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-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml15
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp27
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h10
-rw-r--r--modules/mobile_vr/register_types.cpp4
-rw-r--r--modules/mobile_vr/register_types.h4
5 files changed, 45 insertions, 15 deletions
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index 359d654433..8876bcbe9d 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -1,16 +1,20 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1">
+<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.2">
<brief_description>
Generic mobile VR implementation
</brief_description>
<description>
This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect you do need a mobile phone with a gyroscope and accelerometer.
- Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters.
+ Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters, you can change this by setting [member eye_height].
+ You can initialise this interface as follows:
+ [codeblock]
+ var interface = ARVRServer.find_interface("Native mobile")
+ if interface and interface.initialize():
+ get_viewport().arvr = true
+ [/codeblock]
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
@@ -20,6 +24,9 @@
<member name="display_width" type="float" setter="set_display_width" getter="get_display_width">
The width of the display in centimeters.
</member>
+ <member name="eye_height" type="float" setter="set_eye_height" getter="get_eye_height">
+ The height at which the camera is placed in relation to the ground (i.e. [ARVROrigin] node).
+ </member>
<member name="iod" type="float" setter="set_iod" getter="get_iod">
The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye.
</member>
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 87e4ddd900..fe107d3683 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.cpp */
+/* mobile_vr_interface.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#include "mobile_vr_interface.h"
#include "core/os/input.h"
#include "core/os/os.h"
-#include "servers/visual/visual_server_global.h"
+#include "servers/visual/visual_server_globals.h"
StringName MobileVRInterface::get_name() const {
return "Native mobile";
@@ -200,6 +200,9 @@ void MobileVRInterface::set_position_from_sensors() {
};
void MobileVRInterface::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_eye_height", "eye_height"), &MobileVRInterface::set_eye_height);
+ ClassDB::bind_method(D_METHOD("get_eye_height"), &MobileVRInterface::get_eye_height);
+
ClassDB::bind_method(D_METHOD("set_iod", "iod"), &MobileVRInterface::set_iod);
ClassDB::bind_method(D_METHOD("get_iod"), &MobileVRInterface::get_iod);
@@ -218,6 +221,7 @@ void MobileVRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_k2", "k"), &MobileVRInterface::set_k2);
ClassDB::bind_method(D_METHOD("get_k2"), &MobileVRInterface::get_k2);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "eye_height", PROPERTY_HINT_RANGE, "0.0,3.0,0.1"), "set_eye_height", "get_eye_height");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "iod", PROPERTY_HINT_RANGE, "4.0,10.0,0.1"), "set_iod", "get_iod");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_width", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_width", "get_display_width");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "display_to_lens", PROPERTY_HINT_RANGE, "5.0,25.0,0.1"), "set_display_to_lens", "get_display_to_lens");
@@ -226,6 +230,14 @@ void MobileVRInterface::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2");
}
+void MobileVRInterface::set_eye_height(const real_t p_eye_height) {
+ eye_height = p_eye_height;
+}
+
+real_t MobileVRInterface::get_eye_height() const {
+ return eye_height;
+}
+
void MobileVRInterface::set_iod(const real_t p_iod) {
intraocular_dist = p_iod;
};
@@ -328,6 +340,7 @@ Size2 MobileVRInterface::get_render_targetsize() {
// we use half our window size
Size2 target_size = OS::get_singleton()->get_window_size();
+
target_size.x *= 0.5 * oversample;
target_size.y *= oversample;
@@ -427,6 +440,12 @@ void MobileVRInterface::process() {
};
};
+void MobileVRInterface::notification(int p_what){
+ _THREAD_SAFE_METHOD_
+
+ // nothing to do here, I guess we could pauze our sensors...
+}
+
MobileVRInterface::MobileVRInterface() {
initialized = false;
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 05b6331f94..7fa51eecb7 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.h */
+/* mobile_vr_interface.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,6 +107,9 @@ protected:
static void _bind_methods();
public:
+ void set_eye_height(const real_t p_eye_height);
+ real_t get_eye_height() const;
+
void set_iod(const real_t p_iod);
real_t get_iod() const;
@@ -139,6 +142,7 @@ public:
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
virtual void process();
+ virtual void notification(int p_what);
MobileVRInterface();
~MobileVRInterface();
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index edddaa87e1..2ff7987cae 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h
index 621f8dea80..340a7a4b2a 100644
--- a/modules/mobile_vr/register_types.h
+++ b/modules/mobile_vr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */