuild_tool,
+ module_dir,
+ output_dir,
+ args.godot_platform,
+ args.dev_debug,
+ push_nupkgs_local,
+ args.float,
+ )
+ sys.exit(exit_code)
+
+
+if __name__ == "__main__":
+ main()