diff options
Diffstat (limited to 'modules/mobile_vr')
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.cpp | 34 | ||||
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.h | 28 | ||||
-rw-r--r-- | modules/mobile_vr/register_types.cpp | 12 | ||||
-rw-r--r-- | modules/mobile_vr/register_types.h | 4 |
4 files changed, 43 insertions, 35 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index 48276c0d3d..a9073ea4a0 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -61,13 +61,25 @@ Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) { }; // adjust our min and max - if (mag_raw.x > mag_next_max.x) mag_next_max.x = mag_raw.x; - if (mag_raw.y > mag_next_max.y) mag_next_max.y = mag_raw.y; - if (mag_raw.z > mag_next_max.z) mag_next_max.z = mag_raw.z; + if (mag_raw.x > mag_next_max.x) { + mag_next_max.x = mag_raw.x; + } + if (mag_raw.y > mag_next_max.y) { + mag_next_max.y = mag_raw.y; + } + if (mag_raw.z > mag_next_max.z) { + mag_next_max.z = mag_raw.z; + } - if (mag_raw.x < mag_next_min.x) mag_next_min.x = mag_raw.x; - if (mag_raw.y < mag_next_min.y) mag_next_min.y = mag_raw.y; - if (mag_raw.z < mag_next_min.z) mag_next_min.z = mag_raw.z; + if (mag_raw.x < mag_next_min.x) { + mag_next_min.x = mag_raw.x; + } + if (mag_raw.y < mag_next_min.y) { + mag_next_min.y = mag_raw.y; + } + if (mag_raw.z < mag_next_min.z) { + mag_next_min.z = mag_raw.z; + } // scale our x, y and z if (!(mag_current_max.x - mag_current_min.x)) { @@ -436,12 +448,6 @@ void MobileVRInterface::process() { }; }; -void MobileVRInterface::notification(int p_what){ - _THREAD_SAFE_METHOD_ - - // nothing to do here, I guess we could pauze our sensors... -} - MobileVRInterface::MobileVRInterface() { initialized = false; diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 3a9ed1314a..1afa6c39b6 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -128,21 +128,21 @@ public: void set_k2(const real_t p_k2); real_t get_k2() const; - virtual StringName get_name() const; - virtual int get_capabilities() const; + virtual StringName get_name() const override; + virtual int get_capabilities() const override; - virtual bool is_initialized() const; - virtual bool initialize(); - virtual void uninitialize(); + virtual bool is_initialized() const override; + virtual bool initialize() override; + virtual void uninitialize() override; - virtual Size2 get_render_targetsize(); - virtual bool is_stereo(); - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform); - virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); - virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect); + virtual Size2 get_render_targetsize() override; + virtual bool is_stereo() override; + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; + virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; - virtual void process(); - virtual void notification(int p_what); + virtual void process() override; + virtual void notification(int p_what) override {} MobileVRInterface(); ~MobileVRInterface(); diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 75638d47c4..e7d33ba8a7 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,11 @@ void register_mobile_vr_types() { ClassDB::register_class<MobileVRInterface>(); - Ref<MobileVRInterface> mobile_vr; - mobile_vr.instance(); - XRServer::get_singleton()->add_interface(mobile_vr); + if (XRServer::get_singleton()) { + Ref<MobileVRInterface> mobile_vr; + mobile_vr.instance(); + XRServer::get_singleton()->add_interface(mobile_vr); + } } void unregister_mobile_vr_types() { diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 33f608b6ed..9f20f252a4 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |