diff options
Diffstat (limited to 'modules/mono/build_scripts/build_assemblies.py')
-rwxr-xr-x | modules/mono/build_scripts/build_assemblies.py | 387 |
1 files changed, 387 insertions, 0 deletions
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py new file mode 100755 index 0000000000..7343af0b39 --- /dev/null +++ b/modules/mono/build_scripts/build_assemblies.py @@ -0,0 +1,387 @@ +#!/usr/bin/python3 + +import os +import os.path +import shlex +import subprocess +from dataclasses import dataclass +from typing import Optional, List + + +def find_dotnet_cli(): + if os.name == "nt": + for hint_dir in os.environ["PATH"].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, "dotnet") + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): + return hint_path + ".exe" + else: + for hint_dir in os.environ["PATH"].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, "dotnet") + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + + +def find_msbuild_standalone_windows(): + msbuild_tools_path = find_msbuild_tools_path_reg() + + if msbuild_tools_path: + return os.path.join(msbuild_tools_path, "MSBuild.exe") + + return None + + +def find_msbuild_mono_windows(mono_prefix): + assert mono_prefix is not None + + mono_bin_dir = os.path.join(mono_prefix, "bin") + msbuild_mono = os.path.join(mono_bin_dir, "msbuild.bat") + + if os.path.isfile(msbuild_mono): + return msbuild_mono + + return None + + +def find_msbuild_mono_unix(): + import sys + + hint_dirs = [] + if sys.platform == "darwin": + hint_dirs[:0] = [ + "/Library/Frameworks/Mono.framework/Versions/Current/bin", + "/usr/local/var/homebrew/linked/mono/bin", + ] + + for hint_dir in hint_dirs: + hint_path = os.path.join(hint_dir, "msbuild") + if os.path.isfile(hint_path): + return hint_path + elif os.path.isfile(hint_path + ".exe"): + return hint_path + ".exe" + + for hint_dir in os.environ["PATH"].split(os.pathsep): + hint_dir = hint_dir.strip('"') + hint_path = os.path.join(hint_dir, "msbuild") + if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): + return hint_path + if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): + return hint_path + ".exe" + + return None + + +def find_msbuild_tools_path_reg(): + import subprocess + + program_files = os.getenv("PROGRAMFILES(X86)") + if not program_files: + program_files = os.getenv("PROGRAMFILES") + vswhere = os.path.join(program_files, "Microsoft Visual Studio", "Installer", "vswhere.exe") + + vswhere_args = ["-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"] + + try: + lines = subprocess.check_output([vswhere] + vswhere_args).splitlines() + + for line in lines: + parts = line.decode("utf-8").split(":", 1) + + if len(parts) < 2 or parts[0] != "installationPath": + continue + + val = parts[1].strip() + + if not val: + raise ValueError("Value of `installationPath` entry is empty") + + # Since VS2019, the directory is simply named "Current" + msbuild_dir = os.path.join(val, "MSBuild", "Current", "Bin") + if os.path.isdir(msbuild_dir): + return msbuild_dir + + # Directory name "15.0" is used in VS 2017 + return os.path.join(val, "MSBuild", "15.0", "Bin") + + raise ValueError("Cannot find `installationPath` entry") + except ValueError as e: + print("Error reading output from vswhere: " + str(e)) + except OSError: + pass # Fine, vswhere not found + except (subprocess.CalledProcessError, OSError): + pass + + +@dataclass +class ToolsLocation: + dotnet_cli: str = "" + msbuild_standalone: str = "" + msbuild_mono: str = "" + mono_bin_dir: str = "" + + +def find_any_msbuild_tool(mono_prefix): + # Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild + + # Find dotnet CLI + dotnet_cli = find_dotnet_cli() + if dotnet_cli: + return ToolsLocation(dotnet_cli=dotnet_cli) + + # Find standalone MSBuild + if os.name == "nt": + msbuild_standalone = find_msbuild_standalone_windows() + if msbuild_standalone: + return ToolsLocation(msbuild_standalone=msbuild_standalone) + + if mono_prefix: + # Find Mono's MSBuild + if os.name == "nt": + msbuild_mono = find_msbuild_mono_windows(mono_prefix) + if msbuild_mono: + return ToolsLocation(msbuild_mono=msbuild_mono) + else: + msbuild_mono = find_msbuild_mono_unix() + if msbuild_mono: + return ToolsLocation(msbuild_mono=msbuild_mono) + + return None + + +def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None): + using_msbuild_mono = False + + # Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild + if tools.dotnet_cli: + args = [tools.dotnet_cli, "msbuild"] + elif tools.msbuild_standalone: + args = [tools.msbuild_standalone] + elif tools.msbuild_mono: + args = [tools.msbuild_mono] + using_msbuild_mono = True + else: + raise RuntimeError("Path to MSBuild or dotnet CLI not provided.") + + args += [sln] + + if msbuild_args: + args += msbuild_args + + print("Running MSBuild: ", " ".join(shlex.quote(arg) for arg in args), flush=True) + + msbuild_env = os.environ.copy() + + # Needed when running from Developer Command Prompt for VS + if "PLATFORM" in msbuild_env: + del msbuild_env["PLATFORM"] + + if using_msbuild_mono: + # The (Csc/Vbc/Fsc)ToolExe environment variables are required when + # building with Mono's MSBuild. They must point to the batch files + # in Mono's bin directory to make sure they are executed with Mono. + msbuild_env.update( + { + "CscToolExe": os.path.join(tools.mono_bin_dir, "csc.bat"), + "VbcToolExe": os.path.join(tools.mono_bin_dir, "vbc.bat"), + "FscToolExe": os.path.join(tools.mono_bin_dir, "fsharpc.bat"), + } + ) + + return subprocess.call(args, env=msbuild_env) + + +def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size): + target_filenames = [ + "GodotSharp.dll", + "GodotSharp.pdb", + "GodotSharp.xml", + "GodotSharpEditor.dll", + "GodotSharpEditor.pdb", + "GodotSharpEditor.xml", + "GodotPlugins.dll", + "GodotPlugins.pdb", + "GodotPlugins.runtimeconfig.json", + ] + + for build_config in ["Debug", "Release"]: + editor_api_dir = os.path.join(output_dir, "GodotSharp", "Api", build_config) + + targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] + + args = ["/restore", "/t:Build", "/p:Configuration=" + build_config, "/p:NoWarn=1591"] + if push_nupkgs_local: + args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] + + sln = os.path.join(module_dir, "glue/GodotSharp/GodotSharp.sln") + exit_code = run_msbuild( + msbuild_tool, + sln=sln, + msbuild_args=args, + ) + if exit_code != 0: + return exit_code + + # Copy targets + + core_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharp", "bin", build_config)) + editor_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotSharpEditor", "bin", build_config)) + plugins_src_dir = os.path.abspath(os.path.join(sln, os.pardir, "GodotPlugins", "bin", build_config, "net6.0")) + + if not os.path.isdir(editor_api_dir): + assert not os.path.isfile(editor_api_dir) + os.makedirs(editor_api_dir) + + def copy_target(target_path): + from shutil import copy + + filename = os.path.basename(target_path) + + src_path = os.path.join(core_src_dir, filename) + if not os.path.isfile(src_path): + src_path = os.path.join(editor_src_dir, filename) + if not os.path.isfile(src_path): + src_path = os.path.join(plugins_src_dir, filename) + + print(f"Copying assembly to {target_path}...") + copy(src_path, target_path) + + for scons_target in targets: + copy_target(scons_target) + + return 0 + + +def generate_sdk_package_versions(): + # I can't believe importing files in Python is so convoluted when not + # following the golden standard for packages/modules. + import os + import sys + from os.path import dirname + + # We want ../../../methods.py. + script_path = dirname(os.path.abspath(__file__)) + root_path = dirname(dirname(dirname(script_path))) + + sys.path.insert(0, root_path) + from methods import get_version_info + + version_info = get_version_info("") + sys.path.remove(root_path) + + version_str = "{major}.{minor}.{patch}".format(**version_info) + version_status = version_info["status"] + if version_status != "stable": # Pre-release + # If version was overridden to be e.g. "beta3", we insert a dot between + # "beta" and "3" to follow SemVer 2.0. + import re + + match = re.search(r"[\d]+$", version_status) + if match: + pos = match.start() + version_status = version_status[:pos] + "." + version_status[pos:] + version_str += "-" + version_status + + props = """<Project> + <PropertyGroup> + <PackageVersion_GodotSharp>{0}</PackageVersion_GodotSharp> + <PackageVersion_Godot_NET_Sdk>{0}</PackageVersion_Godot_NET_Sdk> + <PackageVersion_Godot_SourceGenerators>{0}</PackageVersion_Godot_SourceGenerators> + </PropertyGroup> +</Project> +""".format( + version_str + ) + + # We write in ../SdkPackageVersions.props. + with open(os.path.join(dirname(script_path), "SdkPackageVersions.props"), "w") as f: + f.write(props) + f.close() + + +def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size): + # Generate SdkPackageVersions.props + generate_sdk_package_versions() + + # Godot API + exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size) + if exit_code != 0: + return exit_code + + # GodotTools + sln = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln") + args = ["/restore", "/t:Build", "/p:Configuration=" + ("Debug" if dev_debug else "Release")] + ( + ["/p:GodotPlatform=" + godot_platform] if godot_platform else [] + ) + if push_nupkgs_local: + args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] + exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) + if exit_code != 0: + return exit_code + + # Godot.NET.Sdk + args = ["/restore", "/t:Build", "/p:Configuration=Release"] + if push_nupkgs_local: + args += ["/p:ClearNuGetLocalCache=true", "/p:PushNuGetToLocalSource=" + push_nupkgs_local] + if float_size == "64": + args += ["/p:GodotFloat64=true"] + sln = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") + exit_code = run_msbuild(msbuild_tool, sln=sln, msbuild_args=args) + if exit_code != 0: + return exit_code + + return 0 + + +def main(): + import argparse + import sys + + parser = argparse.ArgumentParser(description="Builds all Godot .NET solutions") + parser.add_argument("--godot-output-dir", type=str, required=True) + parser.add_argument( + "--dev-debug", + action="store_true", + default=False, + help="Build GodotTools and Godot.NET.Sdk with 'Configuration=Debug'", + ) + parser.add_argument("--godot-platform", type=str, default="") + parser.add_argument("--mono-prefix", type=str, default="") + parser.add_argument("--push-nupkgs-local", type=str, default="") + parser.add_argument("--float", type=str, default="32", choices=["32", "64"], help="Floating-point precision") + + args = parser.parse_args() + + this_script_dir = os.path.dirname(os.path.realpath(__file__)) + module_dir = os.path.abspath(os.path.join(this_script_dir, os.pardir)) + + output_dir = os.path.abspath(args.godot_output_dir) + + push_nupkgs_local = os.path.abspath(args.push_nupkgs_local) if args.push_nupkgs_local else None + + msbuild_tool = find_any_msbuild_tool(args.mono_prefix) + + if msbuild_tool is None: + print("Unable to find MSBuild") + sys.exit(1) + + exit_code = build_all( + msbuild_tool, + module_dir, + output_dir, + args.godot_platform, + args.dev_debug, + push_nupkgs_local, + args.float, + ) + sys.exit(exit_code) + + +if __name__ == "__main__": + main() |