diff options
Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.h')
-rw-r--r-- | modules/mobile_vr/mobile_vr_interface.h | 66 |
1 files changed, 36 insertions, 30 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 48b76ec187..b934a09dd3 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,6 @@ #include "servers/xr/xr_positional_tracker.h" /** - @author Bastiaan Olij <mux213@gmail.com> - The mobile interface is a native VR interface that can be used on Android and iOS phones. It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are present and sets up the proper projection matrices based on the values provided. @@ -53,20 +51,24 @@ class MobileVRInterface : public XRInterface { private: bool initialized = false; XRInterface::TrackingStatus tracking_state; - Basis orientation; + XRPose::TrackingConfidence tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE; // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes - float eye_height = 1.85; + double eye_height = 1.85; uint64_t last_ticks = 0; - real_t intraocular_dist = 6.0; - real_t display_width = 14.5; - real_t display_to_lens = 4.0; - real_t oversample = 1.5; + double intraocular_dist = 6.0; + double display_width = 14.5; + double display_to_lens = 4.0; + double oversample = 1.5; + + double k1 = 0.215; + double k2 = 0.215; + double aspect = 1.0; - real_t k1 = 0.215; - real_t k2 = 0.215; - real_t aspect = 1.0; + // at a minimum we need a tracker for our head + Ref<XRPositionalTracker> head; + Transform3D head_transform; /* logic for processing our sensor data, this was originally in our positional tracker logic but I think @@ -110,26 +112,26 @@ protected: static void _bind_methods(); public: - void set_eye_height(const real_t p_eye_height); - real_t get_eye_height() const; + void set_eye_height(const double p_eye_height); + double get_eye_height() const; - void set_iod(const real_t p_iod); - real_t get_iod() const; + void set_iod(const double p_iod); + double get_iod() const; - void set_display_width(const real_t p_display_width); - real_t get_display_width() const; + void set_display_width(const double p_display_width); + double get_display_width() const; - void set_display_to_lens(const real_t p_display_to_lens); - real_t get_display_to_lens() const; + void set_display_to_lens(const double p_display_to_lens); + double get_display_to_lens() const; - void set_oversample(const real_t p_oversample); - real_t get_oversample() const; + void set_oversample(const double p_oversample); + double get_oversample() const; - void set_k1(const real_t p_k1); - real_t get_k1() const; + void set_k1(const double p_k1); + double get_k1() const; - void set_k2(const real_t p_k2); - real_t get_k2() const; + void set_k2(const double p_k2); + double get_k2() const; virtual StringName get_name() const override; virtual uint32_t get_capabilities() const override; @@ -140,12 +142,16 @@ public: virtual bool initialize() override; virtual void uninitialize() override; + virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override; + virtual XRInterface::PlayAreaMode get_play_area_mode() const override; + virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override; + virtual Size2 get_render_target_size() override; virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; - virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual Projection get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; @@ -153,4 +159,4 @@ public: ~MobileVRInterface(); }; -#endif // !MOBILE_VR_INTERFACE_H +#endif // MOBILE_VR_INTERFACE_H |