diff options
Diffstat (limited to 'modules/mobile_vr')
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 48 | ||||
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.h | 54 | ||||
-rw-r--r-- | modules/mobile_vr/register_types.cpp | 12 | ||||
-rw-r--r-- | modules/mobile_vr/register_types.h | 4 |
4 files changed, 58 insertions, 60 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 48276c0d3d..25b110dc62 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -61,13 +61,25 @@ Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) { }; // adjust our min and max - if (mag_raw.x > mag_next_max.x) mag_next_max.x = mag_raw.x; - if (mag_raw.y > mag_next_max.y) mag_next_max.y = mag_raw.y; - if (mag_raw.z > mag_next_max.z) mag_next_max.z = mag_raw.z; + if (mag_raw.x > mag_next_max.x) { + mag_next_max.x = mag_raw.x; + } + if (mag_raw.y > mag_next_max.y) { + mag_next_max.y = mag_raw.y; + } + if (mag_raw.z > mag_next_max.z) { + mag_next_max.z = mag_raw.z; + } - if (mag_raw.x < mag_next_min.x) mag_next_min.x = mag_raw.x; - if (mag_raw.y < mag_next_min.y) mag_next_min.y = mag_raw.y; - if (mag_raw.z < mag_next_min.z) mag_next_min.z = mag_raw.z; + if (mag_raw.x < mag_next_min.x) { + mag_next_min.x = mag_raw.x; + } + if (mag_raw.y < mag_next_min.y) { + mag_next_min.y = mag_raw.y; + } + if (mag_raw.z < mag_next_min.z) { + mag_next_min.z = mag_raw.z; + } // scale our x, y and z if (!(mag_current_max.x - mag_current_min.x)) { @@ -436,25 +448,7 @@ void MobileVRInterface::process() { }; }; -void MobileVRInterface::notification(int p_what){ - _THREAD_SAFE_METHOD_ - - // nothing to do here, I guess we could pauze our sensors... -} - -MobileVRInterface::MobileVRInterface() { - initialized = false; - - // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes - eye_height = 1.85; - intraocular_dist = 6.0; - display_width = 14.5; - display_to_lens = 4.0; - oversample = 1.5; - k1 = 0.215; - k2 = 0.215; - last_ticks = 0; -}; +MobileVRInterface::MobileVRInterface() {} MobileVRInterface::~MobileVRInterface() { // and make sure we cleanup if we haven't already diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 3a9ed1314a..d28c2196af 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,19 +51,21 @@ class MobileVRInterface : public XRInterface { GDCLASS(MobileVRInterface, XRInterface); private: - bool initialized; + bool initialized = false; Basis orientation; - float eye_height; - uint64_t last_ticks; - real_t intraocular_dist; - real_t display_width; - real_t display_to_lens; - real_t oversample; + // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes + float eye_height = 1.85; + uint64_t last_ticks = 0; + + real_t intraocular_dist = 6.0; + real_t display_width = 14.5; + real_t display_to_lens = 4.0; + real_t oversample = 1.5; //@TODO not yet used, these are needed in our distortion shader... - real_t k1; - real_t k2; + real_t k1 = 0.215; + real_t k2 = 0.215; /* logic for processing our sensor data, this was originally in our positional tracker logic but I think @@ -73,9 +75,9 @@ private: Vector3 scale_magneto(const Vector3 &p_magnetometer); Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto); - int mag_count; - bool has_gyro; - bool sensor_first; + int mag_count = 0; + bool has_gyro = false; + bool sensor_first = false; Vector3 last_accerometer_data; Vector3 last_magnetometer_data; Vector3 mag_current_min; @@ -128,21 +130,21 @@ public: void set_k2(const real_t p_k2); real_t get_k2() const; - virtual StringName get_name() const; - virtual int get_capabilities() const; + virtual StringName get_name() const override; + virtual int get_capabilities() const override; - virtual bool is_initialized() const; - virtual bool initialize(); - virtual void uninitialize(); + virtual bool is_initialized() const override; + virtual bool initialize() override; + virtual void uninitialize() override; - virtual Size2 get_render_targetsize(); - virtual bool is_stereo(); - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform); - virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); - virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect); + virtual Size2 get_render_targetsize() override; + virtual bool is_stereo() override; + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; - virtual void process(); - virtual void notification(int p_what); + virtual void process() override; + virtual void notification(int p_what) override {} MobileVRInterface(); ~MobileVRInterface(); diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 75638d47c4..e7d33ba8a7 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,11 @@ void register_mobile_vr_types() { ClassDB::register_class<MobileVRInterface>(); - Ref<MobileVRInterface> mobile_vr; - mobile_vr.instance(); - XRServer::get_singleton()->add_interface(mobile_vr); + if (XRServer::get_singleton()) { + Ref<MobileVRInterface> mobile_vr; + mobile_vr.instance(); + XRServer::get_singleton()->add_interface(mobile_vr); + } } void unregister_mobile_vr_types() { diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 33f608b6ed..9f20f252a4 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |