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Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.h')
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h16
1 files changed, 7 insertions, 9 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index cee0cca90e..7fa51eecb7 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* mobile_interface.h */
+/* mobile_vr_interface.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,6 @@
#include "servers/arvr/arvr_interface.h"
#include "servers/arvr/arvr_positional_tracker.h"
-#include "shaders/lens_distorted.glsl.gen.h"
-
/**
@author Bastiaan Olij <mux213@gmail.com>
@@ -58,10 +56,6 @@ private:
float eye_height;
uint64_t last_ticks;
- LensDistortedShaderGLES3 *lens_shader;
- GLuint half_screen_quad;
- GLuint half_screen_array;
-
real_t intraocular_dist;
real_t display_width;
real_t display_to_lens;
@@ -113,6 +107,9 @@ protected:
static void _bind_methods();
public:
+ void set_eye_height(const real_t p_eye_height);
+ real_t get_eye_height() const;
+
void set_iod(const real_t p_iod);
real_t get_iod() const;
@@ -145,6 +142,7 @@ public:
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
virtual void process();
+ virtual void notification(int p_what);
MobileVRInterface();
~MobileVRInterface();