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-rw-r--r--modules/mobile_vr/config.py3
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml2
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp (renamed from modules/mobile_vr/mobile_interface.cpp)109
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h (renamed from modules/mobile_vr/mobile_interface.h)6
-rw-r--r--modules/mobile_vr/register_types.cpp2
5 files changed, 70 insertions, 52 deletions
diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py
index 4e1155f0c6..e85fa631dd 100644
--- a/modules/mobile_vr/config.py
+++ b/modules/mobile_vr/config.py
@@ -1,5 +1,4 @@
-def can_build(platform):
- # should probably change this to only be true on iOS and Android
+def can_build(env, platform):
return True
def configure(env):
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index d3f2548320..359d654433 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1-dev">
+<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1">
<brief_description>
Generic mobile VR implementation
</brief_description>
diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 6b1c7eb279..e2c630565f 100644
--- a/modules/mobile_vr/mobile_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "mobile_interface.h"
+#include "mobile_vr_interface.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "servers/visual/visual_server_global.h"
@@ -279,7 +279,7 @@ bool MobileVRInterface::is_stereo() {
return true;
};
-bool MobileVRInterface::is_initialized() {
+bool MobileVRInterface::is_initialized() const {
return (initialized);
};
@@ -297,6 +297,47 @@ bool MobileVRInterface::initialize() {
mag_current_min = Vector3(0, 0, 0);
mag_current_max = Vector3(0, 0, 0);
+ // build our shader
+ if (lens_shader == NULL) {
+ ///@TODO need to switch between GLES2 and GLES3 version, Reduz suggested moving this into our drivers and making this a core shader
+ // create a shader
+ lens_shader = new LensDistortedShaderGLES3();
+
+ // create our shader stuff
+ lens_shader->init();
+
+ glGenBuffers(1, &half_screen_quad);
+ glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
+ {
+ /* clang-format off */
+ const float qv[16] = {
+ 0, -1,
+ -1, -1,
+ 0, 1,
+ -1, 1,
+ 1, 1,
+ 1, 1,
+ 1, -1,
+ 1, -1,
+ };
+ /* clang-format on */
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+
+ glGenVertexArrays(1, &half_screen_array);
+ glBindVertexArray(half_screen_array);
+ glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
+ glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+ glEnableVertexAttribArray(4);
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ }
+
// reset our orientation
orientation = Basis();
@@ -304,7 +345,7 @@ bool MobileVRInterface::initialize() {
arvr_server->set_primary_interface(this);
last_ticks = OS::get_singleton()->get_ticks_usec();
- ;
+
initialized = true;
};
@@ -319,6 +360,15 @@ void MobileVRInterface::uninitialize() {
arvr_server->clear_primary_interface_if(this);
}
+ // cleanup our shader and buffers
+ if (lens_shader != NULL) {
+ glDeleteVertexArrays(1, &half_screen_array);
+ glDeleteBuffers(1, &half_screen_quad);
+
+ delete lens_shader;
+ lens_shader = NULL;
+ }
+
initialized = false;
};
};
@@ -394,6 +444,9 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t
// We must have a valid render target
ERR_FAIL_COND(!p_render_target.is_valid());
+ // We must have an initialised shader
+ ERR_FAIL_COND(lens_shader != NULL);
+
// Because we are rendering to our device we must use our main viewport!
ERR_FAIL_COND(p_screen_rect == Rect2());
@@ -420,13 +473,13 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texid);
- lens_shader.bind();
- lens_shader.set_uniform(LensDistortedShaderGLES3::OFFSET_X, offset_x);
- lens_shader.set_uniform(LensDistortedShaderGLES3::K1, k1);
- lens_shader.set_uniform(LensDistortedShaderGLES3::K2, k2);
- lens_shader.set_uniform(LensDistortedShaderGLES3::EYE_CENTER, eye_center);
- lens_shader.set_uniform(LensDistortedShaderGLES3::UPSCALE, oversample);
- lens_shader.set_uniform(LensDistortedShaderGLES3::ASPECT_RATIO, aspect_ratio);
+ lens_shader->bind();
+ lens_shader->set_uniform(LensDistortedShaderGLES3::OFFSET_X, offset_x);
+ lens_shader->set_uniform(LensDistortedShaderGLES3::K1, k1);
+ lens_shader->set_uniform(LensDistortedShaderGLES3::K2, k2);
+ lens_shader->set_uniform(LensDistortedShaderGLES3::EYE_CENTER, eye_center);
+ lens_shader->set_uniform(LensDistortedShaderGLES3::UPSCALE, oversample);
+ lens_shader->set_uniform(LensDistortedShaderGLES3::ASPECT_RATIO, aspect_ratio);
glBindVertexArray(half_screen_array);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -454,41 +507,7 @@ MobileVRInterface::MobileVRInterface() {
k2 = 0.215;
last_ticks = 0;
- // create our shader stuff
- lens_shader.init();
-
- {
- glGenBuffers(1, &half_screen_quad);
- glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
- {
- /* clang-format off */
- const float qv[16] = {
- 0, -1,
- -1, -1,
- 0, 1,
- -1, 1,
- 1, 1,
- 1, 1,
- 1, -1,
- 1, -1,
- };
- /* clang-format on */
-
- glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
- }
-
- glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
-
- glGenVertexArrays(1, &half_screen_array);
- glBindVertexArray(half_screen_array);
- glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
- glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
- glEnableVertexAttribArray(4);
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
- }
+ lens_shader = NULL;
};
MobileVRInterface::~MobileVRInterface() {
diff --git a/modules/mobile_vr/mobile_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index bb84281b46..cee0cca90e 100644
--- a/modules/mobile_vr/mobile_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -58,7 +58,7 @@ private:
float eye_height;
uint64_t last_ticks;
- LensDistortedShaderGLES3 lens_shader;
+ LensDistortedShaderGLES3 *lens_shader;
GLuint half_screen_quad;
GLuint half_screen_array;
@@ -134,7 +134,7 @@ public:
virtual StringName get_name() const;
virtual int get_capabilities() const;
- virtual bool is_initialized();
+ virtual bool is_initialized() const;
virtual bool initialize();
virtual void uninitialize();
@@ -150,4 +150,4 @@ public:
~MobileVRInterface();
};
-#endif // MOBILE_VR_INTERFACE_H
+#endif // !MOBILE_VR_INTERFACE_H
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index 0655727a4a..edddaa87e1 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -30,7 +30,7 @@
#include "register_types.h"
-#include "mobile_interface.h"
+#include "mobile_vr_interface.h"
void register_mobile_vr_types() {
ClassDB::register_class<MobileVRInterface>();